Showing posts with label tower defense. Show all posts
Showing posts with label tower defense. Show all posts

Monday, May 7, 2018

Protect Me Knight (XBLIG, 2010)

Protect Me Knight
Developed by Ancient
Released for XBLIG (5/2010)


Protect Me Knight (also known as まもって騎士 Mamotte Naito) was a true hidden gem in the Xbox Live Indie Games marketplace. It was listed in the store by it's Japanese title only and due to this was extremely hard to find in the massive library of games available, even if you knew what you were looking for. The game was developed by Ancient, a company founded by veteran music composer Yuzo Koshiro and co-founded by Tomo Koshiro, Yuzo's mother. Yuzo Koshiro is well known to retro gaming enthusiasts, as he composed music for classics like the Streets of Rage series, ActRaiser and Shenmue just to name a few. While Ancient was conceived way back in 1990, they typically just worked on soundtracks for various developers and as far as I can tell Protect Me Knight was the first game I've been able to find released under the company's name.

Right off the bat the game lets you know this is going to be a throwback to the days of gaming past. Upon booting the game up you'll be greeted to a first-person view in front of a television screen, blowing on the cartridge trying to get it start but it keeps loading up a pixelated mess. You'll pop the cartridge back out and press the A button to blow on it and re-insert it, only to be greeted with the same mess of pixels. Anybody who used to game on the old Nintendo Entertainment System will definitely remember these days, and already right from the get-go Protect Me Knight gives you a nice feeling of nostalgia. You can press the start button to skip past this screen at any time and as far as I've been able to tell no matter how many times you blow on the cart it never loads up properly.

Once you press start you'll be greeted to a title screen composed of nice bright pixels and some appropriate chip-tune music. The graphics have a much higher pixel count than the old 8-bit classics, but they still feel like something that came from that era of gaming. The sound is also very true to it's 8-bit roots as well and the presentation on the whole has a very authentic feel to it. If you leave the game idle at the title the game will display profiles for each of the characters, complete with poorly translated "Engrish" to even further cement the retro feeling (these can be viewed here).

Protect Me Knight shares elements of a tower defense and hack 'n slash game. Although there are no actual towers here, you'll be building and maintaining barricades to keep the princess safe from harm. It's up to you to attack the monsters that will try to break through the barricades by utilizing your attack and special attack (called the "killer shot"). You can also guard by pulling the triggers while being attacked. You have the ability to build new barricades at the cost of "love points."  Love points will be gained for taking down enemies and racking up big combos. When you attack next to a barricade it will repair it and if you hold down the build button the barricades can be upgraded. When a barricade is fully upgraded it turns into a catapult that the player can get on and launch boulders at the enemies, taking out groups of enemies if they're bunched together. You don't want to use up all of your MP on building barricades because at the end of each round you'll be able to spend them to upgrade your skills in four different categories: attack, speed, killer shot and defense.

Protect Me Knight has four different classes: fighter, ninja, amazon and mage. Each has their own killer shot attack that can be utilized with the B button, which will consume some of your MP. The fighter throws tomahawks, the ninja drops decoy bombs, the amazon tosses a boomerang and the mage can shoot fireballs. Each of these killer shots are effective in battle and will get better as you level them up. Your regular attacks will also improve as you level them up, and what started as a 1-hit attack will end up as a lethal 3-hit combo. The enemies you'll be defending the princess from come in a nice variety, including goblins, ghosts, minotaurs and dragons to name a few. Some of the boss enemies are pretty huge and the detail in the pixel sprites is quite impressive.

Before starting a game in Protect Me Knight, you have the option to listen to all the music and adjust the volume or you can go ahead and select your character and color. Once you've chosen your character there are two different modes to choose from: arcade and survival. In arcade mode you'll fight your way through ten stages, while in survival you'll face an endless horde of monsters to see how long you can hold out. Both modes support up to four players who can join in at any time. There are also four difficulties: easy, normal, hard and hell. While arcade mode is relatively short and ends after only ten rounds, the replay value is rather high with having four unique characters and also four difficulties to choose from. While some may view the games shortness as a problem, I personally thought it was just right. There's no option to resume your game at a later time and the short length makes it very feasible to complete a game in a sitting. You also can't die, since when you run out of HP you'll respawn back in after a few seconds. You can still lose however, as at the bottom right corner of the screen you'll see the HP of the princess, and if this is depleted then it's game over, but the game is generous enough to allow you to continue from the beginning of the round you died on. The additional difficulties are a nice challenge, but I wouldn't count on beating hell solo so try to have some friends over if you plan to attempt that one!

It's an absolute shame how overlooked Protect Me Knight was, mostly due to being listed only by its Japanese title and probably not reaching most of its target demographic having been released onto XBLIG. This is yet another case where Microsoft should have stepped in and gave the game a promotion to XBLA (online co-op support would have been great!). It's a unique tower-defense/hack 'n slash hybrid and sets a prime example of how to really nail the retro aesthetic. Protect Me Knight is easily one of the finest titles released for XBLIG, the music is outstanding as you'd expect from Yuzo Koshiro and the gameplay is incredibly fun. There's solid replay value thanks to the variety of the characters, the various difficulty settings and the option for up to four-players to join up is an excellent bonus. It's also worth noting that Ancient would release a sequel for the Nintendo 3DS in 2014, titled Gotta Protectors.

Final Verdict: Protect Me Knight is a fantastic mix of tower-defense and hack 'n slash with a true retro presentation. Easily among the best games ever released on XBLIG!

Related Links:
Protect Me Knight Profile Screens - Xbox Overview
Ancient - Official Website
Protect Me Knight Trailer - YouTube
Protect Me Knight Article - Wired
Protect Me Knight - GameFAQs
Protect Me Knight - Hardcore Gaming 101
Protect Me Knight Review - xblig.co
Protect Me Knight - Giant Bomb

 Alternate Japanese Artwork

Tuesday, September 5, 2017

Unholy Heights (XBLIG, 2013)

Unholy Heights
Developed by chiclo
Released for XBLIG (9/2013)
Also on 3DS, PC & PlayStation 4


Unholy Heights is an interesting hybrid of apartment management and tower defense. Your tenants will consist of various cutely designed monsters. As the building manager (also the devil), you'll need to keep an eye on the satisfaction level of your tenants and do whatever you can to keep them happy. You'll be able to expand your building so you can have more rooms for additional tenants as well. For a big cash bonus, you can take on quests. The quest I saw while playing the trial involved two heroes, each attacking separately, show up to attack you. You character lacks the ability to attack himself, however you can summon your tenants to do the fighting for you. Each different type of monster has an attack type specific to them, such as melee or long-range attacks. The graphics are well-drawn high-res sprites and it's all very easy on the eyes. Unholy Heights is recommended to anybody who loves the idea of an apartment management and tower defense hybrid, as it's pretty well executed here. The release for PlayStation 4 has trophies and the PC release for Steam has achievement support, so if you have those platforms available you may want to buy the game there.

Final Verdict: Unholy Heights is a unique blend of managing an apartment complex and tower defense that's easy to play and great at killing time.


Friday, September 1, 2017

Commander - World 1 (XBLIG, 2010)

Commander - World 1
Developed by Jodi Giordano
Released for XBLIG (11/2010)


Commander - World 1 is a tower-defense game released exclusively on XBLIG. The game puts its own little spin on the genre by having the pathway that the asteroids follow will warp and bend throughout the round. The game is laid out as an overview of a solar system portrayed by super chunky pixel graphics that actually don't look too bad in the context of the game. You'll have a node or two around each planet which you can place your turrets on, which can then be upgraded as needed to increase their efficiency. If you've played a tower defense game before, you have an idea of what's in store as Commander - World 1 plays like many titles that have come before and you'll find the typical types of turrets commonly seen in the genre, but the game does boast some original ideas. There's a special mercenary you can deploy that will allow you to change the enemies route around a selected planet. You're also able to deploy a jet fighter that is player controlled, allowing you to take matters into your own hands.

While Commander - World 1 is an enjoyable tower-defense game, there are a few gripes with the game. At times the path can bend around and planets will overlap, making it difficult to select a particular unit. Also the frame rate can take a few dips when the action gets too intense, but its by no means a game breaker. Commander - World 1 sports a classical music soundtrack and it complements the action nicely. The game retailed on XBLIG for 80 Microsoft points (a dollar) back in the day and  you'd have a hard time finding a better tower defense game on XBLIG. I'd say it's even better than some of the tower-defense titles that made it XBLA as well!

Final Verdict: Commander - World 1 is an excellent entry into the tower defense genre. If you enjoy these types of games then drop a dollar on this one today!

Related Links:
Commander - World 1 - GameFAQs


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