Showing posts with label xbox one. Show all posts
Showing posts with label xbox one. Show all posts

Wednesday, January 3, 2024

Sudocats (Xbox One, 2023)

Sudocats
Developed by Devcats Games
Published by Silesia Games
Released for Xbox One|Series (5/9/2023)
Also on Linux/Mac/PC/PS4/PS5/Switch


INTRO
Sudocats marks the first release on an Xbox platform from the cat-centric developer Devcats Games. Putting a feline spin on the classic puzzle game sudoku, the game aims to offer a simple, quick experience for that niche audience of those that love both cats and Sudoku puzzles. Published by Silesia Games, let's take a look at Sudocats and see what it holds in store for us...

PRESENTATION/GRAPHICS
Sudocats features a colorful, basic menu screen that reminds me of something from the Nintendo Wii/DS days of gaming. The visuals aren't going to blow anybody away, but the cat drawings are cute and have enough charm that the graphic style works well for what the game is trying to accomplish. The audio is sparse, featuring some relaxing piano music that might just lull you into sleep mode if you play too long. All in all, Sudocats sports some basic sound and visuals but for a puzzle game they work just fine.

Tuesday, January 2, 2024

Project Starship (Xbox One, 2020)

Project Starship
Developed by Panda Indie Studio
Published by Eastasiasoft Limited
Released for Xbox One (2/11/2020)
Also on PC/PS4/PS5/Switch


Preface
Project Starship is a throwback shmup of the vertical-scrolling variety. This is the first release brought to an Xbox platform by Panda Indie Studio, which as far as I can tell is now going by Arabong Dev and consists of a single developer named Matteo. Project Starship originally released for PC back in 2015, but saw a revival for home consoles in 2020 thanks to publisher Eastasiasoft. As a huge fan of shmups in general, I was excited to see what this one has to offer...
 
Graphics/Presentation
The graphics in Project Starship are presented with 2D sprites with bright colors and bold outlines that are surprisingly large for a game of this variety, which works in this instance since your hitbox is only the cockpit of your ship. The pixel-art looks good for the most part, though the art on the character select screen looks more pixelated than the rest of the game. The levels in Project Starship are randomized, making each play a bit unpredictable but the background details look nice and fit in with the player/enemy sprites nicely.

Thursday, September 7, 2023

Frightence (Xbox One, 2022)

Frightence
Developed/Published by Playstige Interactive
Released for Xbox One (3/8/2022)
Also on PC/PS4/PS5/Switch
Enhanced for Xbox Series
 

Intro
I've always enjoyed a good horror movie or game, but over several decades of indulging in the genre I've found that you often have to encounter several poor products in order to find some of the overlooked gems. Frightence comes to us from Playstige Interactive, a developer that we've never played anything from yet. They're a mysterious group that have mostly released games for the Playstation and Switch platforms, but in 2022 they expanded their horizons and started releasing games on the Xbox, with Frightence being their 1st game on the platform. The game promises a short but intense first-person experience, so let's dig in and see if it can live up to its self-proclaimed intensity.
 
Story/Concept
In Frightence, you play as a janitor that is who works at an infamously nasty apartment. This is your last night working here as the building has been given an eviction notice. Your task is to search every resident's flat in order to make sure the building is empty. This is actually a good premise for a horror game and had me hoping for something along the lines of Condemned, but unfortunately this game can't even touch that classic but it was also produced by a small team with a fraction of the budget so we'll try to cut it some slack (and to be fair few games match up to Condemned's superb atmosphere). So Frightence has a solid premise, let's check out the rest of the package to see how it pulls it off...

Friday, July 28, 2023

Torinto (Xbox One, 2023)

Torinto
Developed by DVL Games/Leaf Team Games
Released for Xbox One (5/23/2023)
Optimized for Series X|S
Also on PC/PS4/PS5/Switch


Review Intro
Torinto was originally developed by DVL Games and released for PC back in 2019. Please feel free to correct me if I'm wrong here, but as far as I can tell this was ported by Leaf Team Games and published by Eastasiasoft Limited and Ratalaika Games. It's all a bit confusing figuring out who does the porting and the publishing when both of these companies are involved.

Torinto caught my interest because it looked like an interesting take on the run & gun genre. The game sports a medieval fantasy theme and features some nice hand-drawn artwork. Hoping for some good mindless run & gun fun, I didn't hesitate to pick this one up and give it a shot. Let's get into it and see if you should do the same...

Thursday, July 6, 2023

Outbreak: Lost Hope (Xbox One, 2019) | Outbreak: Lost Hope Definitive Edition (Xbox Series, 2021)

Outbreak: Lost Hope
Developed/Published by Dead Drop Studios LLC
Released for Xbox One (6/26/2019)
Also on Linux/Mac/PC/PS4/PS5/Switch
 

Review Preface
Outbreak: Lost Hope is the 4th entry in the Outbreak series, which is basically a low-budget tribute to the old-school Resident Evil survival-horror games. Brought to us by a small indie studio based out of Connecticut in the USA, one has to keep their expectations in check and also bear in mind the price point the game sells at ($12.99). Being a fan of the old RE games, I've been interested in dipping into this series for some time and what better place to start than the 4th title in the series? At some point I intend to check out some of the other titles in the series, but for now let's check out Outbreak: Lost Hope and see how it fares at delivering the scares...

Graphics/Presentation
Outbreak: Lost Hope isn't going to blow anybody away with its visuals, but with that being said it's not a terrible-looking game either. The majority of the map consists of wooded areas that you'll be navigating in the darkness and rainfall. Visibility is constantly limited due to this and it does help to add to the game's atmosphere. The environment itself is detailed, but the protagonist's character model leaves something to be desired. The character more closely resembles a plastic action action figure more than an actual human, particularly when looking at the hair which looks like something from the PS2 generation. The creatures in the game fare much better, sporting some creepy looking monsters for you to shoot at. Another department that could use some improvement is the sound design, which feels downright barren at times. The game lacks any kind of footstep sound effects which would've helped add to atmosphere. While these things are forgivable to an extent and don't ruin the game, there are several aspects of the game in regards to the visuals and presentation that needs some work before it becomes better than slightly above average.

Friday, February 3, 2023

Super Destronaut DX (Xbox One, 2018)

Super Destronaut DX
Developed by Petite Games
Published by Ratalaika Games SL
Released for Xbox One (7/10/2018)
Also on PC/PS4/Switch/Vita
 

Intro
Upon initially viewing the store page for Super Destronaut DX, I assumed perhaps this was another one of those former XBLIG titles that made the transition over to the Xbox One. Upon doing some quick research I discovered that Super Destronaut began life as a Wii U title back in March 2015. Developed by indie-studio Petite Games, Super Destronaut found its way over to computers in 2016 and a version for the Nintendo 3DS released the following year. In 2018, the game would see a wide release for all platforms thanks to publisher Ratalaika Games with the revamped Super Destronaut DX, which is the version we'll be looking at in today's review...

Presentation/Graphics
Super Destronaut DX is presented with pseudo-vector graphics and an 80's-style synthwave soundtrack. It all works well to give you that retro flavor right from the get-go. The in-game graphics feature character sprites formed of blocky pixels and the background consists of a scrolling grid-plane with trees on the ground and mountains in the background. It all looks very simple, but does an admirable job capturing that 80's vibe the developers were aiming for. There are a few modern graphical touches, like particle effects from the explosions but these are kept to a minimum to keep the retro aesthetic. While basic in design, the visuals and overall presentation suit the retro theme of the game.

Friday, June 17, 2022

ACA NeoGeo: Samurai Shodown (Xbox One, 2017)

ACA NeoGeo: Samurai Shodown
Developed by SNK/Hamster
Published by Hamster
Released for Xbox One (5/2/2017)
Also on Arcade/NeoGeo/PC/PS4/Switch


PREFACE
While there were a few SNK titles released during the Xbox 360 era, I was always disappointed that SNK decided to release Samurai Showdown II on the Xbox Live Arcade while skipping the original game. Fast-forward to the next console generation and thanks to Hamster and the Arcade Classics Archive series, the original Samurai Showdown has now seen a release on just about everything out there.

Friday, June 10, 2022

CrushBorgs (Xbox One, 2022)

CrushBorgs
Developed/Published by Xitilon
Released for Xbox One (4/19/2022)
Also on PC
 
 
INTRO 
These retro-styled throwback games seem to be a dime a dozen these days, which can make it tough to pick out which ones are worth your time and money. Today we'll be delving into CrushBorgs, a run 'n gun developed by Xitilon using GameMaker Studio 2. Brought to us by Ukraine-based indie developer Xitilon, CrushBorgs pays homage and plays very similarly to the 8-bit Nintendo Entertainment System (NES) ports of Contra. Let's drop in and start blasting!

PRESENTATION
CrushBorgs does a decent job emulating the 8-bit aesthetic of the games it was inspired by, both in the graphics and sound departments. The graphics are composed of pixels that look just like something you would've seen on your NES just without the sprite flicker. While the graphics look true to 8-bit, the enemy designs are rather unimaginative, consisting mostly of boring robots and turrets. Stages suffer a similar fate of just being uninspired and forgettable. The music, much like the graphics, does a good job sounding true to the time period but fails to stand out in any way other than being background noise. The game looks true to its 8-bit inspirations, but lacks too much in originality to really stand out amongst the sea of retro-styled shooters that have come out in recent years.

Friday, June 3, 2022

Golf Peaks (Xbox One, 2021)

Golf Peaks
Developed by Afterburn
Published by 7Levels
Released for Xbox One (9/21/2021)
Also on iOS/Mac/PC/Switch

 
INTRO
Developed by small Poland-based studio Afterburn, Golf Peaks was originally released for the Nintendo Switch back in March 2019. Two years later the game would make its way onto the Xbox One thanks to publisher 7Levels. Don't be fooled by the name of the game, Golf Peaks is not your standard golf game. The goal is still to guide the ball into the hole, but it's done in a turn-based format using cards that represent the moves rather than hitting the ball with a club. Billing itself as a relaxing puzzler, let's take a look at Golf Peaks and see what it's all about...

PRESENTATION
Golf Peaks takes a minimalist approach, both when it comes to the menu layouts and the graphical presentation. While simple in design, everything looks nice and the game is easily accessible to players of all age and experiences ranges. The music does a good job staying in the background and what's hear does a good job matching the simple, laid-back pace of the game. The in-game graphics are well-drawn and easy to look at, making it easy to select which direction you'd like to launch the ball. Overall, Golf Peaks does a good job in the presentation department.

Friday, May 27, 2022

Many Faces: Console Edition (Xbox One, 2020)

Many Faces: Console Edition
Developed by WANZUNGDEV/EastAsiaSoft Limited
Published by EastAsiaSoft Limited
Released for Xbox One (5/26/2020)
Also on Linux/PC/PS4/PS5/Switch
 

INTRO
Developed using GameMaker Studio 2, Many Faces was originally created by Chicago-based WANZUNGDEV, which on his Twitter page states that he's just "an ordinary IT guy with a passion for retro and indie video games." It's hard not to admire games that were developed by a single person that manage to make it onto the storefronts of potentially millions of video game consoles. Many Faces was ported and published to home consoles thanks to EastAsiaSoft, a company which has released a steady stream of ports on the Xbox One over the last several years. Many Faces is a multi-directional shooter inspired by arcade classics, so right away this one had my interest on that alone. Let's take a look at the game and see if it's something worth investing your dollar & time into...

PRESENTATION
Let's just get it right out of the way: Many Faces is not easy on the eyes. The graphics attempt to mimic the look of an early 80's arcade game, but with this simplicity comes an appearance devoid of much charm, detail or personality. The menus are easy to use but bare-bones, but the option to turn on a cross hair to make aiming easier is appreciated. To accompany the retro graphic design, there is a chiptune soundtrack that sounds like something of the era. While the music works well enough with the graphic style, none of the compositions are memorable or stand out in any way. 
 
The main character design is uninspired to say the least: he's just simply a white circle with a basic face drawn on it. There's some decent variety when it comes to the enemy designs, the problem is that most of them are boring, coming in the form of simple shapes that are difficult to tell if they're supposed to represent something. There are nods to 80's culture, with one enemy looking like a Tie-Fighter ship from Star Wars and another that looks like Evil Otto from the arcade classic Berzerk. While the nostalgic throwbacks are cool, the majority of the enemy designs are just as immediately forgettable as the lackluster stage designs, which we'll get to shortly...

Friday, May 20, 2022

Eight Dragons (Xbox One, 2021)

Eight Dragons
Developed by Extend Mode
Published by JanduSoft
Released for Xbox One (5/27/2021)
Also on Linux/PC/PS5/Switch
 

Preface
Eight Dragons is a 2D beat 'em up that shoots for an old-school look and play style, paying homage to Technos arcade classics Renegade and Double Dragon. Brought to us by British-based developer Extend Mode, Eight Dragons was published by JanduSoft for the Xbox One in late May 2021. Advertising itself as a throwback to simpler times, let's hit the streets and bash some heads!
 
Gameplay
Eight Dragons features what is possibly the simplest control scheme in a brawler released on the Xbox One. The A button attacks, X jumps and B will pick up objects. That's all there is to it, making this an easy one for anybody to pick up and play, though it may take some time getting used to X jumping instead of A. There's no button configuration in the options menu, so you'll just have to get used to the default control scheme. 

Friday, May 6, 2022

Iro Hero (Xbox One, 2019)

Iro Hero
Developed by Artax Games
Published by Eastasiasoft Limited
Released for Xbox One (12/18/2019)
Also on Linux/Mac/PC/PS4/Switch
 
 
Preface
Developed by Artax Games, a small indie studio based out of Madrid, Iro Hero is the first of many shmups that would be published to the Xbox One via Eastasiasoft Limited. Iro Hero takes heavy inspiration from genre classic Ikaruga, featuring a 2-color (blue/red) shot system which you'll have to alternate between on the fly to kill enemies of the respective color. Similar to the classic it was inspired by, Iro Hero plays like a mix of  the puzzle and shoot 'em up genres, which can be a tough duo to mix while maintaining a good fun-factor. Without further ado, let's take a look at the strangely named Iro Hero and see if it's worth your time and money...

Presentation
Iro Hero is a shmup of the vertical-scroller variety, featuring some nice-looking 2D sprites. The enemy projectiles all clearly stand out amidst the backgrounds. While the sprites are well-drawn, the ship design tends to be a bit bland and forgettable. The opening stage, which takes place over a sprawling city, looks promising but is easily the coolest of all the backgrounds featured in the game (at least out of the ones I witnessed, more on that in a bit...). The player ship is quite large, making it difficult to dodge enemy bullets, though you can switch the color of your ship to match the bullets and absorb them. This takes some quick timing and gets tough on some of the more crowded screens later in the game. Another positive aspect to note regarding the presentation is the excellent soundtrack, featuring some groovy upbeat techno music that helps make the game more enjoyable. There is some weird volume adjustment that happens with the in-game music, where it suddenly gets louder or quieter for some reason. It's not a game-breaking issue by any means, though it is slightly annoying.

Friday, April 29, 2022

Stellatum (Xbox One, 2019)

Stellatum
Developed by Satur Entertainment
Published by Sometimes You
Released for Xbox One (10/9/2019)
Also on PC/PS4/PS5/Switch

 
Prelude
Stellatum combines the control-layout of a twin-stick shooter with the level format of a standard vertically-scrolling shmup. It's a novel idea and a refreshing change from the constant arena-style approach that twin-stick shooters tend to use. Developed by Satur Entertainment and published by Sometimes You in October 2019, Stellatum promises to deliver an "exciting scroll shooter" so let's delve in and see if it can live up to the hype...

Presentation
While navigating the ship upgrade menu can be cumbersome, once you get into the actual shoot 'em up gameplay Stellatum makes a solid first impression. The visuals are super-detailed and initially the space backdrops look great, but once you realize that this is basically the same backdrop for every stage (of which there are 80!) the once impressive backgrounds start to become tedious. The sound design fails to make much of an impression, featuring standard sound effects that all sound stock and a soundtrack that didn't leave any mark. Overall, while Stellatum looks nice in the graphics department, the presentation is lacking when you put together all of the pieces.

Friday, April 22, 2022

Retro Highway (Xbox One, 2021)

Retro Highway
Developed/Published by Gearhead Games
Released for Xbox One (10/22/2021)
Also on Android/iOS/Switch
 
 
Intro
Originally released for Android mobile platforms back in April 2018, Retro Highway received a port to both the Xbox One and Nintendo Switch in late 2021. There are lots of gamers that instantly frown upon console ports of mobile games, but we're going into this one with an open mind so without using any more excess words let's get right into the review for Retro Highway...

Gameplay
Retro Highway draws heavy inspiration from classic clock-racing arcade-style driving games like Super Hang-On, Outrun and Rad Racer. While the time element has been removed in Retro Highway, much of what made those old games so great has made it into this game as well, mainly in the handling and dodging of obstacles and traffic. The game is basically an endless runner mixed with an old-school arcade motorcycle racer. As you progress through the game you'll unlock new stages, with a total of 6 different levels to see in the end. 

Friday, August 13, 2021

Shenmue II (Xbox, 2002 | Xbox One, 2018)

Shenmue II
Developed by Sega AM2/d3t Ltd.
Published by Sega
Released for Xbox (10/29/2002) | Xbox One (8/21/2018)
Also on Dreamcast/PC/PS4
Xbox Version Backwards Compatible with Xbox 360/Xbox One
 
 
Shenmue II picks up right where the first game left off, (minor spoiler alert) starting off with Ryo arriving in Hong Kong. Originally a Japan-only release in 2001 for the Dreamcast, Shenmue II was large enough to warrant 4 GD-ROMS (the disc format used for the Dreamcast). English-speaking audiences wouldn't get to experience the game until 2002 when it received a release for the Xbox and, thanks to the size of the DVD format, the whole game would now fit on a single disc. A bonus disc was included which contained Shenmue: The Movie, a 90-minute feature that showcased the plot from the original game. The game would remain locked to the Dreamcast and Xbox platforms all the way up until 2018 when Shenmue I & II were released for the Xbox One, PlayStation 4 and PC. The port boasts some nice upgrades, but these are still the classic Shenmue games for better or worse. Has the sequel aged gracefully or is it one of those better left in the past? Let's get into it and explore the world of Shenmue II...

Visually, Shenmue II is very much in line with the original game but there are larger and more diverse environments to explore. The environments you'll explore are impressive and detailed for the most part, though towards the end of the game you'll spend lots of time inside buildings that tend to feel empty and boring. The characters look about the same as the first game and it is still one of the aspects that could really use an overhaul as the characters come off looking a bit stiff and doll-like at times. The music is another department where Shenmue II saw some improvements, featuring a soundtrack with some nice tunes that I found more memorable than the songs in the original. The quality of the voice samples is also much better this time. Overall it's a more polished presentation than the first entry on all fronts.

Thursday, July 29, 2021

What is the Xbox Creators Program? | Xbox Overview

What is the Xbox Creators Program?
Published July 2021


The Launch
The Xbox Live Creators Program went live in August 2017. Not to be confused with the ID@Xbox program, which spotlights more high-profile indie games, the Creators Program will allow potentially anybody to publish a title in the store and allowing for more small-scale titles to hit the market. Games released through the Creators Program lack many features in standard Xbox titles, including no achievements and lack of online support. Even if a developer uses a workaround to allow for online play, it's going to be difficult to find populated games in such obscure titles. If it sounds similar to the Xbox Live Indie Games (XBLIG) section on the Xbox 360, that's because it is...

There was a sense of déjà vu when the Creators Program launched, bringing back memories of how the XBLIG were buried within the storefront, making them difficult to stumble upon by accident. The Creators Program storefront was only accessible from the front page of the store, which sounds good at first until you realize that this isn't necessarily a frequently navigated page. Most users will check the new games and the deals, neither of which feature Creators Program games. With the Creators Program service being so similar to what XBLIG was offering, it's a bit of a bummer that they didn't just carry those games over to the Xbox One rather than just close that storefront and ditch the thousands of games that had been submitted on the service.

Wednesday, July 7, 2021

Shenmue (Xbox One, 2018)

Shenmue
Developed by Sega/d3t Ltd.
Published by Sega
Released for Xbox One (8/21/2018)
Also on PC/PS4
 

Originally released for the Dreamcast in 1999 (2000 in the US) and was a landmark title that was created with the biggest budget Sega had ever used for a video game at the time of its release. Shenmue was created with Yu Suzuki at the helm as director (Outrun, Hang-On, Virtua Fighter) and is considered by many to be one of the most important releases for the short-lived Sega Dreamcast console. In this review we'll take a look at the Xbox One 2018 release of Shenmue, which also came out for the PC and PlayStation 4. 

Shenmue was quite the ambitious project back in the 90's when it came out, featuring a decent size open-world to explore with detail that had been unrivaled at the time. The game tells the story of Ryo Hazuki, who witnesses his father beaten to death in their dojo at the start of the game. The rest of the game is spent trying to identify the man who killed your father and get revenge for his murder. Taking place in Yokosuka, Japan, you'll have access to explore several areas which are linked by brief loading screens. The town is called Dobuita, which is where the majority of the interesting stuff will occur. There are a large number of shops you can enter, NPCs to interact with (though most don't have time to talk to you) and other various activities. Shenmue really excels at making the environments feel immersive and alive, with NPCs that operate on a schedule and will actually go about doing their own thing. In addition to a day and night cycle, there are also varying states of weather including rain and snow. At the end of the day you'll have to go home and sleep, but thankfully the developers spared us from having to eat and use the bathroom. 

Tuesday, July 6, 2021

Brutal Chase (Xbox One, 2018)

Brutal Chase 
Developed/Published by Gamer Bear
Released for Xbox One (12/15/2018)
 

Brutal Chase was developed by Gamer Bear (the same ones that brought us Coconut Farm 3D) and was released under the Creators Collection program in December 2018. If you've ever played any of the arcade classic Chase HQ games then you'll know what to expect from Brutal Chase. The gameplay involves taking to the streets in a police car and ramming your vehicle into criminals as a means of apprehending them. We haven't had the best experience with these Creators Collection games thus far, but with such a cool premise and cheap price tag, I was more than willing to take a chance on this one. Without further ado, let's get into it and see if this one is worth ninety-nine cents that it cost to play it....

In Brutal Chase you'll smash up the cars of criminals in 9 different locations scattered across the globe. The game starts off in New York, but also features stages in San Francisco, Vancouver, Mexico, Isle of Man, Hamburg, Barcelona and Agra. As you smash up the criminals, you'll accumulate credits which can be spent between missions in order to upgrade your current car or purchase a new vehicle. There are a total of 5 vehicles to purchase, with each featuring more stats to grind your way towards upgrading. While pursuing the criminals you'll also have to watch out for civilian traffic, since colliding with innocent cars will deduct credits from your wallet. 

Thursday, June 24, 2021

Renegade (Xbox One, 2020)

Renegade
Developed by Technos Japan/I.T.L.
Published by Arc System Works
Released for Xbox One (4/16/2020)
Also on PS4/Switch


Renegade holds an important place in gaming history, so before we delve into the Xbox One port I'd like to at least graze over this. Originally released in the arcades back in 1986, Renegade is the first beat 'em up game to add a plane that allows your character to move 8-ways. Kung Fu Master is technically the first beat 'em up, but Renegade is the original belt-scroller of the genre. Renegade was ported to the Famicom/NES in 1988 and for some reason this is the version that Arc System Works felt like bringing to us in this port. Right off the bat, I question why include the 8-bit port and not the arcade original, which looks and plays much better. Why not include both? Let's take a look into the Xbox port of the NES port of Renegade and see if it's still worth playing after all these years...

Considering that this is one of the first beat 'em ups ever made, there's an impressive array of fighting maneuvers at your disposal. You can punch, kick, run and jump kick. Running can be combined with kick or punch. Getting close to an enemy will allow you to grab them and from there you can either knee them or throw them over your shoulder. You can also sit on top of a downed opponent and punch them while down for some extra brutality. While it's cool that there's so many different moves, there's an issue with the control scheme which we'll get into next...

Freakout: Calamity TV Show (Xbox One, 2020)

Freakout: Calamity TV Show
Developed by Immaterial Studio
Published by JanduSoft
Released for Xbox One (4/17/2020)
Also on Linux/Mac/PC/PS4/Switch
 

Freakout: Calamity TV Show was developed by Immaterial Studio and would be their only release on the Xbox One (and the only game they've created as far as I can tell). Published in April 2020 for the Xbox One by JanduSoft, Freakout immediately gave me hopes for a Smash TV-style twin-stick shooter with its game show theme. In the game description, the developer promises "a juicy top-down dual-stick shooter inspired by old arcade games and more recent die & retry shooters." Basically, the game aspires to be a mix of Smash TV and Hotline Miami. It's a premise with a lot of promise, so let's look at Freakout and see how it fares...

Freakout starts off with you taking the place of a game-show contestant where you must fight for your life with a firearm, similar to the movie the Running Man or the game Smash TV. This premise alone is enough to build a game off of, but Freakout decided to take it a step further with the plot revolving around our contestant escaping from the game show with the assistance of an off-screen helper. You'll play a total of 3 stages with the game-show theme, at which point our character escapes out onto the city streets. It all sounds cool and it's a solid concept, but unfortunately it's all downhill from here...

Sudocats (Xbox One, 2023)

Sudocats Developed by Devcats Games Published by Silesia Games Released for Xbox One|Series (5/9/2023) Also on Linux/Mac/PC/PS4/PS5/Switch I...