Showing posts with label mystery. Show all posts
Showing posts with label mystery. Show all posts

Thursday, April 29, 2021

Path of Sin: Greed (Xbox One, 2019)

Path of Sin: Greed
Developed by Cordelia Games
Published by Artifex Mundi
Released for Xbox One (8/23/2019)
Also on Linux/Mac/PC/PS4/Switch
 

Path of Sin: Greed will mark my first experience delving into the Artifex Mundi series of games. I've been intrigued by their releases for a while and picked this one up on sale a while back. This is far from the first release from the publisher, but we've got to start somewhere and this just happens to be their first title I got my hands on. Hidden object games are a niche genre and it's nice to see publisher Artifex Mundi not only giving the genre some love, but also porting these games over to a wide range of platforms so more people can play them. Without further ado, let's delve into Path of Sin: Greed and see if it's worth your time...

Right off the bat, the first thing that struck me with Path of Sin was the excellent artwork. The illustrations are incredibly vibrant and the attention to detail really shines through in high-definition. While there is a limited amount of animation, there is enough so that the environments and people don't feel like static images. The sound design, like the animation, is used sparsely but does a good job bringing the illustrations to life. The music isn't anything you're going to want to bump in the car, but it does a good job adding to the suspense at times and at other times conveys a mystery mood. Overall, the developers have done an excellent job on the overall presentation.
 

Saturday, July 4, 2020

Agatha Christie - The ABC Murders (Xbox One, 2016)

Agatha Christie - The ABC Murders
Developed by Artefacts Studio
Published by Microids
Released for Xbox One (2/23/2016)
Also on Android/iOS/Linux/Mac/PC/PS4


Agatha Christie was a prolific author who specialized in crime novels, writing over 60 different books that spanned from the 1920s all the way into the '70s. The ABC Murders was but one of many crime novels she wrote and was originally released way back in 1936. One of her more well-known works, the ABC Murders was adapted into several forms of media over the years, including several video games based on her works. Before an Agatha Christie title ever made it home consoles, there were quite a few adaptations of her works on the PC from DreamCatcher Interactive, so if you're interested in Christie you might want to look into those. The first Agatha Christie title to release on a system other than the PC was the 2009 release for the Nintendo DS that shares the same title as this version, but they are very different games. The DS game is presented more like a visual-novel while the Xbox One game takes the point & click adventure approach. So without further ado let's take a look at Agatha Christie - The ABC Murders for the Xbox One and see how it fares...

The story begins with our detective being informed of a murder in Andover, the beginning of the alphabet-themed kills: the victim's names and the location they are killed both correspond to the alphabet and the killer intends to go down all of the letters. While attempting to solve the mystery you'll investigate murder scenes, interrogate suspects and witnesses on the scene, solve puzzles and use deduction in order to find answers. You'll control the renowned detective Hercule Poirot, who will often be assisted by his helping hand, Captain Arthur Hastings. It may sound like the game checks all the boxes for a great detective adventure, but there issues with the gameplay that drag it down.

Tuesday, December 11, 2018

Sherlock Holmes: The Devil's Daughter (Xbox One, 2016)

Sherlock Holmes: The Devil's Daughter
Developed by Frogwares
Published by Bigben Interactive
Released for Xbox One (10/2016)
Also on PC/PS4


Sherlock Holmes and video games have quite the history, going all the way back to the early '80's. Developer Frogwares have been pumping out Sherlock games for the PC since 2002, as well as being the developer responsible for all the Sherlock games released for Xbox consoles. This is my first experience with any of the Sherlock games, but seeing that Frogwares are veterans at these games I'm hoping for an enjoyable experience.

The Devil's Daughter is setup somewhat similarly to the Telltale Games, but instead of episodes the game is broken up into 5 cases. Each of the cases are unrelated to one another, though they do contain characters and story elements that carry over into the main story. Cases involve the type of stuff you'd expect from a detective game, such as revenge, betrayal and there's even some supernatural stuff thrown in for good measure.

Sherlock Holmes is a good-looking game featuring detailed environments and decent character models, though the frame-rate fluctuates quite a bit especially during some of the action sequences. The graphics should look good, because the loading screens are abundant and feel like they take an eternity! Each time you have to fast travel somewhere, which will occur frequently, you're greeted to a lengthy loading screen while watching Sherlock sitting in his wagon en route to your destination. As one could imagine, this gets old incredibly fast and made getting through a case in a single setting impossible for me.

There is a decent amount of variety found within Sherlock Holmes: The Devil's Daughter with several different game-types mashed into one title. Certain mini-game style events work much better than others, but the game is definitely at its best when you're actually doing detective work. Fortunately there is quite a bit of this found throughout the game, though at times the required actions to progress the story can be a bit vague. If you'd like to minimize some frustrations with the game, there are some great guides written on the game which I'll provide links to down below.

Sherlock Holmes: The Devil's Daughter is a game with many ups and downs. The detective segments are usually enjoyable and rewarding to figure out, but some of the minigame and other sequences bring the game down a bit. The excessive and lengthy loading screens also hamper the fun. If you're a patient person who enjoys either detective or point & click adventures then you may want to give it a go, but I'd say it's an easy miss for anybody else. There's a small niche audience who this game will appeal to.

Final Verdict: Sherlock Holmes: The Devil's Daughter is an above-average point and click style game that will appeal to those who enjoy detective action.

Purchase Links:
Buy Sherlock Holmes: The Devil's Daughter (Digital) - Microsoft Store
Search for Sherlock Holmes: The Devil's Daughter (Disc) - eBay

Related Links:
Sherlock Holmes: The Devil's Daughter - GameFAQs 

Frogwares - Official Site
Bigben Interactive - Official Site
Devil's Daughter Walkthrough - True Achievements
Devil's Daughter Walkthrough - Game Pressure
Devil's Daughter Achievement Guide - Xbox Achievements
Devil's Daughter Achievements - True Achievements

Saturday, April 7, 2018

L.A. Noire (Xbox 360, 2011)

L.A. Noire
Developed by Team Bondi
Published by Rockstar Games
Released for Xbox 360 (5/17/2011) | Xbox One (11/14/2017)
Also on PS3/PS4/Switch


L.A. Noire puts you in the shoes of police officer Cole Phelps as you investigate the seedy underbelly of 1947 Los Angeles. The game had a rocky 7 year development cycle and it became known after release that the business practices at Team Bondi weren't exactly ethical. Despite all the issues plaguing the game during its creation, the final product turned out quite well. The title feels right at home under the Rockstar Games label and in 2017 would see an updated port to newer systems. However this review was written while playing through the Xbox 360 version.

L.A. Noire features a nice sized chunk of Los Angeles for you to explore. The environment is well detailed as you'd expect from an open-world Rockstar published title. According to the developers, 1947 Los Angeles has been 90% recreated in accurate detail. The characters in the game feature some of the most realistic facial features that had been seen in a game at the time of the release. The voice acting is superb and the sound/music design fits the action perfectly. Radio stations play music proper to the '40's, and fans of the Fallout games will recognize a few of these tracks. Overall, the visual and sound design is rock solid.

While L.A. Noire is an open-world game, it tends to be more linear than most others in this genre. The cases generally have a set path you're going to follow, sometimes with a few options as to where to go next. You do have the option to answer your radio during a case to take on street crimes which serve as side missions, but these are completely optional. As you work your way through each case, you'll usually begin by investigating the crime scene. Here you'll search around and examine clues, which will usually give you a lead as to where to go next. You'll also frequently be able to interrogate witnesses and suspects and will have to decide whether you believe what they're saying. You have the option of truth, doubt or lie during the interrogation sequences. If you accuse somebody of a lie you'll be able to select from a list of all the evidence from the case to back it up. The game has distinct musical cues to let you know if you made the proper assumption.

Cases in L.A. Noire will also feature action segments and you'll engage if fist fights, shootouts, tailing missions and chases. These are all well done and are diverse enough so that it doesn't feel like you're constantly doing the same thing. If you fail an action sequence a couple times, the game will give you the option to skip ahead so the game should be accessible to anybody. My only gripe with the action segments would be a few of the tailing missions aren't that fun, but I don't really enjoy these types of missions in general so it's just my opinion. As you complete cases you'll move up in rank, staring as a patrol officer and moving up to traffic, homicide, vice, etc. Each time you're assigned a new desk you'll also receive a new partner who will follow you around and provide assistance. For an NPC they do a good job of staying out of the way and I never once had any issues with them walking in front of my gunfire or anything like that.

Scattered around the city are a few types of collectibles in the form of golden film reels, hidden vehicles and landmarks. The hidden vehicles will be revealed on the map as you level up, however the landmarks and golden film reels you'll have to seek out on your own (or with a guide of course). In order to obtain a full 100%, you'll also have to operate each type of vehicle in the game, of which there are 95. This will no doubt prove to be a bit lame as many vehicles look the same, making them hard to distinguish from one another, not to mention it feels a bit out of place with a detective hi-jacking civilian vehicles all over the place. Also required for completion is to obtain a 5-star rank in every case, which means you'll need to find all clues and correctly branch most questions during interrogations. Those expecting to run around in free roam causing chaos like the Grand Theft Auto games will likely be a bit letdown as there's not really a whole lot to do in the world except look for cars and collectibles. You can cause some damage and injure civilians, but these will affect your case ranking and are therefore discouraged.

L.A. Noire is a fresh, fantastic experience in the realm of open-world games, but no game is without its flaws so I'll take this section to point out the issues I had with the game. The framerate is constantly dipping under the 30 FPS mark, especially easy to notice when driving around. While it is annoying and does detract a bit from the overall presentation, the game is still very playable as is and I never really had any issues lining up shots or anything like that. Still, it does feel like the game could have been optimized a bit better, but I suppose that's what the re-release on the newer systems is for. There is a bit of graphic pop-up in the distance while driving around but after playing for a while you'll hardly notice. While the facial animations on the characters are very impressive, a few of them are a bit over-exaggerated and look a bit silly. Whenever a character is out of focus they look quite pixelated, likely a sign of the hardware limitations. Many textures look low-res, even when close up, and clash with the surrounding environment. Civilian cars occasionally disappear into thin air, though this was not a frequent occurrence. The dithering effect used for shading is quite tacky and stands out, though this is a common effect developers used during this console generation. These issues are for the most part minor in the grand scheme of things, and none of them diminished my enjoyment of the game but I did want to at least point out the issues I had with the game.

L.A. Noire is definitely one of the more unique open-world titles I've played and does a commendable job in creating a world with believable characters and interesting scenarios. The 1947 time period is wonderfully represented and there's an air of realism to the whole ordeal. The rank progression system works well in delivering some variety with the cases. If you somehow skipped over this one like I did and you enjoy open-world/detective/cop games, do yourself a favor and give this one a go!

Final Verdict: L.A. Noire is a fantastic open-world cop/detective game where you take on the criminal element in 1947 Los Angeles. Don't miss out on this one!

Rockstar Season Pass

L.A. Noire would receive downloadable content in the form of four additional cases. If you purchased the Rockstar Season Pass then you are granted access to each of them or they can be purchased individually. The cases fit right into the main story to the point where it feels like they were just chopped out at some point to make a few extra bucks. The cases themselves are all fun however so at least the content is worth playing. While it does bother me a bit these weren't just included in the game, in this generation of video games DLC is pretty much standard for big-budget releases like this. If you see the Season Pass on sale for cheap I'd definitely recommend giving these a go!

Final Verdict: The Rockstar Season Pass provides four additional cases that fit right in with the original material. If you like the core game you'll enjoy these too!

Purchase Links:
Buy L.A. Noire (Xbox One Digital) - Microsoft Store
Buy L.A. Noire (Xbox One Disc) - eBay
Buy L.A. Noire (Xbox 360 Digital) - Xbox Marketplace
Buy L.A. Noire (Xbox 360 Disc) - eBay

Related Links:
Open-World Games - Xbox Overview
Rockstar Games - Xbox Overview
Rockstar Games - Official Site
Whistleblowing at Team Bondi - Games Industry
L.A. Noire - Metacritic
L.A. Noire - GameFAQs
L.A. Noire Achievement Guide - Xbox Achievements
Handy Vehicle Loactions Thread - Playstation Trophies

Sudocats (Xbox One, 2023)

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