Wednesday, February 21, 2018

Shadows of the Damned (Xbox 360, 2011)

Shadows of the Damned
Developed by Grasshopper Manufacture
Published by Electronic Arts
Released for Xbox 360 (6/21/2011)
Also on PS3


Shadows of the Damned brought together the collaborative efforts of Suda 51, Shinji Mikami and Akira Yamaoka. Suda 51 was responsible for such titles as Killer 7, No More Heroes and Killer is Dead. Shinji Mikami was the director for classics like the original Resident Evil, the 2002 remake of Resident Evil, Resident Evil 4, God Hand and Vanquish among others. Akira Yamaoka is best known for composing the Silent Hill soundtracks along with some other old Konami classics like Contra: Hard Corps. Given the credentials of those involved this is quite an impressive group at the helm of Shadows of the Damned. You definitely have to give EA credit for going outside their comfort zone to publish this title as its not everyday you see a western publisher affiliate with eastern developers like this.

The Resident Evil 4 influence can be felt immediately as the behind the back camera perspective and controls are very reminiscent of that title. The player takes control of Garcia Hotspur, who is a wise-cracking macho man not unlike a Mexican Duke Nukem. Garcia takes a venture through Hell in an effort to rescue his kidnapped love Paula who has been captured by the lord of the underworld. The dialogue and action are often ridiculous, perverse and profane so if you're offended easily this is probably not going to be the game for you. Just as a small example, your pistol firearm is called the boner. At one point in the game, the talking skull (named Johnson) which possesses your weapons calls into a 1-800 sex line and the gun increases in length turning into the big boner! The humor is hit or miss, but there were several instances where I was genuinely laughing. I'd imagine the younger you are the more you'll connect with the humor.

The visuals are well done throughout the game, presenting some very detailed surroundings. The level layouts are quite linear, featuring all kinds of twisted imagery throughout and the enemy design is appropriately gruesome. Levels are a mix of real world type settings with a sort of nightmare vibe going on throughout while others are more traditional depictions of Hell. Throughout the game you'll encounter areas of darkness which will consume Garcia if he stays within them for too long. There are candles hanging about that can be shot to vanquish the darkness. The candles have live goat heads next to them on the mantle, the type of stuff you'd only see in a Suda 51 game. Later levels will introduce other methods, some temporary, in order to clear out the darkness. The game builds around this feature quite a bit, with several enemies and switches that can only be shot while consumed by darkness.

Like most Suda 51 titles, there are numerous efforts to break up the action and add some diversity. There are a few stages that play like a 2D horizontal shoot 'em up, with your character portrayed as a paper cut-out flying to the right. Other levels will have light puzzles you'll have to solve in order to progress. The majority of the game will see Garcia blasting demons who will drop white gems upon death. The gems can be spent at shops to buy ammunition, alcohol (which grants health) or even red gems at certain vendors. The red gems, which can also be found hidden throughout the game, can be used to purchase upgrades for your weapons or character. Finally, there are also blue gems you'll pick up as you progress the story which will provide new weaponry or boost your existing guns.

While Shadows of the Damned is considered a third-person shooter, it doesn't feature any of the cover mechanics the genre is known for these days. You have a roll maneuver for evasion and your melee attack is not the most effective, so you'll most often be using your firepower to stay alive. The weapons are are a decent bunch, and even though there are only three guns there is a bit of variety between them. You have the Skullshot, which performs basically like a shotgun that fires skulls. Once upgraded you can load up to four skulls at once or even launch a skull cannon projectile. The boner is your standard pistol which will eventually gain a special shot type that will stick to enemies and explode when shot. The third gun is basically your automatic weapon. It fires teeth and can eventually be armed with multiple barrels and lock-on shots. Though the weapons initially fit into the typical pistol, automatic and shotgun template, they eventually come into their own once you've amassed enough blue gems. Certain enemies are more vulnerable to particular weapons and I found myself using them all pretty consistently throughout the game.

Unfortunately all of the cut-scenes (of which there are many) are unskippable, which will become an annoyance to those doing repeat playthroughs of the game. Luckily checkpoints tend to occur after lengthy scenes, often preventing the player from having to watch anything too long upon restarting sections. I've always found the over-the-shoulder aiming style of the later Resident Evil games a bit awkward, and this is prevalent in Shadows as well. It's something you'll likely warm up to over time, but initially lining up shots can be a bit of a pain. The whole red gem upgrade system seemed a bit unnecessary, as there is no way to restart with your obtained upgrades after beating the game so you'll have to start from scratch every time. I would've rather just had the guns perform at max efficiency without all the upgrading, but I suppose that may have rendered the game too easy.

The achievement list for Shadows of the Damned is pretty straight-forward for the most part, I thought it was worth noting that the difficulty related game completion ones do not stack so those looking to 100% the game will need at least three playthroughs. In closing, if you're a fan of Suda 51's other works then you'll most likely enjoy this one too. Shinji Mikami fans looking for the next Resident Evil style game may not dig it quite as much as he was only credited as the creative producer while Suda was the creative director for the project. The game was released to mostly positive reception from critics and gamers, but performed poorly in sales for EA, at least partially due to not knowing how to market a title of this nature. While I personally find Suda's later work on the 360 a bit more enjoyable, I'd still say Shadows of the Damned is easily worth a look if you're even slightly interested.

Final Verdict: Shadows of the Damned is a third-person shooter where you traverse through Hell, blasting demons along the way. The game packs a humorous punch with loads of style and is worth checking out if you love old grindhouse b-movies.

Purchase Links
Buy Shadows of the Damned (Digital) - Xbox Marketplace
Buy Shadows of the Damned (Disc) - eBay

Related Links:
Suda 51 and the Rise of Grasshopper Manufacture - Euro Gamer
Grasshopper Manufacture - Official Website
Electronic Arts - Official Site
Suda 51 & Shinji Mikami Interview - YouTube
Shadows of the Damned - True Achievements
Shadows of the Damned Achievement Guide - XboxAchievements

Alternate Cover for NTSC-J Region


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