Developed by DICE
Published by Electronic Arts
Released for Xbox 360 (10/2013) & Xbox One (11/2013)
Also on PC/PS3/PS4
It's no understatement to say that Battlefield 4 had one of the worst video game launches in recent years. Early on, there were issues even getting into a match and there were numerous bugs. Many people passed up this title completely due to this, which is a shame because as years went by DICE did a great job repairing the game and crafting another excellent shooter. We'll start off talking about the Xbox One version of the game, but the 360 version will also be addressed at the end of this review.
The look and feel of Battlefield 4 is very similar to the third installment, though if you've been playing these games on consoles up to this point then this game is going to be a major upgrade. The player count on conquest has been expanded to 32v32 rather than the 12v12 you'd find on the old consoles. The frame-rate is much smoother when compared to the 360 Battlefield games but the One still struggles to hold a steady 60 fps. Overall the game is much closer to its PC counterpart this time around, at least on the PS4 and the One.
While Battlefield 4 does feature a single-player campaign, it's basically the same old stuff you usually find in military shooter campaigns, following the same routine of shooting waves of enemies before moving to the next checkpoint and doing more of the same. It's not bad, but it doesn't really do much to stand out. I encountered some issues with the game losing my progress in this mode, but I played it back when the game came out and these issues have likely been patched by now. DICE did not include the co-op missions that were featured in Battlefield 3, which is a bummer as I would have liked to see those expanded on. Don't let the so-so single player deter you from trying the game, as the multiplayer is always the main attraction in any Battlefield title.
For some reason DICE feels the need to slightly change up the control scheme with every Battlefield game with quite minimal configuration options, which can make going back and forth between games a bit more of a pain than it should be. The sprint, knife, spot and crouch have all been re-mapped and to players of Battlefield 3 it will take some getting used to. They also felt the need to change up the progression system a bit with the introduction of "battlepacks" to the series. As you level up you'll earn battlepacks which will contain random accessories for your guns and XP boosts. Using a particular weapon will also unlock battlepacks for that specific gun. When an XP boost is used, they only grant the bonus experience to the individual player that activated rather than your entire squad. There is also the option to pay real world money to unlock battlepacks, but don't fall for it as you'll unlock plenty of these through regular play and they mostly just give you the worthless XP boosts anyways..
The squad perk system has changed up quite a bit in this entry as well. In Battlefield 3, you could equip your chosen spec and receive the perks the whole time you play. In Battlefield 4 you now have a meter that is filled by completing "squad actions" such as healing, spotting, reviving, etc. The spec meter has four tiers and each time you fill the bar to a tier you'll receive one of the perks. When all squad members are dead simultaneously the bar will deplete. I never cared for this system since I often play with random people who love running straight into death.
Despite all the numerous issues with Battlefield 4 (especially in the game's first year), there are several aspects of the game that were improved from the previous versions. You are now allowed up to five members per squad where the previous titles would allow only four. Commander mode has made it's return to the series, which has been missing in action since Battlefield 2142 from 2006. The commander is able to issue squad orders and when certain objectives are held they are able to assist the team with supply drops, vehicle drops, UAV scans, radar jams and even drop a missile down.
Soldier classes feature some interesting new gadgets to mess around with. This time around there are some excellent vehicle additions, including the powerful heavy boats and mobile artillery launchers. The LAV and tanks don't seem quite as effective as in the previous game but are still a force to be reckoned with. Unfortunately the tanks can no longer seat three players like in Battlefield 3, now allowing only a driver and gunner (the third seat allowed a player to spot and laser paint targets). The helicopters and jets are still extremely deadly in capable hands. There's a great variety of vehicles to use and it really helps keep the game fresh so you're not always doing the same thing. There's a new feature that allows you to counter-attack while being knifed and is one of my biggest gripes about this game. It's not very reliable and it really sucks to sneak up behind a guy and have him dead to rights yet you end up getting knifed thanks to this stupid counter-attack.
Battlefield 4 included ten maps in the base game and in many respects these maps were more of a return to form for the series, featuring sprawling maps as opposed to the somewhat cluttered maps of Battlefield 3. Zavod 311 is a tank graveyard of sorts, with a warehouse in the center of the maps for some intense firefights. Lancang Dam is one of the less enjoyable maps with a rather boring layout featuring a dam, an island and a few buildings. The scout choppers and boats do help salvage the map a little bit though. Flood Zone is an interesting map that takes place in a shantytown where a dam can be blown open to flood the map. Golmud Railway is a large map with one of the capture points on a moving train. Paracel Storm is an excellent naval focused map featuring boats and scout helicopters (in my opinion one of the best maps in the game). Operation Locker is the "meat-grinder" map of the bunch with infantry only and tons of choke points for lots of kills. Hainan Resort takes place on the shores of Hainan and features a large hotel in the center for teams to battle over control of. Seige of Shanghai takes place in downtown Shanghai and contains a large skyscraper in the center. Rogue Transmission has a very large radio telescope in the center and has some excellent tank/helicopter/jet warfare. Dawnbreaker is set in downtown Hong Kong right in the middle of a sprawling city. Dawnbreaker is definitely one of my least favorite maps, due a large part to a lack of destructible environments. None of the buildings can be taken down and you can barely even damage the walls on a majority of them. Overall this is a solid map lineup in the core game.
In addition to the the standard conquest mode, Battlefield 4 features several other modes of play, but these days the only ones besides conquest that you're likely to find a game on are rush and team deathmatch. Rush is still a fun objective-based mode, with one team attacking while the other defends. The firefights are bit more confined than conquest and it can get pretty intense at times (player count is reduced to 32). Team deathmatch can a good time if you don't feel like having to mind any objectives and want to just shoot at people. Personally, I don't play much other than conquest but I know there are players out there that enjoy these three particular modes.
Battlefield 4 uses DICE's Frostbite 3 engine, and one of the big new features here is the "levolution" events that can be triggered within the maps. When key events are triggered (usually blowing up a certain support spot) there will be some sort of event that drastically change up areas of the map. For instance, on the Siege of Shanghai map typically the skyscraper has a capture point on the rooftops. If you blow out the support columns at the base of the building it will topple over and the capture point will now be in the rubble. These are all admittedly pretty cool the first couple of times you experience them. The main problem with "levolution" is that these are all predetermined, so if you've seen that skyscraper topple over once it'll be exactly the same every time after. Hopefully in future Frostbite engine updates the games will have more dynamic destruction physics. DICE did a good job adding in some interactivity in the maps, featuring elevators that can be used, doors that can be open/closed and bollards that can be activated to block vehicle entry.
I must say, the Battlefield games in general (and many online competitive games for that matter) can be either incredibly rewarding or frustrating, and much of that depends on your squadmates. If you can function as a unit it can be a grand ol' time, but if everybody wanders off just trying to do their own thing the game can become a miserable experience at times. I give DICE credit for stabilizing everything after the game's rocky launch, providing multiple updates to the title pretty much up until Battlefield 1 launched. They were even kind enough to offer a few new maps outside of the DLC so all players would have access regardless of whether they've purchased the season pass.
The Xbox 360 Port
Battlefield 4 came out for the Xbox 360 a month before it would come out for the One, but it never felt very optimized to run on the aging hardware. The game was plagued with some pretty bad issues for the initial months after release and while some were fixed in patches there were many that stayed with the game. The Operation Dawnbreaker and Hainan Resort maps were a guaranteed system-freeze every time making the maps virtually unplayable, fortunately these were fixed in later patches and are now playable. Sometimes the game struggles to load the assets in at the start of rounds, not only with the graphics but also with the audio. Spawning in a tank at the beginning of the round will often be presented in low-res blocky polygons, taking around a minute before the proper graphics load in. While in low-res mode the tank also bobbles around for no apparent reason other than poor optimization. Another glitch happens upon spawning in there is a strange delay before your character pulls up their weapon. I can't even begin to tell you how many times I've died spawning in and unable to defend myself because my gun hadn't loaded in yet!
The game's overall performance definitely feels like a step down from Battlefield 3 and even the Bad Company games. The frame-rate definitely doesn't keep up as well and your soldier at times has major issues jumping over objects in your path. It's another one of those cases where the company was more concerned with the newer consoles as far as development goes and the old console ports were more of an afterthought. The game is by all means still playable it's just not optimized as well as the Xbox One version of the game. I also want to mention that the game will take up a massive amount of hardware space compared to your typical 360 game. Once you've downloaded all of the patches and updates, the game will take around 22 GB without installing the disc, so make sure you have the required drive space if you intend on getting this game!
Final Verdict: Battlefield 4 is a solid squad-based online FPS on the One, but if you're still gaming on the 360 I'd suggest going with one of the older Battlefield titles for a better experience.
Battlefield 4 Premium Pass/DLC
Just like Battlefield 3 (and likely every entry after), Battlefield 4 featured a Premium Pass you could purchase to gain access to all DLC released for the game. These can be purchased individually but are priced so you get the best value just getting the pass. If you're looking to purchase a physical copy of the game there are Premium versions with the pass included. There were five different map packs released for Battlefield 4 and I'll go into each of them briefly.
Second Assualt gives you four maps that were all featured in Battlefield 3. These were all excellent additions and it was great seeing some of the Frostbite engine's new features implemented into them. The China Rising map pack features four more maps, several of which were quite large and allowed for some nice vehicular warfare. Naval Strike was the third map pack, featuring four naval-themed maps to set itself apart from the other packs. Next came Dragon's Teeth, featuring four China maps each with urban settings. The last map pack would be Final Stand, which had four large maps set in Russia with lots of snowy landscapes. These maps showcase some of the futuristic tech that was seen in Battlefield 2142. Overall DICE did an excellent job with the map packs, providing a nice variety to the map design and with only a few stinkers among the bunch (personally I didn't care for Final Stand but enjoyed all the others). Unfortunately it can be quite rare to find anybody playing the DLC maps so it's hard to really recommend the Premium Pass.
Late in the game's life span, DICE was nice enough to give players a few free maps. First was Zavod: Graveyard Shift. It's the same map as Zavod 311, but at night-time, giving you a good chance to finally use those thermal optics on your tank. The final map released for Battlefield 4 was Operation Outbreak. This map was developed by letting the community vote on the map layout, and the end result was a fun jungle map. The problem with these last two maps is that they were always placed in server rotations by themselves, and players quickly grew tired of playing the same map over and over.
Final Verdict: While the maps included in the Premium Pass are good fun for the most part, finding active servers for these is pretty rare these days. Worth it only if you can find it cheap.
Purchase Links:
Buy Battlefield 4 (Xbox One - Digital) - Microsoft Store
Buy Battlefield 4 (Xbox 360 - Digital) - Xbox Marketplace
Search Battlefield 4 (Xbox One - Disc) - eBay
Search Battlefield 4 (Xbox 360 - Disc) - eBay
Related Links:
General Battlefield Tips & Tactics - X-Box Overview
Battlefield 4 - Official Site
Buy Battlefield 4 on Xbox One - Microsoft Store
Buy Battlefield 4 on Xbox 360 - Xbox Marketplace
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