Developed/Published by LucasArts
Released for Xbox (2/2005)
Also on PC
Backwards Compatible on Xbox One/Xbox 360
There were a total of 14 Star Wars titles released on the original Xbox, making it hard not to overlook at least a few of them. I'm always a bit skeptical coming into any Star Wars game, as the license has a bit of a checkered past when it comes to quality, but I was pleasantly surprised by Republic Commando. The game was released for both the Xbox and PC in 2005, and is a squad based first-person shooter.
Developed and published by LucasArts, Republic Commando delivers some nice visuals for a 2005 release which are powered by the popular Unreal Engine 2. The menus are simple, easy to use and the game allows you to save at any point in addition to autosaving at designated checkpoints. The on-screen HUD does a good job keeping you aware of your squad's health status and ammunition is displayed on each weapon. All of the text used is easy to read and while the presentation is nothing special, you'd have a hard time finding much to complain about. The voice acting and sound effects are solid. The game does feature music, but a good majority of the time you'll only have the ambience. While the music is used sparsely, what is present here is similar to the stuff you would hear in the Star Wars prequel films of the time.
