Showing posts with label run 'n gun. Show all posts
Showing posts with label run 'n gun. Show all posts

Friday, July 28, 2023

Torinto (Xbox One, 2023)

Torinto
Developed by DVL Games/Leaf Team Games
Released for Xbox One (5/23/2023)
Optimized for Series X|S
Also on PC/PS4/PS5/Switch


Review Intro
Torinto was originally developed by DVL Games and released for PC back in 2019. Please feel free to correct me if I'm wrong here, but as far as I can tell this was ported by Leaf Team Games and published by Eastasiasoft Limited and Ratalaika Games. It's all a bit confusing figuring out who does the porting and the publishing when both of these companies are involved.

Torinto caught my interest because it looked like an interesting take on the run & gun genre. The game sports a medieval fantasy theme and features some nice hand-drawn artwork. Hoping for some good mindless run & gun fun, I didn't hesitate to pick this one up and give it a shot. Let's get into it and see if you should do the same...

Friday, June 10, 2022

CrushBorgs (Xbox One, 2022)

CrushBorgs
Developed/Published by Xitilon
Released for Xbox One (4/19/2022)
Also on PC
 
 
INTRO 
These retro-styled throwback games seem to be a dime a dozen these days, which can make it tough to pick out which ones are worth your time and money. Today we'll be delving into CrushBorgs, a run 'n gun developed by Xitilon using GameMaker Studio 2. Brought to us by Ukraine-based indie developer Xitilon, CrushBorgs pays homage and plays very similarly to the 8-bit Nintendo Entertainment System (NES) ports of Contra. Let's drop in and start blasting!

PRESENTATION
CrushBorgs does a decent job emulating the 8-bit aesthetic of the games it was inspired by, both in the graphics and sound departments. The graphics are composed of pixels that look just like something you would've seen on your NES just without the sprite flicker. While the graphics look true to 8-bit, the enemy designs are rather unimaginative, consisting mostly of boring robots and turrets. Stages suffer a similar fate of just being uninspired and forgettable. The music, much like the graphics, does a good job sounding true to the time period but fails to stand out in any way other than being background noise. The game looks true to its 8-bit inspirations, but lacks too much in originality to really stand out amongst the sea of retro-styled shooters that have come out in recent years.

Friday, May 27, 2022

Many Faces: Console Edition (Xbox One, 2020)

Many Faces: Console Edition
Developed by WANZUNGDEV/EastAsiaSoft Limited
Published by EastAsiaSoft Limited
Released for Xbox One (5/26/2020)
Also on Linux/PC/PS4/PS5/Switch
 

INTRO
Developed using GameMaker Studio 2, Many Faces was originally created by Chicago-based WANZUNGDEV, which on his Twitter page states that he's just "an ordinary IT guy with a passion for retro and indie video games." It's hard not to admire games that were developed by a single person that manage to make it onto the storefronts of potentially millions of video game consoles. Many Faces was ported and published to home consoles thanks to EastAsiaSoft, a company which has released a steady stream of ports on the Xbox One over the last several years. Many Faces is a multi-directional shooter inspired by arcade classics, so right away this one had my interest on that alone. Let's take a look at the game and see if it's something worth investing your dollar & time into...

PRESENTATION
Let's just get it right out of the way: Many Faces is not easy on the eyes. The graphics attempt to mimic the look of an early 80's arcade game, but with this simplicity comes an appearance devoid of much charm, detail or personality. The menus are easy to use but bare-bones, but the option to turn on a cross hair to make aiming easier is appreciated. To accompany the retro graphic design, there is a chiptune soundtrack that sounds like something of the era. While the music works well enough with the graphic style, none of the compositions are memorable or stand out in any way. 
 
The main character design is uninspired to say the least: he's just simply a white circle with a basic face drawn on it. There's some decent variety when it comes to the enemy designs, the problem is that most of them are boring, coming in the form of simple shapes that are difficult to tell if they're supposed to represent something. There are nods to 80's culture, with one enemy looking like a Tie-Fighter ship from Star Wars and another that looks like Evil Otto from the arcade classic Berzerk. While the nostalgic throwbacks are cool, the majority of the enemy designs are just as immediately forgettable as the lackluster stage designs, which we'll get to shortly...

Friday, May 13, 2022

Mighty Goose (Xbox Series, 2021)

Mighty Goose
Developed by Blastmode/MP2 Games
Published by PLAYISM
Released for Xbox One/Series (6/5/2021)
Optimized for Xbox Series X|S
Also on Linux/Mac/PC/PS4/PS5/Switch


INTRO
Just from taking a quick glance at the preview screenshots for Mighty Goose, it's obvious from the artwork of the tank vehicle that it was paying tribute to the run & gun classic series Metal Slug. Immediately intrigued and always on the lookout for a good new run & gun action experience, this one had been on my radar for some time now. Finally, close to a year after its release and after missing it's run on Game Pass, I finally got around to dedicating some time to play through Mighty Goose (brought to us from Netherlands-based developer Blastmode), so without further ado let's get right into it and see if it's worth your dollars & time...

PRESENTATION
Right off the bat, Mighty Goose impresses with some very colorful & detailed pixel graphics. The menus are simple and easy to navigate. The explosions look awesome and are quite the spectacle. The soundtrack, composed by Dominic Ninmark (Blazing Chrome), is a blend of rock/jazz music and is easily one of the highlights of the overall package. There's a decent variety of enemy designs and they're all fun to blow to smithereens. Unless you just really dislike pixel-art, there's little to complain about with Mighty Goose in regards to the overall presentation...everything looks and sounds good.

Tuesday, July 14, 2020

Super Contra (XBLA, 2007)

Super Contra
Developed by Konami/Backbone Entertainment
Published by Konami
Released for XBLA (7/25/2007)
Also on Arcade/Amiga/NES/PC
Backwards Compatible on Xbox One


Super Contra was released in arcades by Konami in 1988 and was the sequel to the popular Contra (1987). Super Contra takes the familiar run & gun formula and pumps up the excitement with 5 action-packed new levels and support for up to 2 players. Load up your firearms and prepare to shoot everything in sight as "the quest for freedom continues!" The XBLA port of Super Contra was released in late July 2007, around 7 months after the original was put up for download.

There are 5 levels in Super Contra and while the game is a bit shorter than Contra, the pacing is much quicker and the action more frenetic. The corridor sections that broke up the 2D platforming in the first game are gone, replaced with the new overhead shooter segments which play a bit like Capcom's Commando (1985). The game alternates between stage types, featuring a total of 3 side-scroller and 2 overhead-shooter stages. Regardless of how you feel about the overhead stages, the 3 side-scroller stages are top-notch and the bosses are menacing. The overhead levels can be fun once you become familiar with the layouts, but enemies love to quickly appear from the sides of the screen to wipe you out sometimes resulting in some cheap deaths. The biggest hurdle to clearing this game in a single credit are definitely going to be these overhead stages.

Thursday, June 25, 2020

Contra (XBLA, 2006)

Contra
Original Game Developed by Konami
Ported by Backbone Entertainment
Published by Konami
Released for XBLA (11/8/2006)
Also on Arcade/C64/CPC/Mobile/MSX/NES/PC/PS2/PS4/ZX
Backwards Compatible on Xbox One


The original Contra game was an important release in the history of video games and the classic run 'n gun shooter got its start in the arcade back in 1987. Featuring 8 action-packed stages and allowing 2-player simultaneous co-op gameplay, Contra was an incredible game when it came out. A mysterious meteor has landed in the jungle (presumably somewhere in South America) that has brought with it deadly alien lifeforms called the Red Falcon. So of course the first course of action is to send 1 or 2 commandos to the island to put a stop to the deadly aliens. It's not much of a story, but it's enough to justify some blasting excitement.

The first 4 stages of Contra alternate between side-scroller and behind the back levels, but all stages following these are side-scrollers. There are a total of 8 different areas, though the last 4 are linked together and many consider stage 5 to be 1 level with 4 sections. It feels a bit uneven though there wasn't much more Konami could have done with the base levels and it would have gotten a bit monotonous had there been any more of them. The existing 2 base areas where you play behind the back are quite similar, but there's a solid amount of variety between the side-scrolling stages. The mission begins in the jungle and will take you through the waterfalls, snow and a few others before ending up at the alien base.

Tuesday, June 11, 2019

Omega Strike (Xbox One, 2018)

Omega Strike
Developed by Woblyware
Published by Digerati Distribution
Released for Xbox One (6/2018)
Also on PC/PS4/Switch


Omega Strike combines a 2D run 'n gun/platformer with Metroidvania style gameplay. Despite having a somewhat generic name making it easy to overlook, Omega Strike is a competent Metroidvania that fans of the genre might want to dip into. Presented in old-school pixel art graphics, you'll blast your way through five large areas while unlocking new abilities along the way. As you gain new abilities you'll be able to explore areas you previously couldn't access.

Omega Strike features the standard plot of a bad dude, Dr. Omega, who threatens to dominate the world under his reign of terror. It's up to our three heroes Sarge, Bear and Dex to put an end to Dr. Omega's evil plans. At the start of Omega Strike you'll only have control of Sarge, but as you progress you'll unlock two additional characters you can switch between on the fly, each with different abilities that you'll unlock as you play. Sarge packs an assault rifle and has the ability to shoot through certain blocks and roll. Dex wields a shotgun and can double jump and dash. The third character, Bear, packs a grenade launcher and the ability to push heavy blocks. Characters can be switched instantly with a press of the Y button and you'll find yourself switching between them quite frequently as you encounter different scenarios throughout the game. It's a neat concept and works well enough, though Sarge and Dex are easily much more effective than Bear. Bear was primarily effective for enemies below you since his grenade launcher has an arc to it, but you'll encounter these scenarios far less frequently than enemies in front of or above you which are better handled by Dex or Sarge. Once you unlock Dex's double jump ability, you'll likely only switch to the other characters when required and then go right back to Dex due to his enhanced mobility.

There are five total stages to explore in Omega Strike. There's a decent variety between the stages, which will take you through mines, the desert, a scrapyard, the mountains and the woods. While five stages might sound quite short, the maps are large in size and will take a while to explore. You'll find yourself returning to previous areas quite frequently as you unlock new abilities and are able to access areas you couldn't before. The fifth and final stage, the Omega Citadel, is an air fortress in the sky that can only be unlocked after defeating all previous bosses on the first four stages.

There are collectibles scattered about in the form of medkits, treasure chests and lifecubes. The medkits will be added to your inventory when collected, which can be used from the item screen anytime you need to restore some health. The treasure chests add some extra money which you can spend on upgrades or items at a merchant. The lifecubes will be added to your inventory and can be exchanged at the military base. Four life cubes will grant you one additional block on your life meter. Some of these are well hidden, so you'll definitely pass some of them up on accident. Enemies respawn every time you enter a new screen, so you'll find yourself blasting through the same screens several times in a playthrough as you backtrack to access new areas.

Graphically, Omega Strike presents the 2D action with pixel-art that looks like something straight out of the 32-bit era. The pixel art is simple but packs more than enough detail to convey what the sprite is supposed to be. Backgrounds are also quite detailed with several scrolling layers adding a nice sense of depth. There's a decent variety to the stages, with each feeling different than the last. There's also quite a nice variety of enemies to dispatch and the game does a good job ramping up the difficulty of the enemies as you progress. Each map has its own theme music, all of which are solid and a few are quite memorable. The songs for Emerald Woods, Scrapyard and Omega Citadel definitely stand out as personal favorites. The sound effects are simple and to the point. Nothing sounds too obnoxious and I never got tired of hearing the sounds of the game, though much of this is due to the excellent soundtrack. In regards to the music, every time I heard the theme song for Emerald Woods this song from the Gradius 3 OST would pop into my head. Do you notice the similarities as well or am I imagining things? Control-wise, Omega Strike features a simple control layout that works well and really leaves nothing to complain about.

I didn't find much to gripe about during my time with Omega Strike, though there are a few aspects that could've been improved. I wound up purchasing all of the upgrades roughly about halfway through the game, which left me nothing else to spend my money on besides food and the teleporter device (which warps you back to the military base). Another shop later in the game with a few more items to buy would have went a long way. While the map works fine for what it is, having some kind of way to place markers or indicate where you want to return later would have been great. As it is, you'll end up doing a lot of useless backtracking to figure out where you're supposed to go (unless of course you use these maps), but this has been a common issue with many Metroidvania games in the past and kinda comes with the genre sometimes. There's also the character balance issue I talked about earlier, with Dex and his double-jump ability making him far more enjoyable to use than the other two characters.

During my playthrough of Omega Strike, I unlocked 100% of the achievements in a little under 7 hours. Having obtained the game on the cheap in an Indie Bundle sale, I felt like I got more than my money's worth but I might feel different had I paid full price for the game, so you may want to wait and catch it on a sale. While a bit on the short side, I found myself wanting more when it was all said and done which isn't necessarily a bad thing. Omega Strike is far from perfect, but it's a fun little Metroidvania game that won't take up too much of your time.

Final Verdict: Omega Strike is a Metroidvania with elements of a 2D run 'n gunner and platformer. While a bit easy and short in length, there's still some fun to be had here. Grab it when it's on sale if you dig Metroidvania games.

Related Links:
Buy Omega Force - Microsoft Store
Buy Indie Darling Bundle Vol 3 - Microsoft Store
Omega Strike Item Maps - Xbox Overview
Omega Strike - GameFAQs
Woblyware - Official Site
Digerati Distribution - Official Site
Omega Strike - True Achievements

Thursday, October 11, 2018

Rad Raygun (XBLIG, 2013)

Rad Raygun
Developed by TRU FUN Entertainment
Released for XBLIG (2/2013)


Rad Raygun has an interesting look to it, representing something you would have seen on Nintendo's Game Boy way back in the day, meaning it's color palette consists of blacks & greens. Right off the bat you'll notice that Rad Raygun is a Mega Man-inspired 2D-shooter/platformer. You have a double-jump, a slide and it looks like your character fires from his hand, just like Capcom's famous protagonist. The controls are responsive, though the jumping could have been slowed down a tad, and the level design is about what you'd expect from a game aping the double M. The graphics are quite detailed and there's an option to adjust the colors a bit but everything was obviously optimized for the default color layout.

I enjoyed the stage I was allowed to play in the trial, and the splash screen after completing the game boasts that there are five levels. The game retailed for a buck and from the trial I can tell some serious effort was put into Rad Raygun. While the game was originally only released on XBLIG, there was later a sequel Super Rad Raygun released for PC.

Final Verdict: Mega Man fanatics should give Rad Raygun a look, as well as fans of retro 2D shooter/platformers.

Related Links:
Rad Raygun - GameFAQs
Super Rad Raygun - Official Site
Rad Raygun Review by HVGN - YouTube
Rad Raygun Review by CGR Undertow - YouTube


Monday, October 1, 2018

Heavy Recoil (XBLIG, 2012)

Heavy Recoil
Developed by Mikael Tillander
Released for XBLIG (12/2012)


Heavy Recoil is a 2D run 'n gun and is a throwback to the days of gaming past. You have a choice between three different characters at the start of the game. After selecting your player you'll begin your quest to shoot everything as you move right, until you reach the first boss where the game will promptly end if you're playing the trial. Note to developers: please allow the potential customer to at least finish the first stage if you'd like us to consider your game! Now I'm worried that maybe the first boss battle sucks, which is why the dev chose to cut the demo off at that point. That having been said, the sprite-art is pretty solid in this title and having had great experiences with this developers other work, I'm considering biting the bullet and giving this one a shot as I did enjoy the short trial. I'll update the review later on down the road if I end up getting it.

Final Verdict: Heavy Recoil is a run 'n gun title with a very short trial. The little bit of the game I saw was pretty fun though.

Related Links:
Twin Tiger Shark - Xbox Overview
Broken Pearl - Xbox Overview
Birth Order - Xbox Overview
X.S.E.E.D. - Xbox Overview
Heavy Recoil - GameFAQs
Wide Pixel Games - Official Site


Tuesday, April 24, 2018

Explosionade (XBLIG, 2010)

Explosionade
Developed by Mommy's Best Games
Released for Xbox Live Indie Games (10/2010)
Also on PC


Explosionade is the third release from Mommy's Best Games (MBG) for XBLIG. After Weapon of Choice and Shoot 1Up, it was clear that these guys were putting out some of the best games on the service, and Explosionade doesn't disappoint. The game is a 2D run 'n gun with some platforming, where you'll play as a dude in a mech suit blasting everything while working your way to the exit. The game features the same art style as MBG's other efforts and looks far better than your average offering on XBLIG.

In Explosionade players take control of a mech suit while blasting your way through 40 short but action packed levels. The presentation is nice overall with detailed graphics and a zoom feature to help you see more of the playfield when needed. There's some written dialogue before stages every now and then, containing the kind of silliness we've come to expect from the developer. The title allows for a second player to join in on the action for some nice couch co-op. With this being an XBLIG release, there are no options for online co-op.

Explosionade features three difficulty modes: chilled, normal and serious. Different difficulties will have their own enemy arrangements, making for some decent replay value. After choosing a difficulty you also have the option to pick the game speed, ranging from 25% to 200%. Most levels are quite small and can be completed within a few minutes, though there are some secrets tucked away for those who like to explore. There are a total of 40 levels with the option to resume from whatever level you left off on when coming back. There are also 4 boss encounters throughout the game. The game isn't terribly challenging but is still a fun play, and they do have some nice options provided to help boost the difficulty if you so wish. Explosionade is easy to pick up and play due to the fact you're allowed to continue from the last stage you left off at via the main menu.

In addition to your regular firearm, which is conveniently mapped to the right analog stick for easy aiming, you also have a grenade launcher. You're allowed to fire up to three at a time, at which point you'll have to reload. In Explosionade you'll find gold bars scattered about and for every ten collected you'll earn temporary infinite grenades for some real explosive action. The grenades can blow up destructible walls, which will often open a new path in the stage. The game also has the Mommy's Best Games pies scattered about (sometimes hidden) on some of the levels, serving as the games collectibles.

The main menu offers a high score table which keeps track of the top 10 scores. There is also an awards menu, serving as the in-game achievements, but since this is an indie title you won't earn gamerscore for completing these objectives, but it is still a nice feature. The options mode allows you to customize your controls as well as a few various hud and brightness settings. In 2015, five years after the game's initial release on the 360, Explosionade would see a release on Steam, preventing this one from getting completely lost in time. The Steam version also has achievement support, so if you're into 2D mech-shooters you may want to give this one a look.

Final Verdict: Explosionade is a fun 2D mech-shooter/platformer offering up 40 levels of blasting action. Mommy's Best Games were easily some of the best devs putting out games for XBLIG!

Related Links:
Buy Explosionade - Steam
Explosionade - Official Mommy's Best Games Site
Explosionade Dev Delaying Release - Engadget.com
Explosionade - GameFAQs

Wednesday, September 6, 2017

Weapon of Choice (XBLIG, 2008)

Weapon of Choice
Developed by Mommy's Best Games
Released for XBLIG (11/2008)
Also on PC


Weapon of Choice was the first release from Mommy's Best Games and it's a 2D run & gunner. The graphics consist of high-res detailed art and it looks fantastic, easily one of the best looking XBLIG titles of its time. There are three characters to select from at the start, each equipped with a different primary weapon. You're given a quick rundown on the controls and allowed to try them out after selecting your character. The first thing I noticed when dropped into the game was that the frame-rate is not the smoothest and everything just seems to move a bit clunky. I warmed up to it quick, but at first it is a bit jarring. The controls work well and the everything is quite responsive despite the frame-rate issue. 

The enemy designs are absolutely nuts and you'll find yourself wanting to keep playing just to see what insanity lies in store for the next boss battle. Levels branch off at the end allowing you to see different levels on each playthrough and contains four different endings, adding some nice replay value. There's also a feature called death-brushing, where time will slow down if you're close to hitting something fatal allowing you a chance to save yourself, making this a friendly experience for those new to the run & gun genre. Two-player simultaneous action is available locally. For more experienced players, there are six varying degrees of difficulty to ensure you feel challenged. Weapon of Choice is a solid first effort from Mommy's Best Games, and would plant the seeds for their future run & gun title Serious Sam: Double D which plays quite similar.

Final Verdict: Weapon of Choice is a crazy 2D run & gun that will mostly cater to fans of the genre but is quite accessible to novice players as well.


Sunday, September 3, 2017

Ultra Aktion! (XBLIG, 2015)

Ultra Aktion!
Developed by Fun Infused Games
Released for XBLIG (10/2015)


Ultra Aktion! is a 2D run-n-gun with blocky graphics that wouldn't look out of place on the Atari 2600 at a glance. This is a pretty sweet game that I'm surprised I hadn't really heard of before. The game is basically Contra with Atari style graphics, meaning all of the characters are just made up of rectangles and squares. It also supports up to four players at a time. The controls needed a little tweaking, as aiming to hit small objects can be a little bit harder than it should be, but I enjoyed the trial enough to drop my dollar down immediately afterward. Expect me to return to this one when I get around to it for a look at the full version.

Final Verdict: We just don't see many 2D run-n-guns anymore and Ultra Aktion! does its own thing interestingly enough to make it worth a look.

Related Links:
Ultra Aktion! - GameFAQs 
Fun Infused Games - Official Site


Wednesday, August 16, 2017

Invasion (XBLIG, 2011)

Invasion
Developed by Heart Attack Machine
Released for XBLIG (11/2011)


Invasion is a 2D run 'n gun, taking heavy inspiration from the Contra games. For some reason, at the initial load-up screen the game asks for your storage device two times...strange. You have two weapons you can switch between using the Y button and occasionally enemies will drop a new gun for you to pick up. Invasion goes for an old school 16-bit look and the pixel art certainly looks good in still screens. While the sprite artwork is quite detailed, the overall in-game look is a bit of a mixed bag. The parallax scrolling in the backgrounds is a nice touch but the explosion and fire effects look a bit out of place next to the pixels. The jump lacks any weight and overall something just feels off about the way your character moves about. You can only shoot forwards unless you use RB to aim upward which was a definitely a strange decision. The level backgrounds and graphics look nice and detailed, however the layouts tend to be dull. Stage layouts consist of the occasional box or two for you to jump over while walking to the right. There was a jetpack segment thrown in at one point where you fly up and while it was a great idea it definitely felt lacking in execution. Invasion is another game that had good intentions, and with some gameplay refinements I believe there could be a good game in here, but on a console with so many great run 'n gun games I can't find much reason to recommend this one.

Final Verdict: Invasion is a good-looking 2D run 'n gun game that's not quite a top contender in the gameplay department, but there's worse ways you could spend a buck.

Related Links:
Invasion - GameFAQs

Saturday, August 12, 2017

Bleed (XBLIG, 2012)

Bleed
Developed by BootdiskRevolution
Released for XBLIG (12/2012)
Also on PC/Mac/Linux/PS4/Xbox One


Bleed is an XBLIG title developed by BootdiskRevolution and released in 2012. The game is a 2D run 'n gunner presented with pixel artwork. I'm sure you've noticed that this trend has been a bit overused, especially with indie titles, but Bleed really uses the format properly and the sprites have a lot of personality to them. The music and sound effects sound like something you would have heard on an old 16-bit machine and complement the artwork making the retro presentation feel complete.

Bleed controls a bit different than your standard run 'n gun title, with the left stick used to move and the right stick to aim and fire. Right trigger is your jump and the left trigger uses your bullet time (which is of course limited). The controls work extremely well and you feel in proper control of your character once you remember to use your bullet time in appropriate spots. Your character sports a triple jump and can hop off walls so she is very agile. The level designs seem well designed and based around using your abilities. Also worth noting is that the game supports local co-op!

Bleed would later see ports to PC, Mac and Linux. In August 2017 the game would see a port to PlayStation 4 and Xbox One, so expect my review of the full game whenever I get around to buying it for the One. A sequel was released for PC in February of 2017 and saw a release for the Xbox One the following year. I've only played the trial for the game thus far and even just off that I find it easy to recommend. Bleed looks to be a very solid action title in a genre that doesn't get a whole lot of attention anymore.

Final Verdict: Bleed will definitely appeal to fans of the old Contra and Metal Slug games with its 2D run 'n gun action. It's been released on a wide variety of platforms so give it a go on the system of your choice!

Related Links:
Bleed - GameFAQs
BootdiskRevolution - Official Site
Bleed on PC - Steam


Sudocats (Xbox One, 2023)

Sudocats Developed by Devcats Games Published by Silesia Games Released for Xbox One|Series (5/9/2023) Also on Linux/Mac/PC/PS4/PS5/Switch I...