Showing posts with label rogue. Show all posts
Showing posts with label rogue. Show all posts

Monday, June 8, 2020

Away: Journey to the Unexpected (Xbox One, 2019)

Away: Journey to the Unexpected
Developed by Aurelien Regard Games
Published by Playdius
Released for Xbox One (2/8/2019)
Also on PC/PS4/Switch


French developers Aurelien Regard advertise Away: Journey to the Unexpected as a "feel-good FPS." Those coming into Away expecting shooting action will be disappointed, as that is only a small part of the gameplay. The feel-good part of the description is apt as the game exudes a goofy charm in its delivery. While there will be points in the game where you'll fire and shoot from a first-person perspective, the majority of the game will spent exploring and swinging melee weapons. There's also a roguelike aspect to the whole thing, allowing you to unlock extra perks for your character as you die, making the game easier in the long run.

Away deserves some praise for its presentation. The 2D sprites living in a 3D world blend together well thanks to the excellent art and texture work. The anime-themed music fits right along with the game's wackiness. Away has a look of its own and delivers on the feel-good vibe of the game on all accounts, with cutesy enemies and NPC's to encounter throughout your journey.

The gameplay in Away combines several genres, most notably it uses elements from both first-person shooters and roguelike games. There are randomly-generated dungeons and some exploration, but thanks to the ability to unlock perks with XP after each playthrough, Away is much easier than your traditional roguelike. The game starts off at home, where you find out that evil forces have been unleashed and your parents have gone missing, so now it's up to you to embark on a journey to find them and vanquish the evil from the land.

After leaving your house, you'll enter into one of four different areas that serve as a hub-world to access the dungeons, explore and meet new characters that you can eventually recruit. When you recruit a new character, you'll gain the ability to switch over to them on the fly and you can have up to 3 characters in your party at once. In order to recruit one of these characters, you'll first need to find a friendship cube. Once you've obtained one of these, you'll also have to select the appropriate dialogue response in order to convince them to join you. Make the wrong selection here and you'll have to attempt to recruit them again next playthrough. Once you've selected the proper responses and recruited the character, in subsequent playthroughs you won't have to worry about the dialog choices. Each character you recruit will add a star point to your total, which will grant you access to new rooms back at the main house. You'll also need a certain amount of star points in order to reach the end of the game, ensuring that you'll have to recruit all of the characters across several playthroughs in order to see the end.

While Away: Journey to the Unexpected features an excellent overall presentation, it falls a bit short in a few gameplay areas. The randomization aspect only applies to the dungeons, which only have a few variations and feel quite similar to one another so this hurts the roguelike aspect a bit. Though the environments are detailed and look nice, they are a bit boring to explore as they tend to feel a bit desolate. Another issue with the game involves the melee combat, particularly with the stick that the main character wields. The hit-detection is a bit off and you'll take a bunch of cheap hits until you get the hang of keeping your distance from the enemies while you swing. The characters with projectiles control fine and while the melee is manageable, it could have been much better.

The characters, art-style and overall cheerful vibe of the game still makes it worth a look for certain players. The campaign can be completed quick, but the game requires you to build up your stats which will require several attempts before you're strong enough to make it through. Depending on how quick you complete the story, Away will last you anywhere between 3-5 hours. There's a bit of replayability due to the fact you can only recruit 3 characters per playthrough, allowing you to mix up your crew. If you're looking for a first-person game that offers something a bit different, you may want to check out Away: Journey to the Unexpected and its cheerful vibes. I'd recommend waiting for a sale due to the short length, but despite its flaws there's some fun and originality in this one.

When I saw the trailer for Away: Journey to the Unexpected, I was immediately drawn to the game from the art-style alone. I knew there was something strangely familiar about it, but it wasn't until researching a bit for this review that I found out one of the developers was the co-founder of Arkedo, who developed some fine XBLIG/PSN games we've looked at on this site.

Final Verdict: Away: Journey to the Unexpected is a first-person roguelike with an anime-inspired feel-good vibe and colorful graphics. Away has a unique style and charm to it, though it's short in length and the melee combat is a bit clunky so I'd advise you to wait on a sale before checking it out.

Related Links:
Buy Away - Microsoft Store
Rogue-Like - Xbox Overview 
Arkedo - Xbox Overview
Aurelien Regard - Blogspot
Playdius - Official Site
Away - Metacritic
Away - GameFAQs
Away - True Achievements
Away - Xbox Achievements 

Tuesday, October 2, 2018

Sushi Castle (XBLIG, 2012)

Sushi Castle
Developed by Milkstone Studios
Released for XBLIG (7/2012)


Sushi Castle might be a blatant clone of the Binding of Isaac, but it is a very competent clone and can be quite a fun time. One thing I noticed right away is that Sushi Castle has 8-way shooting, as opposed to Isaac's 4-way shooting. This is a welcome improvement as that was always one of my few gripes with the Binding of Isaac. The levels are randomly generated and you have a eight levels to explore in the full version. Not sure if it was just my time in the trial, but I found the scissors (the games keys) were very scarce so I rarely got to see what was behind those locked doors. The enemies in Sushi Castle behave almost exactly as they do in Binding of Isaac, almost as if they'd just been re-skinned. Actually, most of Sushi Castle has this feel to it, as if it were a re-skinned Binding of Isaac. I suppose that's a testament to the skill of the programmers if they were able to emulate the title so faithfully. With the Binding of Isaac never seeing a release for the Xbox 360, Sushi Castle definitely has a place in XBLIG.

Final Verdict: A solid Binding of Isaac clone, Sushi Castle can provide a lot of fun for the dollar asking price.

Related Links:
Sushi Castle - GameFAQs
Milkstone Studios - Official Site


Saturday, September 2, 2017

Cursed Loot (XBLIG, 2011)

Cursed Loot
Developed by Eyehook Games
Released for XBLIG (8/2011)
Also on iOS


Cursed Loot is a fast-paced real-time rogue-like title, which means once you perish it's game over and you'll need to start all over from scratch. It works well with this title and because the games are so quick it's hard not to want to give it another go, just to see if you can make it a little bit farther. The graphics are heavily pixelated, but you can still tell what everything's supposed to be and the style complements the simplicity of the game well. Occasionally you'll come across the odd mini-game, such as a slot machine or a "runner" game where you must jump over a bunch of pits. While playing you'll gain XP as you kill monsters, which is done by simply walking towards them. Also, as you continue slaying enemies you'll pick up gold which you can spend at the shops for equipment and items. The game contains "awardments" which act just like achievements without the gamerscore. For some extra replay value, the game offers three varying difficulties. Cursed Loot is easily worth its dollar asking price, especially for fans of rogue-like games.

Final Verdict: Cursed Loot is a fun real-time rogue-like that moves along at a very brisk pace, with stuff to discover at every turn. Well worth the dollar asking price!

Related Links:
Cursed Loot - GameFAQs
Cursed Loot - iTunes Store


Sudocats (Xbox One, 2023)

Sudocats Developed by Devcats Games Published by Silesia Games Released for Xbox One|Series (5/9/2023) Also on Linux/Mac/PC/PS4/PS5/Switch I...