Monday, March 19, 2018

8-Bit Adventure Anthology: Volume One (Xbox One, 2017)

8-Bit Adventure Anthology: Volume One
Developed by Abstraction Games
Original Games by Icom Simulations/Kemco
Released for Xbox One (10/2017)
Also on Linux/Mac/PC/PS4


8-Bit Adventure Anthology: Volume One features the Nintendo Entertainment System (NES) versions of three different point & click adventure classics: Déjà Vu, Uninvited and Shadowgate. These were all originally developed by ICOM Simulations and released for the Macintosh in the '80's. Kemco Seika would later port these titles over to the Famicom/NES, and these ports are the versions offered here in this collection. The games are all presented in their 8-bit glory, pretty much exactly how you would have played them on your NES back in the day.

When you first boot the game up you'll be greeted with some nice chiptune music and a menu where you'll choose which game you'd like to play. There is also a settings menu which allows to use a few different filters and adjust the volume. The available display options are CRT, old TV, terminal and black/white filters. Saving and loading your games are done within each title, giving you the option to come back later and resume from where you left off (this was still a pretty rare feature back in those days).

Gameplay-wise, all three titles in 8-Bit Adventure Anthology play similarly and feature the same user interface. On the bottom of the screen you have a list of commands, the upper left shows the current location and the upper right shows your inventory. While these games obviously play most intuitively with a mouse, Kemco Seika did a commendable job setting everything up for a controller, especially considering how long ago these were released. The cursor movement still feels a bit clunky, but there aren't really any quick reactions required that make it much of an issue. The analog stick moves the cursor quickly while the d-pad is slow making it easy to line up your pointer. I found the analog stick difficult to use and the d-pad, while slow, definitely made everything a bit easier. There are also some shortcut commands new to this version, making it easy to quickly open doors and move without having to access the open and move commands at the bottom of the screen.

Déjà Vu begins with your character awakening in a toilet stall with blood on his hands and complete amnesia. The story will slowly unravel as you explore the environment around you. There's some excellent chiptune music, which is important as you will hear the same handful of songs repeatedly throughout your time with the game. There's not much for sound effects except for a few here and there, but the music does a good job of setting the mood. There's a good variety of locations to explore and lots of items/people to interact with. The game is a bit easier than the other two featured in the compilation, but is still quite challenging if not resorting to a guide or walkthrough. The game is also a bit more grounded in reality than the other two games and I feel is a good entry point for somebody who wants to check out these style of games.

Uninvited has your character start out in a crashed car with his sister missing. Now it's up to you to explore the area and find out what happened to her. The game features some unsettling music and some genuinely creepy moments. Some of the puzzles here are a bit tough and I don't think I'd ever have figured some of these without a guide. There's quite a bit to see and do in this one and I always enjoyed figuring out what the next gruesome way to die would be. The game deals a lot with the supernatural, and your character will even learn spells he can cast in the game! This one's a good time and there are some gruesome deaths you can get yourself into.

Shadowgate is the third and final title included in the anthology, and this is another one that's really tough to crack without a guide of some sort. I remember thinking this game was impossible as a youth when I only had access to a few hints in an issue of Nintendo Power. Now playing through it with a guide makes it feasible, but it's pretty insane the amount of stuff the developers assumed the player would be able to figure out. One unique feature to Shadowgate is the fact that you have to carry around a lit torch and if at any point the torch goes out you die. It sounds much worse than it actually is, since there are ample torches available for pickup and even if you die you can just continue from the previous screen with a freshly lit torch. This is yet another solid port from Kemco and probably the hardest, most involved of the three.

These point 'n click titles were a niche genre back when these originally came out (especially on the NES) and still remain as such to this day. I think most people can tell pretty quick if they're going to have the patience for these types of games. These being such text-heavy games also require the use of your imagination quite a bit and I know that's something many people just don't want to mess with these days. However, if you're the type that enjoys a good retro point 'n click adventure you definitely want to get this one! I'm interested to see if they intend to release a volume two of this anthology, and wonder what could be included? Deja Vu 2 was ported to the Game Boy Color later on down the road, so I suppose that's a possibility.

Final Verdict: If you're looking for some 8-Bit point 'n click adventure style retro gaming goodness, 8-Bit Adventure Anthology Volume One should fill that void.

Related Links:
Buy 8-Bit Adventure Anthology - Microsoft Store
8-Bit Adventure Anthology - GameFAQs
Abstraction Games - Official Site
8-Bit Adventure Anthology Achievement Guide - Xbox Achievements

Friday, March 16, 2018

Uncraft Me! (XBLIG, 2013)

Uncraft Me!
Developed by Team Shuriken Studio
Released for Xbox Live Indie Games (6/2013)


Uncraft Me! is a tough 2D-platformer with a touch of that perversity that the XBLIG platform is often associated with. The in-game graphics are rendered in 3D blocks, similar to Minecraft, though the illustrated babes that make up the background are composed of high-def artwork. The women look like something you'd see in a Japanese anime and the game offers an option to switch the art from "goddesses" to kitties, which will replace the busty women with digitized kitty pics. This can be nice if you genuinely enjoy the gameplay and just want to play the game without being made fun of for doing so by onlookers, though it's arguable if the kittens in the background will necessarily prevent this.

Each level, of which there are a total of nine, features a unique picture which will be blocked at the beginning of the level. Each checkpoint you reach is a cannon that will blast out a portion of the concealed backdrop until you reach the final one at which point the entire picture will be exposed. The pics themselves are suggestive but there really isn't anything that racy, plus as mentioned before you do have the option to view kittens if you so desire. The stage layouts are well done for the most part, though there are some irritating sections in the later levels. Instead of a double-jump, your character in Uncraft Me! has a jetpack with a limited boost that recharges upon setting foot on solid ground. This gives the challenges a bit of their own flavor and makes for some very difficult stage designs especially when you get towards the end of the game. You will die a lot in this game, but the checkpoints are quite generous so you're never placed too far back and you're quickly respawned upon death. Along the way through the stages you'll face various obstacles, like giant laser beams and lava all over the place.

The soundtrack for Uncraft Me! is fantastic, composed of some hard-hitting chiptune tracks from Fantomenk. Fans of YouTuber Keith Apicary will recognize the name as he's used several of their tracks for his videos. The game allows you to view unlocked pictures for the stages you've completed, giving at least some incentive to play each stage. The challenge ramps up considerably towards the end, to the point that only the most persistent will be able to finish the final levels. I still haven't completed the final two levels myself after many, many tries. Uncraft Me! is successful at delivering a rock-hard 2D platforming experience that gives quite a bang for the buck it went for when the 360 indie games store was still rockin'.

Final Verdict: Uncraft Me! is a solid entry into the tough-as-nails 2D-platformer genre ideal for those who like a stiff challenge.

Related Links:
Uncraft Me! - GameFAQs
Team Shuriken - Official Site
Uncraft Me! Rage Quit - Rooster Teeth on YouTube
Uncraft Me! GFZ Review - YouTube
Uncraft Me! on Sad Games - YouTube


Sunday, March 4, 2018

龍炎高校伝説 The Legend of the Dragonflame High School (XBLIG, 2011)

龍炎高校伝説 The Legend of the Dragonflame High School
Developed by HUNTERS
Released for XBLIG (1/2011)
Also on PC


The Legend of the Dragonflame High School was released for the Xbox 360 via XBLIG back in January 2011 and also received a port for the PC. The PC port does have a trial up for download but if you can't read Japanese it can be a bit of a pain to get it running. The developers of the game were obviously inspired by the 8-bit NES classic River City Ransom, to the point where you can pretty much call it a rip-off. That's not to say it's bad as I actually enjoyed my time with the Legend of the Dragonflame High School, though it is a very short experience. Overall the game running time is maybe 1/4 of the length of River City Ransom and can be cleared within an hour or two, depending on how much grinding for cash you do.

The Legend of the Dragonflame High School is a simple beat 'em up with some light RPG elements in the form of levelling up your attack, defense, overall HP and acquiring new moves. New moves are gained via books you can buy at one of several shops you'll encounter. Each of these shops carry different inventory and overall there's a pretty good range of moves you can arm yourself with. Your attack, defense and HP can be boosted by purchasing various food items. The game has something of an open-world, allowing you to backtrack though it doesn't serve much purpose other than going back to shops or beating up the easier enemies for some easy cash. Every foe that you beat down will leave a coin which you'll be spending at the shops. It's a bit of a bummer that every enemy gives the same coin value ($50) as it really feels like some of the tougher bosses should give you a bigger money bonus. The game allows you to save at any point and when you return all of your character's attributes will remain intact. Some of the enemies and bosses can be a bit tough at first, but a little time spent levelling up will make it easier.

The main protagonist, Ryuichi,  is trying to save his sister Miyuki who's been kidnapped and is being held at the school by Enma. You have punch, kick and jump buttons at your disposal in order to beat your way to justice. There are also a few weapons scattered about, such as a baseball bat or a bamboo stick, that can be picked up and used to hit your opponents. Other weapons like the trash can and soccer ball can alternatively be kicked, sending them flying towards your enemies.

The graphics in Legend of the Drgonflame High School are incredibly basic, even less detailed than the NES game that inspired it. Everything looks like it could have been made with MS Paint and the use of color is very basic, but it does look like some effort was put forth especially in regards to the enemy design. I really appreciate how just about every screen presents a new group of thugs to beat up rather than just fighting the same handful of sprites repeatedly. When defeated, enemies will usually have some dialogue and some of them are quite funny due to the mangled translation. The music sounds like Midi music from an early '90's PC and some of the tunes are quite catchy. After beating down the final boss on the rooftop of the high school the player is presented with the stage one music now featuring a Japanese female vocalist singing over it. The oddly translated ending and song lyrics are very amusing. If you don't mind a spoiler (I doubt anyone will play this but just in case), check them out here. The sound design is very simple but the hit impact sounds good which is very important to me in my beat 'em ups. While the game is quite short and not as good as River City Ransom, it's a safe bet that beat 'em up fans will enjoy it while it lasts. It's a shame it didn't sell better on the XBLIG marketplace, which perhaps could have prompted HUNTERS to make a sequel as there was lot of promise in this one.

Final Verdict: The Legend of the Dragonflame High School is a nice River City Ransom clone that is an enjoyable play for beat 'em up fans that unfortunately ends a bit too soon.
The Legend of the Dragonflame High School Trailer - YouTube
The Legend of the Dragonflame High School Trial for PC - DLSite

Tuesday, February 27, 2018

Battlefield 3 (Xbox 360, 2011)

Battlefield 3
Developed by DICE
Published by Electronic Arts
Released for Xbox 360 (10/25/2011)
Also on PC/PS3
Backwards Compatible on Xbox One


Battlefield 3 is the follow-up to the highly successful PC multiplayer first-person shooter Battlefield 2. After developing two Bad Company games that were specifically designed with consoles in mind, Battlefield 3 was a return to the series PC roots and the version released for consoles is a vastly inferior port when compared to its PC counterpart. That's not to say it's a bad game at all though as the console game can still be very enjoyable, so without further ado let's get into the 360 console port of Battlefield 3.

While the game does have a single-player campaign, it's more of an afterthought and you wouldn't want to buy the game just for the campaign alone. It's pretty much your standard fare for military FPS games, very similar to the Call of Duty campaigns with lots of action-packed scenarios and a couple standout segments, but ultimately quite forgettable. I played through the campaign back when the game was released and have only a few vague memories of it, but it was enjoyable enough for me to go through and earn all the achievements. The game also features six co-op missions, where you can team up with a friend and take on a number of different scenarios. These are good fun for a few plays and are something I wish the Battlefield games that followed would have expanded on.

The real meat and bones of any Battlefield title lies in the competitive online portion of the game. As stated before, this port had to make a lot of sacrifices in order to run on the consoles of the era. While the PC version of the game offers 64-players in a game, the console was only able to handle a maximum of 24-players. On a high-end PC the game runs at 60 fps, while on console the game aims to run at 30, though it will dip occasionally when the action or destruction is intense. The graphical fidelity took a pretty big hit as well when compared to the PC version, with textures looking ugly and low-res from a distance. The player count is the biggest downside of the console ports, considering that most of these maps were designed for a much higher player count. While DICE did modify the maps by having fewer capture points and keeping the action confined to a smaller area by changing the boundaries, some of the more open maps still feel a bit dull compared to others.

Battlefield 3 features four different classes to select from in online play: assault, engineer, support and recon. Each have their own specialty gadgets and a squad properly utilizing all four classes can dominate the playfield. There's a nice variety of weapons you'll unlock as you level up, and each gun can be customized using items unlocked by getting kills with that weapon. You'll get an assortment of scopes and attachments like suppressors to change up your weapons performance a bit. It's a decent system and makes the player progression feel somewhat meaningful. Overall the class system is mostly well balanced and it's fun using their various gadgets in different scenarios. Another feature introduced in Battlefield 3 are the squad specs. As you level up, you'll unlock perks that can be assigned to your soldier. These range from a slightly faster sprint, heavier suppression from gunfire and flak for increased resistance to explosions. Each squad member, of which you can have a squad of four, can equip a different perk and each player will receive the bonus. These don't stack so make sure you and your squadmates don't have duplicate specs equipped!

In addition to infantry combat, one of Battlefield's most distinguishing features are the vehicles. You'll be able to drive tanks, jeeps, hummers and LAV's on land. There are also scout and attack choppers as well as bomber and fighter jets for air combat. Select stages also feature boats you can use. With the size of many of the maps, utilizing vehicles is key to getting around quick. Certain vehicles like tanks and choppers can drastically change the tide of the battle in skilled hands. A knowledgeable squad on foot can make quick work of vehicles if they work together, so the vehicles are not terribly over-powered in the grand scheme of things.

The vanilla maps contain a decent variety of environments and for the most part are a solid bunch. Operation Metro has always been a fan-favorite, a map with no vehicles and lots of close quarter combat set in a subway station. Seine Crossing has always been one of my personal favorites, despite some very cramped areas and terrible spawn points. The map features tanks in close-quarter urban combat in downtown Paris. Grand Bazaar features the center capture point in the middle of an alley, providing for some pretty intense firefights. Caspian Border is easily one of the best maps in the game with a more wide-open classic Battlefield style, while the larger maps like Operation Firestorm and Kharg Island tend to be the maps where the low-player count hurts the most as they are quite huge and as a result feel a bit vacant. Noshar Canals is an awesome map set on some industrial docks, featuring one team spawning on an aircraft carrier and the other on land. This map gives both teams scout choppers leading to some fun action in the sky. Damavand Peak features a giant mountain with tunnels passing through it and scout choppers in the sky. Tehran Highway is easily the least favorite map, featuring a rather boring layout with very little destruction in the environment.

The main game modes are rush and conquest. Conquest mode will have several capture points spread about and whichever team holds more control points the longest wins. It's a simple game mode but helps keep the action focused and objective oriented, so you're never really stuck wondering what you need to do next. Rush mode will have players on either the attacker or defender team. The attackers attempt to arm and detonate two stations while the defenders try to stop them. Once both stations are destroyed a new set will spawn further down the map. If the attackers advance through several rounds of this they win, but if they run out of deployment tickets the defenders win. Some maps work better in conquest and others in rush. Damavand Peak has the central capture point located within the mountain in conquest while in rush mode the map plays drastically different with a section where you base-jump off the top of the mountain. In rush mode Tehran Highway is actually a pretty fun map while the conquest variant is a bit weak.

In addition to conquest and rush, Battlefield 3 also features team deathmatch, squad deathmatch and squad rush. In the deathmatch game modes, the maps are sectioned off into small areas so you never have to walk to far before you die (or if you're better than me, maybe you'll shoot some people first). While I feel like an above-average player at the conquest mode, many of the skills that work well in that mode don't transfer over into deathmatch style gameplay. I personally never liked this mode in any of the Battlefield titles as it takes out all of the vehicles and sprawling maps the series is known for, but I understand why DICE felt the need to include it due to the massive success of the Call of Duty games at the time. The gunplay and controls aren't quite as tight as the Call of Duty titles so if you're really into deathmatch modes I'd suggest just sticking with Activision's titles.

Getting into an online match is simple as is getting into a squad with your friends. There's an option to just join in the first available match or there is a server browser where you can pick the game you'd like to join. It's great to have this option and it'd be nice if more console games would give you options like this. One thing to note about the Battlefield 3 servers, later on in the game's life span EA decided to start renting out servers to players, allowing them to create their own map playlist and also moderate the match to an extent. Unfortunately you'll be team-switched or killed by a server moderator if you do something they don't approve of and being at the will of these control-freaks can sometimes prove a frustrating experience. I've been killed and switched teams for shooting a server owner too many times among many other silly shenanigans. For this reason I tend to always look for official Dice or EA servers as you won't have anybody kicking or switching your team on you.

The sound design in the Battlefield series has a track record for being fantastic and Battlefield 3 is no exception. The explosions and gunfire all sound great, and the attention to detail in the sound department really shines through all the way down to the bullets that miss whizzing by your ear. This is one of those games where you will suffer if you play without the sound on loud and clear. For the best results play it on a surround sound speaker setup or some high-quality headphones. You can't always rely on teammates to spot out the enemies for you, so it's best to actively listen as you'll hear the footsteps of an approaching enemy often before you see them.

Another feature new to the Battlefield franchise are the blocked off sectors in the enemy deployment areas. You can no longer wait right behind spawn points and shoot players as soon as they spawn in, at least not in their main base. It's still something that can and will happen on regular flag spawns or spawning on your squad-mate, but this does at least somewhat help a little with spawn camping which was a huge problem in the Bad Company games. There's nothing like dying as soon as you spawn in to motivate one to do something other than play video games!

Battlefield 3 is far from perfect and over its existence has a been a host to numerous bugs and glitches. The map Operation Metro has a glitch where you can hop into the ceiling and fire down on players all while they can't even see what shot them. This is an incredibly annoying glitch that some of the nastier online folks love to pull and shame on DICE for never fixing this in one of numerous updates to the game. Tehran Highway also had a well-known exploit where players could get on top of the highway and fire down on players. The only way to access the highway was to stand on top of an MAV and fly yourself up there as there were no air vehicles on this map. This issue was later resolved by DICE in a later patch. Another big change to the game was the nerfing of the attack helicopters. Initially, both the pilot and the gunner had their own set of flares, and a coordinated chopper team working together was damn near impossible to take down. Pretty early on the game's life-span the developers removed this from the gunner seat, making it much easier to take down helicopters with lock-on rockets if you just simply spam them.

Despite the game's issues and obvious downgrade from the PC original, Battlefield 3 is still an excellent shooter and still stands as a fun game to play today. Major credit to EA for keeping the servers up after all these years, and it goes to show that if the fans support and actually play a game enough then there is a chance that the servers can be kept up and running well beyond the game's shelf life. I've never had trouble finding a game on Battlefield 3, and that's really kind of amazing considering the game was released seven years ago! A Wii U port of this game was also planned, but was cancelled before it ever hit retail shelves.

Final Verdict: Battlefield 3 is an excellent online competitive first-person shooter. Though the game has a fair share of bugs/glitches and is a big downgrade from the PC version, even on consoles the ambitious Frostbite engine separates this game from the majority of its competition.

Battlefield 3 Premium Pass


The Battlefield 3 Premium Pass will grant you access to all of the DLC maps. It can be purchased digitally or in a physical copy if you pick up the Premium edition, though if you buy it second-hand the codes will likely have been used. The game received a decent amount of additional content, including five different map packs each with four maps. There was Back to Karkand, Close Quarters, Armored Kill, Aftermath and Endgame.

Before going into the content I would like to state that there are two glaring issues with Season Passes, particularly in regards to online-only content such as this. First of all is the obvious fact that you have to pay almost full retail ($50!) price in order to get all of the maps released for the game. The second issue is that it fractures the game base, as obviously not everybody is going to get the extra maps therefore it goes without saying that there will be fewer players in the servers for the DLC maps at any given time. I'd almost rather they just charge $100 upfront for the game and give everybody access to all the maps, ensuring a decent player-base for the added content.

As of today I haven't been able to find any active servers running any of the DLC maps with the exception of the occasional Gulf of Oman, which is a shame as there were some really fun maps tucked away in some of these map packs. Back to Karkand, the frist batch of maps released for Battlefield 3, was a tribute to fan favorite maps from the PC classic Battlefield 2. The four featured maps were Strike at Karkand, Gulf of Oman, Sharqi Peninsula and Wake Island. This was an excellent group of maps and a great fan-service on behalf of DICE. The maps were all faithfully recreated but added in some perks of the Frostbite 2 engine.

The second map pack was Close Quarters, and this one ditched the normal vehicular combat for all infantry battles taking place in tight areas. DICE likely did this one both due to the overwhelming success of the Call of Duty games and the popularity of the vanilla Battlefield 3 map Operation Metro, which played out similarly being a map with no vehicles. These maps were all good fun and introduced a lot of destructibility on a smaller scale. Close quarters would also introduce the gun master mode, which played a lot like gun game from Counterstrike.

The third and fourth DLC for Battlefield 3 were Armored Kill and Aftermath. Armored Kill featured four gigantic maps, with Bandar Desert being billed as the biggest map ever seen in the Battlefield franchise. These were great fun on PC on a full 64-player server, but with the small player count seen on the console version these maps felt too vacant. Aftermath had four maps set right after an earthquake hit and had some pretty cool maps that I haven't seen in rotation in years. The final map pack was Endgame, which featured four more maps and introduced the capture the flag mode. Endgame wasn't bad but I think most fans were ready for a new Battlefield game by this point.

Final Verdict: The Battlefield 3 Premium Edition grants you access to some solid maps, but unfortunately due to the age of the game you'll rarely ever see any of them in the server rotation. Don't stress yourself getting the premium upgrade and just get the base game instead.

Purchase Links:
Buy Battlefield 3 Premium Edition (Digital) - Xbox Marketplace
Buy Battlefield 3 (Digital) - Xbox Marketplace
Buy Battlefield 3 (Disc) - eBay

Related Links:
DICE - Official Site
Electronic Arts - Official Site
Battlefield 3 - Metacritic
Battlefield 3 - GameFAQs
Battlefield 3 Achievement Guide - Xbox Achievements
Battlefield 3 - True Achievements

Wednesday, February 21, 2018

Shadows of the Damned (Xbox 360, 2011)

Shadows of the Damned
Developed by Grasshopper Manufacture
Published by Electronic Arts
Released for Xbox 360 (6/21/2011)
Also on PS3


Shadows of the Damned brought together the collaborative efforts of Suda 51, Shinji Mikami and Akira Yamaoka. Suda 51 was responsible for such titles as Killer 7, No More Heroes and Killer is Dead. Shinji Mikami was the director for classics like the original Resident Evil, the 2002 remake of Resident Evil, Resident Evil 4, God Hand and Vanquish among others. Akira Yamaoka is best known for composing the Silent Hill soundtracks along with some other old Konami classics like Contra: Hard Corps. Given the credentials of those involved this is quite an impressive group at the helm of Shadows of the Damned. You definitely have to give EA credit for going outside their comfort zone to publish this title as its not everyday you see a western publisher affiliate with eastern developers like this.

The Resident Evil 4 influence can be felt immediately as the behind the back camera perspective and controls are very reminiscent of that title. The player takes control of Garcia Hotspur, who is a wise-cracking macho man not unlike a Mexican Duke Nukem. Garcia takes a venture through Hell in an effort to rescue his kidnapped love Paula who has been captured by the lord of the underworld. The dialogue and action are often ridiculous, perverse and profane so if you're offended easily this is probably not going to be the game for you. Just as a small example, your pistol firearm is called the boner. At one point in the game, the talking skull (named Johnson) which possesses your weapons calls into a 1-800 sex line and the gun increases in length turning into the big boner! The humor is hit or miss, but there were several instances where I was genuinely laughing. I'd imagine the younger you are the more you'll connect with the humor.

The visuals are well done throughout the game, presenting some very detailed surroundings. The level layouts are quite linear, featuring all kinds of twisted imagery throughout and the enemy design is appropriately gruesome. Levels are a mix of real world type settings with a sort of nightmare vibe going on throughout while others are more traditional depictions of Hell. Throughout the game you'll encounter areas of darkness which will consume Garcia if he stays within them for too long. There are candles hanging about that can be shot to vanquish the darkness. The candles have live goat heads next to them on the mantle, the type of stuff you'd only see in a Suda 51 game. Later levels will introduce other methods, some temporary, in order to clear out the darkness. The game builds around this feature quite a bit, with several enemies and switches that can only be shot while consumed by darkness.

Like most Suda 51 titles, there are numerous efforts to break up the action and add some diversity. There are a few stages that play like a 2D horizontal shoot 'em up, with your character portrayed as a paper cut-out flying to the right. Other levels will have light puzzles you'll have to solve in order to progress. The majority of the game will see Garcia blasting demons who will drop white gems upon death. The gems can be spent at shops to buy ammunition, alcohol (which grants health) or even red gems at certain vendors. The red gems, which can also be found hidden throughout the game, can be used to purchase upgrades for your weapons or character. Finally, there are also blue gems you'll pick up as you progress the story which will provide new weaponry or boost your existing guns.

While Shadows of the Damned is considered a third-person shooter, it doesn't feature any of the cover mechanics the genre is known for these days. You have a roll maneuver for evasion and your melee attack is not the most effective, so you'll most often be using your firepower to stay alive. The weapons are are a decent bunch, and even though there are only three guns there is a bit of variety between them. You have the Skullshot, which performs basically like a shotgun that fires skulls. Once upgraded you can load up to four skulls at once or even launch a skull cannon projectile. The boner is your standard pistol which will eventually gain a special shot type that will stick to enemies and explode when shot. The third gun is basically your automatic weapon. It fires teeth and can eventually be armed with multiple barrels and lock-on shots. Though the weapons initially fit into the typical pistol, automatic and shotgun template, they eventually come into their own once you've amassed enough blue gems. Certain enemies are more vulnerable to particular weapons and I found myself using them all pretty consistently throughout the game.

Unfortunately all of the cut-scenes (of which there are many) are unskippable, which will become an annoyance to those doing repeat playthroughs of the game. Luckily checkpoints tend to occur after lengthy scenes, often preventing the player from having to watch anything too long upon restarting sections. I've always found the over-the-shoulder aiming style of the later Resident Evil games a bit awkward, and this is prevalent in Shadows as well. It's something you'll likely warm up to over time, but initially lining up shots can be a bit of a pain. The whole red gem upgrade system seemed a bit unnecessary, as there is no way to restart with your obtained upgrades after beating the game so you'll have to start from scratch every time. I would've rather just had the guns perform at max efficiency without all the upgrading, but I suppose that may have rendered the game too easy.

The achievement list for Shadows of the Damned is pretty straight-forward for the most part, I thought it was worth noting that the difficulty related game completion ones do not stack so those looking to 100% the game will need at least three playthroughs. In closing, if you're a fan of Suda 51's other works then you'll most likely enjoy this one too. Shinji Mikami fans looking for the next Resident Evil style game may not dig it quite as much as he was only credited as the creative producer while Suda was the creative director for the project. The game was released to mostly positive reception from critics and gamers, but performed poorly in sales for EA, at least partially due to not knowing how to market a title of this nature. While I personally find Suda's later work on the 360 a bit more enjoyable, I'd still say Shadows of the Damned is easily worth a look if you're even slightly interested.

Final Verdict: Shadows of the Damned is a third-person shooter where you traverse through Hell, blasting demons along the way. The game packs a humorous punch with loads of style and is worth checking out if you love old grindhouse b-movies.

Purchase Links
Buy Shadows of the Damned (Digital) - Xbox Marketplace
Buy Shadows of the Damned (Disc) - eBay

Related Links:
Suda 51 and the Rise of Grasshopper Manufacture - Euro Gamer
Grasshopper Manufacture - Official Website
Electronic Arts - Official Site
Suda 51 & Shinji Mikami Interview - YouTube
Shadows of the Damned - True Achievements
Shadows of the Damned Achievement Guide - XboxAchievements

Alternate Cover for NTSC-J Region


Wednesday, February 7, 2018

Vampire Rage (XBLIG, 2010)

Vampire Rage
Developed by Tricktale
Released for Xbox Live Indie Games (6/2010)
Also on Windows Phone


Vampire Rage is a vertical bullet-hell shoot 'em up, a genre that is no stranger to the Xbox 360. Rather than piloting a ship like in most traditional shmups, in this title you play as a floating vampire out to revenge the death of his woman. Unlike many vertical shooters, this one is locked in widescreen view so there's no options to support monitor rotation, but the playfield is wide and takes up the screen as opposed to being cropped. As far as I can tell, the game was only released for the Xbox 360 and the now defunct Windows Phone platform. The development team was comprised of only three people and with this taken into consideration, Vampire Rage is quite competently put together and is a game worth checking out for shmup fanatics.

Your character sprite appears a bit large but the game grants you a generous hitbox and even though it's not clearly defined it never was a problem during gameplay. Similar to most modern shmups, you have two rates of fire, a spread shot while tapping the fire button and a focused laser shot when holding it. Your rate of movement also slows while holding the fire button, making it a bit easier to sneak around some of the tighter bullet spreads. Unlike most shooters, the game doesn't feature a bomb to save you in times of panic, but to compensate for this you have a sword attack that will reflect bullets in addition to damaging any enemies within its radius. The sword attack will only reflect the pink projectiles, so you can't just send everything flying back. The sword can be used as frequently as you need but there is a brief recharge time required after each use. If you use the sword amidst a large number of projectiles, you'll form a vortex that acts like a bomb and will damage all nearby enemies. The sword is a cool feature though it does tend to make the game a bit on the easy side, especially on the normal difficulty.

The graphics and presentation of Vampire Rage are definitely above average. The menus are all easy to navigate and the in-game graphics are composed of high-res art rather than the normal pixel art you'll normally see in shmups. The backgrounds will frequently repeat themselves throughout the levels, but what's there looks good. The enemies are a variety of demon type things, and there's a decent variety of them between stages. There are brief story segments offered before each stage with accompanying artwork that definitely looks a bit amateur but gets the job done well enough. The biggest issue with the game is that there are only three stages on hand. Each stages ends with a boss battle and the levels themselves are of decent length but the entire game can be completed in about 10-15 minutes. The game states that the story is to be continued at the end but with the game being eight years old at the time of this review it's unlikely that the sequel will ever see the light of day. I really feel like the game could have used another two or three stages, but I'm sure the developers have their reasons why corners had to be cut.

Vampire Rage offers two difficulty modes: normal and rage. Normal mode starts the player off with five lives while in rage mode you'll start with only three. Normal mode is good for beginners or those who just want to see the game and rage will definitely be enjoyed by those who welcome a challenge. There is also support for local two-player coop gameplay, allowing the second player to join in anytime throughout the game. The game keeps tabs on your high scores and at one point offered an online leaderboard, but with the age of the game and the deletion of the indie games marketplace this feature is no longer functioning. I really enjoyed Vampire Rage and would have definitely been interested in the sequel but unfortunately it appears the series will never continue as the developers blog hasn't been updated since 2012. The game is incredibly short but I still found it to be a worthwhile experience and one I come back to play again every now and then.

Final Verdict: Vampire Rage is a short game but well worth a look for shmup fans. It's good fun batting bullets back at enemies with your sword!

Related Links:
Tricktale - Developers Blog


Thursday, February 1, 2018

Asteroids & Deluxe (XBLA, 2007)

Asteroids & Deluxe
Developed by Stainless Games
Published by Atari SA
Backwards Compatible on Xbox One


Asteroids was originally released in arcades way back in 1979, so with this in mind it's understandable that the gameplay is incredibly simple. You control a little ship that you can rotate using the stick and movement is initiated with a throttle button. You also have a button to fire and a "hyper space" button that will randomly teleport your ship to another spot on the screen. Using hyper space is risky as you could teleport in right on top of an asteroid. The goal of the game is to clear each screen of asteroids, which break down into smaller chunks each time you shoot them. Occasionally a UFO will appear on the screen and will try to eliminate you with projectiles which when shot down will net you a nice point bonus. Shooting anything in Asteroids gives you points and at every 10,000 points you'll receive an extra ship. You start off with three ships and once you lose those, it's game over and you start from zero again (this is before games offered continues remember). The game offers a two-player mode, but this is only alternating and not simultaneous play.

Asteroids was an absolute smash success in the arcades in its time and really helped solidify the Atari brand. While the game is about as old as they come, the gameplay is timeless and its simplicity makes it easy to enjoy in quick bursts by anybody really. One thing that never transfers to any home port is the brightness of the arcades vector monitor display. You really have to experience it firsthand but the monitors were really something else on these vector arcade games, featuring an image that shines so brightly it almost feels like its burning into your retinas.

Asteroids Deluxe was originally released in arcades in 1981. It's very similar to the original but with a few new features to justify the "deluxe" in the title. You now have a shield button which can save you in a pinch but wears out with extended use. In addition to the saucers from the original title, there are now killer satellites that break apart when shot and come flying at your ship like a kamikaze. It's a decent sequel that definitely ramps up the challenge level if the first one wasn't hard enough for you. Again, the game was displayed on a vector monitor on the original dedicated arcade machines, and this of course never transfers over to home ports.

The Xbox 360 port combines both Asteroids and Asteroids Deluxe into one package. Each game can be played in their original arcade form or the "evolved" version with new graphics but familiar gameplay. Both the arcade and evolved modes also offer the "throttle monkey mode" which ramps up the difficulty and speed of the game if you want an extreme challenge. Unfortunately, in evolved mode the explosions that occur when the asteroids are shot is way too flashy, making it hard to see the trajectory of the smaller rocks. This unwelcome effect definitely has an impact on the gameplay, and for this reason I found the original arcade versions much more enjoyable on both iterations of the game. If you just want a nice home port of Asteroids I'd recommend this game, just beware that the "evolved" versions aren't all that great. If you're just looking for easy achievements stay away from this one, as only the most dedicated Atari fans will likely unlock the full set.

Final Verdict: The arcade ports of both Asteroids & Deluxe games are solid, though the "evolved" versions feel like more of a downgrade than anything else. Worth checking out if you dig the original or just want some old-school arcade action.

Related Links:
Buy Asteroids & Deluxe - Xbox Marketplace
Asteroids & Deluxe - GameFAQs
Asteroids & Deluxe - True Achievements
Asteroids & Deluxe Achievement Guide - Xbox Achievements


Wednesday, January 31, 2018

Time Pilot (XBLA, 2006)

Time Pilot
Ported by Digital Eclipse
Original Game by Konami
Published by Konami
Released for Xbox Live Arcade (8/2006)
Also on Arcade/Atari 2600/Commodore 64/Colecovision/MSX/PlayStation 2/Windows Mobile


Time Pilot, ported to the Xbox 360 courtesy of Digital Eclipse, was originally released in arcades back in 1982. In the game you fly a jet and are able to rotate in any direction, sort of like Asteroids except the screen scrolls in all directions and you have a sprawling sky you can explore. The game has an awesome premise, where each level features enemies from a different time period as pilot your futuristic time-travelling jet fighter. The first stage will have you in 1910, fighting biplanes and zeppelins. Stage two in 1940 features monoplanes that are a bit tougher than what you've fought prior. You'll then move on to 1970 where you'll face helicopters, 1983 with super jets and for the grand finale you'll face off against flying saucers in 2001! Such an awesome concept for a shooter and it's a shame Konami didn't continue to create entries in this series in later years.

Completion of each stage is accomplished by eliminating a certain number of hostiles, indicated by a bar on your screen. Once you've reached the designated kill count the boss will show up, which varies by each stage. Along the way there will be parachuting pilots you can rescue that will grant hefty point bonuses and will help towards earning an extra ship. The controls are a bit awkward at first with Time Pilot and you'll have to spend some time familiarizing yourself with the way you jet fighter turns. Once you get a feel for the controls the game is a blast to play, and really feels quite a bit ahead of the curve in regards to arcade shooters of the early '80's.

The emulation of the arcade port feels spot-on in graphics, sound and control. Like Digital Eclipses' other Konami arcade ports on XBLA the game offers enhanced graphics and sound options. The graphics and sound don't quite have the charm of the original, but it's definitely cool to see an attempt to update this often overlooked classic. The game also offers support for play over Xbox Live, but you'll need to coordinate a session as the game is quite old and nobody is going to be sitting around waiting in a lobby on this one. Time Pilot is still good fun and well worth checking out if you're interested in the early years of the arcade shooter genre. It would have been nice of Konami had they included Time Pilot '84 (the arcade sequel), or released it separately as its own title as it was good fun too.

Final Verdict: Time Pilot is a solid port of an arcade classic. A simple and fun overhead 2D shooter that often gets lost in the sea of classics from the '80's.

Related Links:
Buy Time Pilot - Xbox Marketplace
Konami - Official Site
Digital Eclipse - Official Site
Time Pilot - Metacritic
Time Pilot - GameFAQs
Time Pilot Achievement Guide - Xbox Achievements
Time Pilot - True Achievements


Wednesday, January 17, 2018

Frogger (XBLA, 2006)

Frogger
Developed by Konami/Digital Eclipse
Published by Konami
Released for Xbox Live Arcade (July 2006)
Also on Arcade/Atari 2600/Atari 5200/Atari 8-Bit/Apple II/BBC Micro/Commodore 64/Tandy CC/Colecovision/Game Gear/Intellivision/Mobile Devices/MSX/Odyssey 2/PC/TI-99/Tomy Tutor/VIC-20/Spectrum ZX
Backwards Compatible with Xbox One


Frogger is a video game classic, originally released in arcades back in October 1981, and has since been ported to a good majority of gaming systems over the years. In case you somehow haven't heard of this title, the object is to guide your frog across the screen while dodging vehicles on the street and then navigating across the river, hopping across the backs of turtles and logs. At the top of the screen are five spots that each need to be filled with a frog. When your frog enters one of the homes at the top, you will respawn at the bottom of the screen and continue until all five homes are occupied or you lose all of your lives. Once all five spots have been filled, you move on to the next stage. The game gets progressively more difficult until you inevitably lose all of your frogs and reach the game over screen. It's an incredibly simple premise that anyone should be able to pick up and play within seconds, yet the game possesses that old-school arcade challenge level that will beat you down but keep you coming back for another try.

The Xbox 360 port of Frogger was handled by Digital Eclipse and the emulation feels true to the arcade original. There isn't a whole lot of bonus stuff here, but you do have the option to switch between the original or enhanced graphics. The enhanced graphics aren't going to blow anybody away but they are a nice alternative to the simple arcade graphics. The game allows for two-players to play simultaneously via split-screen and see who can get the farthest, with options for local play or over Xbox Live. You'll have to coordinate with somebody you know that has the game as I've never been able to find anybody playing this one (which is to be expected on old XBLA titles). The game also has leaderboards so you can see how you stack up against other 360 players around the world or just your friends. While the XBLA version of Frogger is a rather basic port, this classic has aged well over the years and this is a solid version of the game. In addition to being sold on the XBLA store, you can also pick up a physical copy of this thanks to Konami Classics Volume 1, which also features Super Contra and Castlevania: Symphony of the Night.

Final Verdict: Frogger is an easy title to recommend if you're in the mood for some simple old-school arcade fun!

Purchase Links:
Buy Frogger - Microsoft Store
Search Konami Classics Vol. 1 - eBay

Related Links:
Konami Classics Vol. 1 - Xbox Overview
Konami - Official Site 

Digital Eclipse - Official Site
Frogger - Metacritic
Frogger - GameFAQs
Frogger Achievement Guide - Xbox Achievements
Frogger - True Achievements


Wednesday, January 10, 2018

Middle-Earth: Shadow of Mordor (Xbox One, 2014)

Middle-Earth: Shadow of Mordor
Developed by Monolith Productions
Published by Warner Bros Interactive Entertainment
Released for Xbox One (9/2014)
Also on Linux/Mac/PC/PS3/PS4/Xbox 360


Middle-Earth: Shadow of Mordor was developed by Monolith Productions and released in 2014. I remember buying this on a black Friday sale that same year on the cheap and just recently got around to giving it a go (roughly around four years later!). I'd been told by many people over the years to try this game out and to be honest I'm not sure why it took me so long to give it a look, but I'm definitely glad I did!

Much of the gameplay in Shadow of Mordor will be instantly familiar to fans of the Batman Arkham series and the Assassin's Creed games as well. The combat and stealth feel pretty much just like the Batman games, which is not a bad thing when it's done as good as it is here. Counters are easy to execute and it feels good slaying waves of Oruks, which are the orc-like creatures that inhabit Mordor. Unlike Batman, your character in this game uses his sword, so stabbings and decapitations will occur at a very high frequency. You are also equipped with a bow, complete with Max Payne style bullet-time slow-mo action. Your character is possessed by a spirit, which brought back some memories of Prey and also helps to somewhat explain how your character continuously rises back from the dead after being slain. The game also has a few various beasts roaming about the land, which you'll eventually gain the ability to tame and ride and add some welcome variety to the gameplay. Some areas have beasts in cages that can be released by shooting an arrow at the lock, which will break out and attack nearby enemies.

What really sets Mordor apart from the rest is the nemesis system. There is a hierarchy of Oruks and when one of them kills you, they rank up and get tougher. Things start to get interesting later on when you gain the ability to brand soldiers and take command of your enemies. For example, you can brand a captain and command him to start a fight with another Uruk Warchief. The nemesis system is a great concept, works rather well in execution and was easily my favorite aspect of the game. There are standard story missions which mostly serve the purpose of introducing new abilities. I must be honest, I never really got into the Lord of the Rings books or movies, so I had a bit of a hard time getting invested into the main storyline. There were a few missions that stood out, but for the most part I found the main quest a bit forgettable. In Mordor's case this is fine because the nemesis system and enjoyable combat was more than enough to keep me playing. Graphically the game looks good and runs at a smooth framerate for the most part, and while I found the environments weren't terribly interesting in appearance (one area I feel the Arkham games are superior in) they are very well-designed, detailed and give you several options as to how you'd like to attack your targets. The enemy Oruks look quite menacing and there is a pretty decent variety of them so it doesn't feel like you're slaying the same guys over and over.

Shadow of Mordor is a great game, but its not without a few faults so lets quickly address a few of the games issues. During a battle with a warchief I had one instance where my profile spontaneously signed out and kicked me back to the title screen. This was jarring as it happened in the middle of a big fight but luckily it only occurred once in around 40 hours of gameplay. The main story missions give you an option to restart when you fail, but the side objectives don't, meaning you have to hoof it back to where the mission marker is to retry every time you fail one of them. I don't really understand this decision and implementing a quick restart would have made many of the side missions much more enjoyable. Another gripe is the way your character sticks to walls which can be annoying when you're trying to make an escape but your player insists on hanging and climbing the walls.

Overall, despite having a story I found uninteresting, Shadow of Mordor has such solid gamplay I'd consider it a fantastic experience. If you missed out on this one when it came out like I did, then I'd definitely recommend going back and giving it a look! Unfortunately I only had the original release of the game and it's just not in the budget to get the DLC right now, but I hope to revisit this title in the future if I can get the additional content at a reasonable price.

Final Verdict: Shadow of Mordor is an excellent open-world game with some very satisfying hack 'n slash and stealth action!

Purchase Links:
Buy Shadow of Mordor (Digital) - Microsoft Store
Search Shadow of Mordor (Disc) - eBay

Related Links:
Shadow of Mordor - GameFAQs
Monolith - Official Site
WB Interactive Entertainment - Official Site


Tuesday, January 9, 2018

Gun-Pile (Xbox One, 2017)

Gun-Pile
Developed by Moheiji
Released for Xbox One (8/2017)
Also on PC


Gun-Pile is a horizontal shoot 'em up that was created using Unity, released for the PC and Xbox One in 2017. This is a caravan shooter, meaning you have two minutes to rack up as big of a score as possible. Gun-Pile has a unique weapon system, with five or so different weapon types that are scattered all across the playfield. You're allowed to stack a certain amount of weaponry on top of your ship, which will mix and match differently depending on the strength of the weapon. For instance, you can have up to six of the standard laser stacked up or you can have three of the hyper laser. It's an interesting system and makes every playthrough a bit different.

Monday, January 8, 2018

Space Cat! (Xbox One, 2017)

Space Cat!
Developed by Gersh Games LLC
Released for Xbox One (5/2017)
Also on PC


Space Cat! is an on-rails shooter that was developed using Unity. The StarFox influence is evident right off the bat, with "animal people" piloting fighter ships. You fly your ship down a linear path and there is very evident pop-in. The graphics in Space Cat! are composed of blocks that are supposed to represent pixels so maybe the pop-up was intentional to give it a retro look. The game definitely would have benefited from a more detailed graphic style, but what's here is okay. The voices sound very unexcited, and everybody is speaking low as if they're trying not to wake their parents in the next room or something. There are some sound effects that sound pretty stock but they serve their purpose.

Space Cat! features five levels with a decent variety of settings including outer space, islands in the sky, molten seas, lowlands and a hidden ship. When you're shot down the game gives you an option to retry, where you can continue at a number of checkpoints found throughout the stages. The movement of the ship feels a bit floaty, making it hard to dodge obstacles. You do have a roll maneuver assigned to the right trigger, which grants you temporary invulnerability and can be spammed while also mashing the fire button. There's also a couple weapon power-ups that enemies will drop, such as one that doubles your laser or rockets. Enemies also drop rings, which are just something to collect for score.

Sunday, January 7, 2018

Bushido - Battle of Blades (Xbox One, 2017)

Bushido - Battle of Blades
Developed by Game Gen
Released for Xbox One (10/2017)


Bushido - Battle of Blades is a free game released through the Xbox Creators Program. The only information provided on how to play the game is provided at the title screen, which states "Attack when you see !!" and that's it. So prepare to enter Bushido completely confused as to what's going on. Pressing B button at any time will back out of the game so watch yourself on that one (I've noticed this in a couple Creators Program games now).

Saturday, January 6, 2018

Sibroids (Xbox One, 2017)

Sibroids
Developed by Bush Consulting
Released for Xbox One (12/2017)

Sibroids description in the storefront is "arcade-style scrolling shooter-game." That's the entire game description provided by the developer and it really doesn't really tell us much about what the game actually is. At a glance of the screenshot provided, the game looked like it was going to play similar to the arcade classic Asteroids. To my disappointment after playing Sibroids I discovered that this game is actually far inferior to that early '80's classic and also nowhere near as fun to play.

Friday, January 5, 2018

Coconut Farm 3D (Xbox One, 2017)

Coconut Farm 3D
Developed by Gamer Bear
Released for Xbox One (11/2017)
Also on Android/Windows Phone


Coconut Farm 3D is a maze game in the vein of the arcade classic Pac-Man. You play as one of four different animals and your objective is to eat all of the coconuts. There are of course enemies scattered about the levels that will try to impede your progress. At the main menu screen you have the option to select from a cow, rooster, cat or pig. Each plays exactly the same other than the graphical difference and the sound clip used when you eat an enemy.

The graphics look decent for what they are. As the title promises, all of the in-game graphics are rendered in 3D. They went for a cutesy look on all of the characters and does help to add a bit of flavor to the game. There's a decent variety of enemies and the game does a good job of familiarizing you with each as the game progresses. There are zombies, ghosts, werewolves, ogres and dragons. Each has a different behavior trait that will help you anticipate their movement. The dragons in particular are notable since they continuously replenish the coconuts you've been eating, so they will become quite the nuisance. In addition to the coconuts you need to gobble up to compete the level there are some power-ups scattered about. You have the purple pellet, which just like the power pellets in Pac-Man will allow you to take out your enemies for a limited time. They will respawn into the maze shortly after, but it can help clear out an area long enough for you to snag all the coconuts. There's also a freeze power-up that will stop the enemies dead in their tracks temporarily.

Monday, January 1, 2018

Duke Nukem 3D (XBLA, 2008)

Duke Nukem 3D
Developed by 3D Realms
Released for XBLA (9/2008)
Also on Android/Game.Com/Genesis/iOS/Macintosh/Mobile/Nintendo 64/PC/Saturn


Duke Nukem 3D was originally released in January 1996 for the PC and was a pretty big deal in the history of '90's first-person shooters. This was one of the first games in the genre to have a protagonist with a voice, which helped add a layer of personality and attitude we hadn't seen before. Duke would often deliver some memorable one-liners, many of which were lifted from film classics like the Evil Dead and They Live. The environments, the majority of which take place on Earth, were less abstract and more varied than previous efforts in the genre. The game also featured a very unique weapon set to help set itself apart from the competition.

The Xbox 360 port of  Duke Nukem 3D is a solid port of the PC classic, playing pretty much exactly how I remembered it back in the day. There's no graphical enhancements to be mentioned, but everything is intact and the game runs smoothly. The three episodes from the original game are included, as well as the fourth episode that was included with the Atomic Edition add-on. The second episode has Duke traveling into space to fight the alien invasion, but the majority of all the other levels take place on Earth. There are some great level designs here, with a good variety ranging from a fast-food burger joint, strip club, police station, grocery store and many more. It can be easy to get stuck in some of the levels if you're not familiar with them, but if you explore everything thoroughly you can find your way through.

The weapon loadout for Duke Nukem 3D offers a nice diversity of options to dispatch your foes. You have your standard pistol, shotgun, automatic weapon and rocket launcher but you also have some more exotic weaponry like the shrinker, pipe bombs, expander, laser trip mines and the freeze-thrower. The shrinker allows you to shrink your enemy, allowing you to walk up and stomp on them. Pipe bombs can be thrown and detonated from afar. Laser trip mines can be placed on a surface and will explode when something walks through the laser, allowing you to lure enemies into traps. The freeze-thrower will freeze the enemy which can then be shattered. The expander will cause the enemy to increase in size until they explode. There's also a devastator which launches multiple rockets at a fast-rate, making quick work out of enemy crowds. The weapon load-out is still a personal favorite in the FPS genre and the weapons are all a blast to kill the aliens with.

There are a few nice additions in this port, including replays, online co-op/deathmatch and the rewind feature. The leaderboards allow users to share clips of their best times, and it's always interesting to see how unreal some of the quickest speed-runs are for this game. The game allows up to two people to play co-op or up to eight in Dukematch mode. The servers are barren these days, however it does still function as of 2017 so if you have a friend with the game you can still play online. Also new to this version of the game is the rewind function which allows you to go back in time upon your death. It will save up to your last ten minutes of play and you have a slider to choose how far back in time you wish to go. It definitely eliminates a lot of potential frustration and allows you to quickly get back into the action after you die.

Duke Nukem 3D isn't going to blow anybody away graphically, and in all honesty the game wasn't exactly a graphic powerhouse when it came out back in '96 either, but the creativity, charm and personality of the game more than makes up for it. Whether you're somebody who played the game back in the day or just interested in the history of the FPS genre, this is a solid port of Duke Nukem 3D that won't let you down.

Final Verdict: Duke Nukem 3D is a classic first-person shooter that has been faithfully ported to the Xbox 360 with a few extra bells & whistles. If you want a great retro FPS experience look no further!

Related Links
Buy Duke Nukem 3D - Xbox Marketplace
Duke Nukem 3D - Metacritic
Duke Nukem 3D - GameFAQs
Duke Nukem 3D Achievement Guide - Xbox Achievements
Duke Nukem 3D - True Achievements
Lazy Game Reviews: Duke Nukem Series Retrospective - YouTube


Sudocats (Xbox One, 2023)

Sudocats Developed by Devcats Games Published by Silesia Games Released for Xbox One|Series (5/9/2023) Also on Linux/Mac/PC/PS4/PS5/Switch I...