Showing posts with label 2d. Show all posts
Showing posts with label 2d. Show all posts

Friday, July 28, 2023

Torinto (Xbox One, 2023)

Torinto
Developed by DVL Games/Leaf Team Games
Released for Xbox One (5/23/2023)
Optimized for Series X|S
Also on PC/PS4/PS5/Switch


Review Intro
Torinto was originally developed by DVL Games and released for PC back in 2019. Please feel free to correct me if I'm wrong here, but as far as I can tell this was ported by Leaf Team Games and published by Eastasiasoft Limited and Ratalaika Games. It's all a bit confusing figuring out who does the porting and the publishing when both of these companies are involved.

Torinto caught my interest because it looked like an interesting take on the run & gun genre. The game sports a medieval fantasy theme and features some nice hand-drawn artwork. Hoping for some good mindless run & gun fun, I didn't hesitate to pick this one up and give it a shot. Let's get into it and see if you should do the same...

Friday, June 17, 2022

ACA NeoGeo: Samurai Shodown (Xbox One, 2017)

ACA NeoGeo: Samurai Shodown
Developed by SNK/Hamster
Published by Hamster
Released for Xbox One (5/2/2017)
Also on Arcade/NeoGeo/PC/PS4/Switch


PREFACE
While there were a few SNK titles released during the Xbox 360 era, I was always disappointed that SNK decided to release Samurai Showdown II on the Xbox Live Arcade while skipping the original game. Fast-forward to the next console generation and thanks to Hamster and the Arcade Classics Archive series, the original Samurai Showdown has now seen a release on just about everything out there.

Friday, May 13, 2022

Mighty Goose (Xbox Series, 2021)

Mighty Goose
Developed by Blastmode/MP2 Games
Published by PLAYISM
Released for Xbox One/Series (6/5/2021)
Optimized for Xbox Series X|S
Also on Linux/Mac/PC/PS4/PS5/Switch


INTRO
Just from taking a quick glance at the preview screenshots for Mighty Goose, it's obvious from the artwork of the tank vehicle that it was paying tribute to the run & gun classic series Metal Slug. Immediately intrigued and always on the lookout for a good new run & gun action experience, this one had been on my radar for some time now. Finally, close to a year after its release and after missing it's run on Game Pass, I finally got around to dedicating some time to play through Mighty Goose (brought to us from Netherlands-based developer Blastmode), so without further ado let's get right into it and see if it's worth your dollars & time...

PRESENTATION
Right off the bat, Mighty Goose impresses with some very colorful & detailed pixel graphics. The menus are simple and easy to navigate. The explosions look awesome and are quite the spectacle. The soundtrack, composed by Dominic Ninmark (Blazing Chrome), is a blend of rock/jazz music and is easily one of the highlights of the overall package. There's a decent variety of enemy designs and they're all fun to blow to smithereens. Unless you just really dislike pixel-art, there's little to complain about with Mighty Goose in regards to the overall presentation...everything looks and sounds good.

Monday, June 28, 2021

Smash TV (XBLA, 2005)

Smash TV
Developed by Midway/Digital Eclipse
Published by Midway
Released for XBLA (11/24/2005)
Also on Arcade
 

Around a year after Xbox Live Arcade launched, Midway dropped a bunch of arcade classics as download-only titles onto the service and Smash TV was one such title. An arcade fondly remembered by those who played it back in the day, Smash TV is a twin-stick shooter with a game show theme heavily inspired by the Running Man. We'll go into a brief overview of the game to see if it's still worth playing all these years later... 

Smash TV is the textbook definition of an arcade quarter muncher, meaning that the game is excessively difficult and designed to empty out all of the quarters from your pockets. Death will come quick and frequently in Smash TV as you are constantly being swarmed from enemies in all directions. There are only 3 levels, but there are many screens within each. You'll get to choose your own path as you go, making for some nice replay value should you decide to come back for more. Each room is a screen where you'll have to fend off an onslaught of enemies while powerups and bonus prizes appear at random during the action. There's a nice array of weaponry to find here, each with their own strengths and weaknesses.

Thursday, June 24, 2021

Renegade (Xbox One, 2020)

Renegade
Developed by Technos Japan/I.T.L.
Published by Arc System Works
Released for Xbox One (4/16/2020)
Also on PS4/Switch


Renegade holds an important place in gaming history, so before we delve into the Xbox One port I'd like to at least graze over this. Originally released in the arcades back in 1986, Renegade is the first beat 'em up game to add a plane that allows your character to move 8-ways. Kung Fu Master is technically the first beat 'em up, but Renegade is the original belt-scroller of the genre. Renegade was ported to the Famicom/NES in 1988 and for some reason this is the version that Arc System Works felt like bringing to us in this port. Right off the bat, I question why include the 8-bit port and not the arcade original, which looks and plays much better. Why not include both? Let's take a look into the Xbox port of the NES port of Renegade and see if it's still worth playing after all these years...

Considering that this is one of the first beat 'em ups ever made, there's an impressive array of fighting maneuvers at your disposal. You can punch, kick, run and jump kick. Running can be combined with kick or punch. Getting close to an enemy will allow you to grab them and from there you can either knee them or throw them over your shoulder. You can also sit on top of a downed opponent and punch them while down for some extra brutality. While it's cool that there's so many different moves, there's an issue with the control scheme which we'll get into next...

Thursday, April 8, 2021

Horned Knight (Xbox One, 2021)

Horned Knight
Developed by Josep Monzonis Hernandez
Published by 2Awesome Partners
Released for Xbox One (2/24/2021)
Also on Mac/PC/PS4/Switch


Horned Knight was created by a single developer named Josep Monzonis Hernandez and was published by 2Awesome Partners. Not to be confused with the excellent Shovel Knight, Horned Knight does share a few things in common with it. Both games are 2D action-platformers featuring pixel graphics where the player controls a knight in armor. The similarities end there, however, and you can definitely tell that Horned Knight was created by a single dude while Shovel Knight had a whole team behind it.

Horned Knight is presented with 2D sprites, which are a bit blocky and simple but feature some nice animations. The visuals do a decent job conveying that retro look, though lack enough originality to leave much of a lasting impression. We come to another issue in regard to the backgrounds, as every level features the same generic "dungeon" environment that gets repetetive quickly. The music, while decent, will be forgotten the second you turn the game off. The sound effects are sparse and feel like they came from a database of stock sounds. The same grunt that the knight makes when taking damage is also used on the enemies, which comes off just feeling a bit lazy. Presentation-wise, Horned Knight makes a decent first impression, but after playing for any length of time the aforementioned flaws become apparent. 

Tuesday, July 14, 2020

Super Contra (XBLA, 2007)

Super Contra
Developed by Konami/Backbone Entertainment
Published by Konami
Released for XBLA (7/25/2007)
Also on Arcade/Amiga/NES/PC
Backwards Compatible on Xbox One


Super Contra was released in arcades by Konami in 1988 and was the sequel to the popular Contra (1987). Super Contra takes the familiar run & gun formula and pumps up the excitement with 5 action-packed new levels and support for up to 2 players. Load up your firearms and prepare to shoot everything in sight as "the quest for freedom continues!" The XBLA port of Super Contra was released in late July 2007, around 7 months after the original was put up for download.

There are 5 levels in Super Contra and while the game is a bit shorter than Contra, the pacing is much quicker and the action more frenetic. The corridor sections that broke up the 2D platforming in the first game are gone, replaced with the new overhead shooter segments which play a bit like Capcom's Commando (1985). The game alternates between stage types, featuring a total of 3 side-scroller and 2 overhead-shooter stages. Regardless of how you feel about the overhead stages, the 3 side-scroller stages are top-notch and the bosses are menacing. The overhead levels can be fun once you become familiar with the layouts, but enemies love to quickly appear from the sides of the screen to wipe you out sometimes resulting in some cheap deaths. The biggest hurdle to clearing this game in a single credit are definitely going to be these overhead stages.

Thursday, July 9, 2020

River City Ransom (Xbox One, 2020)

River City Ransom
Developed by Technos Japan/I.T.L., Inc.
Published by Arc System Works
Released for Xbox One (4/16/2020)
Also on GBA/NES/PS4/Switch/X68000


Before we look at the Xbox One port of River City Ransom, I'd like to take a look back at the history of the game and its various releases. River City Ransom, aka Downtown Nekketsu Monogatari in Japan or Street Gangs in PAL territories, was originally released for the Famicom in April 1989 and later for the NES in January 1990. Also in 1990, the Sharp X68000 (Japanese home-computer) would receive a port in taking advantage of the computers beefy hardware, featuring better graphics, improved music, more enemies on screen at once and various other improvements. There would be yet another enhanced port released in December 1993 for the PC-Engine CD, this one built from the ground up. The 4th port was released in May 2004 for the GameBoy Advance and was titled River City Ransom EX. This one packs enough new features that it's technically not a remake, with tons of new moves and animations to make the fighting more interesting. It's a bit of a bummer that the only version included is the NES/Famicom and they didn't include some of the other versions of the game, but I suppose this would have taken a lot of effort since only the NES and GameBoy Advance ports were translated to English. Enough about the ports of the past already, let's talk about the Xbox One port of the game...

The Xbox One port of River City Ransom contains the Famicom/NES version of the game, which was developed by Technos Japan. Technos has a rich history with the brawler genre, having also developed Renegade and Double Dragon, really helping to lay down the framework for games to come. River City Ransom feels like a natural progression of the genre, adding in the ability to explore, character stats with the ability to level up and shops where you can use money to purchase items. These features had all been seen in other types of games, but this was the first time we'd seen them in a beat 'em up before.

Thursday, June 25, 2020

Contra (XBLA, 2006)

Contra
Original Game Developed by Konami
Ported by Backbone Entertainment
Published by Konami
Released for XBLA (11/8/2006)
Also on Arcade/C64/CPC/Mobile/MSX/NES/PC/PS2/PS4/ZX
Backwards Compatible on Xbox One


The original Contra game was an important release in the history of video games and the classic run 'n gun shooter got its start in the arcade back in 1987. Featuring 8 action-packed stages and allowing 2-player simultaneous co-op gameplay, Contra was an incredible game when it came out. A mysterious meteor has landed in the jungle (presumably somewhere in South America) that has brought with it deadly alien lifeforms called the Red Falcon. So of course the first course of action is to send 1 or 2 commandos to the island to put a stop to the deadly aliens. It's not much of a story, but it's enough to justify some blasting excitement.

The first 4 stages of Contra alternate between side-scroller and behind the back levels, but all stages following these are side-scrollers. There are a total of 8 different areas, though the last 4 are linked together and many consider stage 5 to be 1 level with 4 sections. It feels a bit uneven though there wasn't much more Konami could have done with the base levels and it would have gotten a bit monotonous had there been any more of them. The existing 2 base areas where you play behind the back are quite similar, but there's a solid amount of variety between the side-scrolling stages. The mission begins in the jungle and will take you through the waterfalls, snow and a few others before ending up at the alien base.

Saturday, May 2, 2020

Forgotton Anne (Xbox One, 2018)

Forgotton Anne
Developed by Throughline Games
Published by Square Enix
Released for Xbox One (5/15/2018)
Also on iOS/Mac/PC/PS4/Switch


Forgotton Anne (no that's not misspell, it's the actual title) is the first release from Denmark-based developer Throughline Games. The best way to describe Forgotton Anne would be, in the words of the developers, a cinematic adventure with light puzzle platforming and meaningful storytelling.
The game first released for Xbox One, PlayStation 4 and PC in May 2018. June 2018 would see a release for the Mac and then the Switch in November of the same year. The final port (as of April 2020) was for iOS devices in June 2019. Throughline Games did a good job getting the game out to multiple platforms, so without further ado let's look at what it is and if it's one you should play...

Forgotton Anne takes place in the mysterious Forgotten Lands, where Forgotlings dwell. Forgotlings are everyday objects that were tossed aside and forgotten by their owners, longing to be remembered by them. These objects are all alive and each have their own personality. Early on in the game, while having a conversation with a blanket I was reminded of The Brave Little Toaster, an old Disney movie I saw as a kid with a similar premise of objects taking on a life of their own. Speaking and interacting with objects might sound silly at first, but you'll quickly warm up to it as more characters are introduced, some of them being quite memorable.

The game places you in the shoes of Anne, an enforcer in this magic land that helps keep order among the Forgotlings. Anne reports to Master Bonku, who is building an Ether Bridge which he claims will send them back to the human world. Master Bonku informs you that there's been a problem with rebels who are interfering with his plans to activate the Ether Bridge. As Anne sets off to thwart the rebellion, she'll learn many truths and discover quite a bit about herself in the process. There's some excellent storytelling going on here and the voice actors did a great job delivering the dialogue. You'll have to sit and watch cutscenes often, so if that type of thing bothers you this is probably not the game for you. It's never overbearing with its cutscenes and none of them felt like they ran too long. I'll refrain from dropping spoilers since the story is definitely one of the game's strongest points, but I'll tell you it's well-delivered and there's a nice payoff at the end. There are also 2 possible endings to help add a bit of replayability. Upon completing the game, there's an epilogue and also an area you can explore and use to access certain chapters through the story to replay them.

The platforming aspect of Forgotton Anne reminded me a lot of the old cinematic platformer classics like Another World and Flashback, with a similar method of climbing up platforms and a familiar run/jump mechanic to cover gaps. The platforming is a tad stiff but you'll warm up to it and the game never presents anything to difficult in that regard. There are light puzzles, which typically involve Anne transferring power to and from objects using a device on her wrist. There are also lots of levers and switches to pull along the way, but none of the puzzles are too perplexing so you likely won't find yourself getting stuck at any point. There's quite a bit of exploring and talking to Forgotlings to be done, with the game doing a good job of balancing between the platforming/puzzling/exploring/conversing so it never feels like you do any of these more than the other. The gameplay loop is simple, but the story is compelling enough on its own to keep you moving forward.

Featuring an orchestral score, hand-animated visuals, excellent voice acting and an interesting story, Forgotton Anne delivers on a lot of fronts. The visuals are striking, with hand-drawn sprites featuring an impressive amount of animation along with some detailed backdrops. This is one of the better-looking games I've seen running on the Unity engine and it really looks like you're playing a cartoon at times. Forgotton Anne will last you around 8-10 hours and while these aren't the types of games you typically come back to, this one's worth that one playthrough if you like a good story with some light puzzle & platforming mixed in there. There's a lot of polish and effort that went into this one and it really shines through in all departments. While the premise will likely be too silly for many, those who dig in and give it a shot will be pleasantly rewarded.

Final Verdict: Forgotton Anne is a cinematic adventure with puzzle and platforming elements, featuring hand-drawn art and an excellent story, this one is easy to recommend.

Related Links:
Buy Forgotton Anne - Microsoft Store
Throughline Games - Official Site
Square Enix - Official Site
Fogotton Anne - Metacritic
Fogotton Anne - GameFAQs
Fogotton Anne - True Achievements
Fogotton Anne - Xbox Achievements

Friday, May 1, 2020

Deep Ones (Xbox One, 2018)

Deep Ones
Developed by BURP! Games
Published by Sometimes You
Released for Xbox One (4/11/2018)
Also on PC/PS4/Switch/Vita


Deep Ones was developed by BURP! Games, a developer that's hard to find much info on. From the little bit I could gather, I believe they are from Ukraine but everything else is a mystery. It really makes you curious what the process is for Sometimes You and where they dig up some of these obscure indie games to publish. Deep Ones was released for 5 platforms in April 2018, including PC, PlayStation 4, Switch, Vita and the Xbox One.

Deep Ones starts off showing your character, floating along in his submarine when it is suddenly destroyed by a giant octopus creature, leaving you to navigate the bottom of the ocean on foot. You'll pick up a harpoon quickly, which you'll need to defend yourself against the various dangers that await. The graphics in Deep Ones are composed of simple pixel-art that looks to pay homage to the ZX Spectrum and its limited color palette. Your character moves slow, but I suppose that's appropriate considering he's walking on the ocean floor.

There are over 20 levels you'll have to traverse and in the early levels you'll see enemies like turtles, blowfish and crabs, but later in the game it gets a bit crazier when the pirates show up. The pirates come in several varieties with some that fire rifles at you, some that attack with swords and big guys that attack when you get close. Every now and then, the game changes things up a bit to keep it interesting. One stage has you riding on the back of a giant seahorse escaping from a giant shark in pursuit while another a few later stages take away your harpoon and arm you with a sword. The stage design is extremely simplistic and a bit on the easy side, but the developer did a good job at least changing it up and keeping it from getting too monotonous. The campaign will last you around 3-4 hours and there are a few boss fights thrown in there for good measure.

It's easy to take one look at Deep Ones, notice publisher Sometimes You and just label it as more easy gamerscore garbage that the company has been known to pump out, but I was pleasantly surprised to find a fun little game here, well worth the $5 asking price. If you don't mind a 2D action-platformer with a slower, more methodical pace, give Deep Ones a look. While the graphic design is definitely an acquired taste, the gameplay is very basic and it's a bit easy, there's a lot of cool ideas and level variation that make this one worth a play.

Final Verdict: Deep Ones is a simple 2D action-platformer with a minimalist pixel-style where you play in scuba gear, slowly walking along with ground underwater. It's decent, but drags on a bit longer than it needs to.

Related Links:
Buy Deep Ones - Microsoft Store
Sometimes You - Official Site
Deep Ones - Metacritic
Deep Ones - GameFAQs
Deep Ones - True Achievements
Deep Ones Achievement Guide - Xbox Achievements

Tuesday, April 28, 2020

Awesome Pea (Xbox One, 2019)

Awesome Pea
Developed by PigeonDev
Ported & Published by Sometimes You
Released for Xbox One (3/1/2019)
Also on PC/PS4/Switch/Vita


Awesome Pea, developed by PigeonDev, is a 2D platformer that was originally released for PC in September 2018, while the Xbox One version was published by Sometimes You in March 2019. Awesome Pea attempts to capitalize on the nostalgia craze, featuring retro-inspired graphics that mimic the look of the Game Boy with it's limited yellow-green color palette. There's been no shortage of retro-throwback titles or 2D platformers over the years, so without further ado let's look at Awesome Pea and see if it's worth taking the money and time to download and play...

In Awesome Pea, you take control of the little blob-looking thing that I'd guess is supposed to be the titular pea. The pea looks quite reminiscent of the main character Jerry from Game Freak's Jerry Boy (or Smart Ball in the US). You move the pea with the analog stick or d-pad and use the A button to jump. You also have a double-jump. That's it to the controls in Awesome Pea. While simple, they work well enough and the platforming feels good for the most part.

Awesome Pea features an overworld map featuring 4 worlds with 30 stages between them, unlocking the next as you complete each one. There's a couple different types of themes for the stages which you'll see repeat with different layouts as you progress. The backgrounds are detailed enough when taking the game's limited color palette into consideration. The music and sound effects are retro-themed in order to complement the graphics, and while nothing stands out too much they're not bad either. The limited color palette makes the game a bit ugly though and I frequently found myself wanting to play only a few levels at a time as the drab palette makes it uninteresting to look at for long periods of time. That's not to say that the game is terrible, it's an above average effort, just that the lack of colors and repetitive stage designs makes it hard to bear for long periods of time.

Each stage has a set of collectibles in the form of coins and gems, with an achievement to be unlocked for gathering all of them on every stage. This helps add at least a small amount of replay value, which is good because Awesome Pea is a short game. The first time you boot the game up, both of the featured "effects" are turned on, which are actually just filters. The tube-effect warps the corners of the screen to emulate and old computer or television monitor. The CRT-effect adds some overall transparent fuzziness and a bit of a warped picture down towards the lower portion of the screen. This looks more like viewing a worn-out VHS tape or watching a channel with bad reception than your standard CRT picture. We'll delve a bit more into these filters when we get into the gripes here shortly. Awesome Pea features music and sound that feel appropriate to the graphic style, and while they suit the game well enough there's not enough music tracks and the overall sound design is unremarkable.

In a platformer like Awesome Pea, it's important to be able to control your character with accuracy. I'm glad to report that the controls here, while far from perfect, work well enough with regards to the challenges laid out by the developers. It feels like there's a slight lag between the moment you press the jump button and when the pea on-screen reacts to it, but it's not game-breaking and is something you'll adjust to if you stick with the game. Awesome Pea has a double-jump that's easy to use and adjusting in mid-air works well. You can control the pea with either the analog stick or the d-pad.

Most of the levels themselves are quite standard and not too challenging, just jump over the obstacles while collecting the coins and gems. There is one particular stage type that stood out as more annoying than the others, which are the stages where you're descending downwards while the ball projectiles are coming up from below and the sides. These stages are far more difficult than the others and will no doubt be the main source of frustration for those trying to 100% the game. They're do-able, just a major pain in the butt.

Other gripes include a questionable player hit-box, where it feels like I clearly jumped over the spike or projectile but somehow still got hit. The included CRT filter not only makes no sense for a game trying to replicate something from the Game Boy, but it also obstructs the view of some coins or gems located on the sides of the screen, thus it handicaps the gameplay. The other included screen distortion effect also makes no sense on a Game Boy game either and is a rather pointless inclusion.  If you intend to play Awesome Pea, my first recommendation is to go into the options and turn the filter and distortion effects off.

While Awesome Pea delivers a serviceable 2D-platforming experience, when you reach the final stage it feels anti-climactic and the game just sort of ends. With a lack of boss battles or any type of confrontation at all, the game feels a bit hollow when compared to other efforts in this genre. A little bit of action mixed with the platforming might have went a ways to make the game a bit more fun, but as it stands Awesome Pea is a middle of the road 2D-platformer with a relatively easy set of achievements to obtain. It's not bad, but it really doesn't do much to stand out.

Final Verdict: Awesome Pea is a basic 2D-platformer with decent controls and relatively easy achievements, but the game feels a bit underwhelming in the long run due to the lack of any boss fights and unmemorable level design. You get what you pay for with this one.

Related Links:
Buy Awesome Pea - Microsoft Store
PigeonDev - Twitter
Sometimes You - Official Site
Awesome Pea - GameFAQs
Awesome Pea - True Achievements
Awesome Pea - Xbox Achievements


Sunday, April 19, 2020

Fearful Symmetry & the Cursed Prince (Xbox One, 2017)

Fearful Symmetry & the Cursed Prince
Developed by Gamera Interactive
Published by SOEDESCO
Released for Xbox One (12/12/2017)
Also on PC


Fearful Symmetry & the Cursed Prince comes from Italy-based developer Gamera Interactive and was released for the Xbox One in December 2017. Fearful Symmetry is a puzzle game where you control multiple characters at the same time, with each being in different dimensions. When you move one, the other character moves as well, but in the opposite direction. Controlling both characters, you'll have to navigate them through treacherous puzzles filled with traps.

Fearful Symmetry is presented with pixel-art, looking like something between 16-bit and 32-bit graphics. Puzzles are viewed from an overhead perspective with the entire puzzle visible on-screen. The sound design is quite minimal as there's no music during the levels, just the ambience of the forest with birds chirping.  There are also key sound effects, such as when traps are activated or your character dies. The quiet nature of the game had me often listening to something else while playing. Overall, the retro graphics look nice but the sound design is a bit lacking, making the presentation a bit of a mixed bag.

The main story in Fearful Symmetry features 25 levels and 3 characters that you'll have to run through each level in order to get the true ending. The story involves each of the characters having their own reason for seeking out the legendary Symmetry Scrolls. You'll only start with the basic character named Hero, but the other characters you'll unlock come with a special ability. Nulan, the 2nd character you'll unlock can use her sorceress powers to burn any bushes or enemies in adjacent tiles. The 3rd character, Haim, has the ability to warp ahead one space, allowing him to dash over traps and obstacles. The levels are slightly tweaked for the characters with skills, setting up ways for you to utilize your new powers. As you play through the story mode levels, you'll unlock bonus levels that you can access at any point from the main menu. There are a total of 10 bonus levels and these are easily the most challenging puzzles you'll encounter in the game.

Fearful Symmetry will probably last you somewhere between 5-10 hours, much less if you end up using a walkthrough for assistance. Considering the game's $5 asking price, you'll easily get your money's worth out of this one and I've also seen it go on sale for something like $1 several times as well. If you're a fan of logic puzzles, give Fearful Symmetry a look. There's a free trial for the game, so if you're on the fence give that a shot first.

Final Verdict: Fearful Symmetry is a challenging puzzle game where you control 2 characters simultaneously moving in opposite directions on opposing screens. Recommended for fans of logic puzzles.

Related Links:
Buy Fearful Symmetry & The Cursed Prince - Microsoft Store
Gamera Interactive - Official Site
SOEDESCO - Official Site
Fearful Symmetry & The Cursed Prince - Metacritic
Fearful Symmetry & The Cursed Prince - GameFAQs
Fearful Symmetry & The Cursed Prince -True Achievements
Fearful Symmetry & The Cursed Prince Achievement Guide - Xbox Achievements

Thursday, December 26, 2019

6180 the Moon (Xbox One, 2015)

6180 the Moon
Developed/Published by Turtle Cream
Released for Xbox One (12/11/2015)
Also on 3DS/Linux/Mac/PC/Switch/Wii U


6180 the Moon is a 2D platformer from Korean developer Turtle Cream. The sun has vanished and it's up to you, the moon, to navigate through 100 levels in your search to restore the sunlight. This one's a bit different than your standard game in this genre, as the moon jumps very high, all the way through the top of the screen and up through the bottom.

6180 the Moon is likely not going to grab you from the screenshots. Everything is very minimalist and the primary focus is just the gameplay. The graphics are basically just composed of basic shapes with stars in the background; it's a simple style but it works well here. The music is smooth and relaxing, which fits the game's overall mood and tone. Sound design is basic and unobtrusive. Presentation-wise, 6180 the Moon sports a minimalist aesthetic that works in its favor.

Similar to Atari 2600 titles of old, the top and bottom of the screen are interconnected. It's a minor difference from your standard platformer, but it gives 6180 the Moon a unique feel. It's a bit refreshing to not have to worry about dying when falling over the edge. It's not as if you can't die, as there are still hazards in the form of spikes and various objects you'll have to avoid, not to mention vanishing platforms.

Each set of levels is represented by a planet, with each planet containing 10 levels. There are 5 planets which you'll have to go through twice, making for a total of 100 levels. Once you reach the end, the sun advises you that it's waiting on you (the moon) to set and you need to go back to set things straight. So you go back through the game again, this time both in reverse order and upside down. It sounds much more difficult than it is, with the entire game only lasting 2-3 hours. A few stages can be a bit challenging, but nothing is too frustrating and they get back in the action quickly when you die.

6180 the Moon is a fun game for the hour or so it lasts, but due to the brief length you may want to wait on a sale before picking it up, though the $4 asking price is quite fair. Give it a look if you're into 2D platformers; it's a nice little game. There's an interesting bit of text at the end of the credit roll that says the following: "We're Korean. But we don't make games in Korean. Because the South Korea government thinks video games are social evils, just like drugs." Just wanted to make a note of that as I found it interesting and not you don't commonly see messages from the devs in the credits.

Final Verdict: 6180 the Moon is a fun 2D platformer where you can jump really high through to the other side of the screen. While short and a bit on the easy side, it's still a good time for platformer fans.

Related Links:
Buy 6180 the Moon - Microsoft Store
Platformers - Xbox Overview
Turtle Cream - Official Site
Video Gaming in South Korea - Wikipedia
6180 the Moon - GameFAQs
6180 the Moon - True Achievements
6180 the Moon Achievement Guide - Xbox Achievements


Wednesday, December 11, 2019

Minit (Xbox One, 2018)

Minit
Developed by Jan Nijman, Kitty Calis, Jukio Kallio and Dominik Johann
Published by Devolver Digital
Released for Xbox One (4/3/2018)
Also on Linux/Mac/PC/Mobile/PS4/Switch


Developed by a small indie team and released in 2018 for the Xbox One, the concept of Minit is that you only have 60 seconds to live. There's a timer up in the top-left and when it runs out, your character drops dead on the spot due to some kind of funky curse placed on you. If you enjoy speed-running games, then you're likely going to love Minit. If you like to explore and take your time in your action-adventure games, then perhaps the mechanic sounds more irritating than interesting. Personally, I'm usually more of the latter but I came into Minit with an open-mind and I wound up enjoying the game quite a bit.

Minit's presentation is very basic. The game sports some basic pixel art with only black and white as the colors, with characters that remind me a bit of  those old Tomagatchi creatures, especially this one. It's a simplistic look that serves the simple gameplay well. Sound effects are well done and all characters have their own person speaking their gibberish. While basic, the graphics serve their purpose well and you can tell what everything is supposed to be at a glance which is not always the case with pixel art.

Gameplay-wise, Minit borrows a lot from the old Legend of Zelda titles. The action is viewed from an overhead perspective and the screens change when you hit the borders, rather than scroll. As you explore you'll find NPCs to talk to which will usually yield a fetch quest to complete. You'll find several useful items that will grant you the necessary abilities to progress further into the game. Items in Minit are things like the sword (lets you fight), coffee (lets you push boxes), gardening gloves (break trees with your sword) and a few others.

You'll also encounter enemies that you'll have to fight with your sword. Combat is basic (1-button to hit) and easy to use. As you travel along you'll find new homes, which will serve as a checkpoint of sorts. Once you enter into one of the "home" buildings, you set that to be your next spawn point upon your next inevitable death. It's a cool system and makes it possible to explore further out into the map as you fight against the strict time limit. The game will likely take anywhere from 2-6 hours to complete, shorter if you're using a guide of course.

Upon completing the game for the first time, you'll unlock 2 new game modes: second run and Mary's mode. Second run adds some difficulty to many of the screens in addition to giving you only 40 seconds each life as opposed to the 60 you got the first time. Mary's mode is interesting, where you play as the ghost Mary (who is an NPC you can meet in the first playthrough) and are no longer constricted by any kind of time limit. I enjoyed Mary's mode as it allows you to explore at your own pace and play the game like your more traditional adventure title, rather than rushing through everything in the main game. Both of these game modes are nice additions and add some extra replay value to what would otherwise be a super short game.

Minit is definitely an interesting take on the action/adventure genre with a speedrunning element incorporated. While the constant time limit could have easily been a frustrating mechanic, Minit features some solid map design and the solution is never too difficult to find. There's not much out there like it, other than Half-Minute Hero off the top of my head, so if you like this one you may want to check that one out too. Those into speed-running and/or old-school Legend of Zelda-style adventure games will surely find something to like in Minit.

Final Verdict: If you're a fan of speed-running and/or classic action-adventure games, Minit combines them both to deliver a unique experience.

Related Links:
Buy Minit - Microsoft Store
Jan Willem Nijman - Twitter
Devolver Digital - Official Site
Minit - Official Site
Minit - Hardcore Gaming 101
Minit - GameFAQs
Minit Achievement Guide - Xbox Achievements
Minit - True Achievements


Tuesday, July 30, 2019

Sigi: A Fart for Melusina (Xbox One, 2018)

Sigi: A Fart for Melusina
Developed/Published by pixel.lu
Released for Xbox One (9/7/2018)
Also on PC/PS4/Switch/Vita


Sigi: A Fart for Melusina is a very odd title for a game and for the duration of this review we'll just refer to it as Sigi. Sigi is yet another retro-inspired 2D action-platformer, something we have seen no shortage of in recent years. Does Sigi have what it takes to stand out from the large number of pixelized 2D games in recent years or is it yet another one that will be forgotten in due time?

Before we delve into the game itself, let's briefly go into the name Melusina featured in the title. If you're unaware of the legend of Melusine, like I was, then you may find this Wikipedia entry here of interest. Basically, Melusine is a mythical creature with the upper-body of a human female and the lower torso of a fish, not unlike a mermaid. There are various stories that change up the origins of the creature and at times the form of the creature changes completely. It's an interesting legend that I'd somehow never heard of, despite the fact it's been referenced in several video games over the years. Melusina in Sigi is portrayed as a mermaid, though you'll only see her in the intro and at the end of the game.

There's definitely some inspiration from the old arcade classic Ghosts 'n Goblins in Sigi, featuring an armor-bound knight slaying monsters in an effort to save a lady who was kidnapped. The enemy cast also shares a bit in common with the Capcom classic, with stuff like snakes, bats and zombies. You'll also be able to pick up and swap weapons similar to Arthur. The similarities mostly end there, as Sigi has a very different tone and feel from the old Capcom classic. Many stages take place in broad daylight, which definitely lightens the tone of the game. There's also quite a bit of humor in Sigi, further differentiating it from Ghosts 'n Goblins. I'll try to stop here with the Ghosts 'n Goblins comparisons, I just wanted to address this as that game was the first thing that came to mind when I saw Sigi.

Sigi features 20 stages with 4 of those being boss battles. The stage designs are much more forgiving than many of the brutal 2D games that inspired Sigi, though there are a few parts you will inevitably meet your demise at. It's hard to get too frustrated since when you die you spawn right back in on the same screen, so long as you have a spare life. You'll usually have some lives to spare in Sigi, since extra lives are quite plentiful. Each level will have coins scattered about and for every 100 of them you collet you'll rack up an extra man. There are also shields you can pick up, which will also grant you another life in addition to replenishing your health. Each non-boss stage also feature four letters that spell Sigi for you to collect and all but 1 stage have hidden caves for you to find as well. These hidden cave sections will typically yield coins, bonus lives and other goodies. There are also a few select stages with hidden items to find, though finding these doesn't do much but add to your overall completion percentage and unlock an achievement. At the end of each non-boss stage you'll find a hot dog stand, which replenishes your health and marks the end of each level.

Along the way you'll find weapon pick-ups. Sigi can only wield one weapon at a time, so you lose whatever you had previously upon grabbing a new one. There's a decent range of weaponry, with stuff like triple daggers, axes and throwing maces. Some are definitely better than others and I frequently found myself trying to hang on to the triple daggers as long as possible, as they were far more effective than the other weapons. The boss battles are rather easy since you spawn right back in when you die and you'll likely blow right through them. There are some strange designs for the bosses, with one of them being fast-food fries (Aqua Teen reference?) and the final boss sharing a striking resemblance to Hulk Hogan.

Sigi is an easy one to pick up and play thanks to responsive controls and simple level design. Everything works as it should and I didn't feel like I suffered too many cheap deaths. The presentation is executed well, with good-looking though basic sprite graphics and some solid chiptune music. While Sigi looks, plays and sounds above average, the biggest thing going against it would be its short length. Sigi is a very short game, with an achievement challenging the player to 100% all levels and complete the game within 30 minutes. While this may sound daunting at first, once you get the hang of the game this is actually a breeze.

You may be wondering why the game's subtitle is "A Fart for Melusina" right? Other than the obvious fact that the developers thought it was humorous, there's also a gag in the game where Sigi breaks wind when he encounters Melusina. It's stupid and silly, but helps set the tone for your adventure. Sigi also farts upon picking up food as well. Sigi: A Fart for Melusina is very brief, simple and easy to complete. Those aren't necessarily deal breakers though, and there is still some merit to checking this one out. The lax difficulty makes this a good starting point for those new to 2D platformers or those just looking for something that won't make them want to pull their hair out in frustration. The easy completion also makes this one ideal for achievement hunters. Due to the short length of time you'll invest in the game, you may want to wait for a sale on it though the $5 asking price for the game is fair.

Final Verdict: Sigi: A Fart for Melusina is a simple but enjoyable 2D action-platformer with a fun, silly tone that's very short in length and light on challenge, making it a good choice for beginners.

Related Links:
Buy Sigi - Microsoft Store
Melusine - Wikipedia
pixel.lu - Official Site
Sigi: A Fart for Melusina - GameFAQs

Strategy Guide/Walkthroughs:
Sigi Achievement Guide - Xbox Achievements
Cave and Secret Item Guide - Xbox Achievements
Sigi: A Fart for Melusina - True Achievements


Tuesday, July 23, 2019

Pacific Wings (Xbox One, 2019 | XBLIG, 2012)

Pacific Wings
Developed/Published by Sprakelsoft GmbH
Released for Xbox One (6/25/2019) | Xbox Live Indie Games (8/2/2012)
Also on Android/iOS/PS4/Switch


Pacific Wings is a rather blatant clone of the old Capcom arcade classic 1942. The player flies an American P-38 blasting down waves of Japanese planes, exactly like the old arcade classic. Looking at screenshots or footage of the game shows some promise, with pixel-graphics that invoke a nice retro vibe. Here we'll take a look at the trial for Pacific Wings on the Xbox One and see how it holds up when compared to the original that inspired it or if it's even worth playing at all.

Tuesday, June 11, 2019

The Long Reach (Xbox One, 2018)

The Long Reach
Developed by Painted Black Games
Published by Merge Games Ltd.
Released for Xbox One (7/2018)
Also on Linux/Mac/PC/PS4/Switch/Vita


The Long Reach is a 2D adventure/horror game presented in pixel graphics. Unlike your standard horror title, you have no way to fight back against the vicious murderer. This means you'll have to run and hide in order to avoid being killed. The game feels like a slasher film in several regards, so if you're a fan of those types of movies you might want to have a look at this one.

The Long Reach takes place in science research facility, where the crew are performing some dangerous research. Due to funding limitations, the crew were forced to use themselves as test subjects and are injecting themselves with experimental drugs that are intended to enhance one's abilities in various ways. The crew begin suffering from hallucinations and are beginning to lose their sanity. This is when the dead bodies began turning up...

The character you control is also suffering from the same hallucinations as the other crew members, so there are a couple parts where you're transported into some crazy scenarios. Along the way you'll still find a few living crew members, though most of them have gone mad. You'll have dialogue options to select from when speaking with them, some of which will have different replies. It's a nice touch how none of the dialogue choices are highlighted when presented to prevent accidentally choosing one while speeding up the game text.

A certain crew member has completely lost it and is roaming the facility. You'll know if he's in a room thanks to the footstep indicator you'll see as he approaches. If this guy sees you, he'll chase you down and will put an end to your game if he catches you. There are a few designated spots, such as lockers and vents, where you can hide from the killer if you're quick enough. This will allow you to safely pop back out and go about your business if done properly. If caught and murdered you'll be sent back to the last checkpoint, some of which seem a bit further back than they should be. For instance, in one area where the killer will frequently chase after you the checkpoint sends you back to a lengthy dialogue segment you'll quickly grow tired of viewing.

While at its core the Long Reach is a horror game and there are several parts of the game where you'll be running and hiding for safety, a good chunk of the game will be spent exploring the environment, finding objects and then figuring what to use those objects with. It's similar to point 'n click games, where often the solution isn't the most obvious choice but can be discovered by just trying everything. This means there's quite a bit of trial and error gameplay here, and unless using a guide you'll likely find yourself stumped on more than a few occasions.

As already stated, the graphics in the Long Reach are presented in chunky 2D pixels. It looks nice overall and like many games sporting this graphical style, it manages to be simple yet detailed at the same time. There are some nice scrolling layers in the backdrop to convey a sense of depth. Lighting sources and darkness are also well represented here, so there's not much to complain about in the looks department. Sound design is rather minimal, but it works in the games favor to add to the tension and atmosphere. Controls are simple as well and movement feels fluid. The run button is easy to use as is the inventory. Objects that can be interacted with in the background are highlighted in yellow, making it easy to see what to do. Overall, the game does a solid job in the graphics/presentation/controls departments.
 
If I had to complain about something it would be that the initial loading screen is a bit lengthy for such a simple-looking game, but even that's a bit of a reach (maybe even a long reach). The Long Reach is a short game and can be completed in just an hour or two if you know what to do. If you play the game blind with no strategy guides it will easily last you somewhere between 4-8 hours depending upon how quick you solve some of the puzzles. While a bit on the short side, the Long Reach is good fun while it lasts and is an enjoyable combination of adventure/horror/slasher genres. The game features a solid atmosphere, a crazy killer and a creepy story involving an experiment gone terribly wrong. The running and hiding segments reminded a bit of the old Clock Tower games, so if you enjoyed those or slasher horror you'll find something to like with the Long Reach!

Final Verdict: The Long Reach is a solid adventure-horror title that's a bit short in length, but is a good time while it lasts. If you like slasher horror than give this one a look!

Related Links:
Buy The Long Reach - Microsoft Store
The Long Reach - GameFAQs
Merge Games - Official Site
The Long Reach Game - Official Site
Painted Black Games - Official Site

Strategy Guide/Walkthroughs:
The Long Reach - True Achievements
The Long Reach Walkthrough - PlayStation Trophies
The Long Reach Achievement Guide - Xbox Achievements


Sudocats (Xbox One, 2023)

Sudocats Developed by Devcats Games Published by Silesia Games Released for Xbox One|Series (5/9/2023) Also on Linux/Mac/PC/PS4/PS5/Switch I...