Thursday, April 29, 2021
Path of Sin: Greed (Xbox One, 2019)
Tuesday, April 27, 2021
Gaijin Charenji 1: Kiss or Kill (Xbox One, 2019)
Developed/Published by overGame Studio
Released for Xbox One (9/4/2019)
Also on PC
Gaijin Charenji 1: Kiss or Kill was released in early September 2019 and is easily among the weirdest games I've encountered on the Xbox One. For starters, this game has an interesting back-story to its creation. If the game is left idle at the title screen, a crawler will pop-up explaining the origins of how Gaijin Charenji came to be. The game was originally being programmed for the Dreamcast by the developer's father back in 1998, but it wasn't finished in time before the system met its untimely demise. After his father passed away before completing the game, Yosuke Takahashi vowed to finish what his father started and release it to the public when it was finished. Over 20 years after the development began, Gaijin Charenji 1: Kiss or Kill finally saw a release in September 2019.
Before we get into the review, I want to say that if you're into the strange and eccentric, particularly of the Japanese flavor, then Gaijin Charenji is definitely going to tickle your fancy. This is one of those titles that's best experienced if you go in blind, so you may want to hold off reading this review, download and play the game first, then come back and read the review. The less you know, the more shocking it all is and discovery is part of the fun. Now that we have that out the way, here's a look into the craziness of Gaijin Charenji...
Thursday, April 8, 2021
Horned Knight (Xbox One, 2021)
Tuesday, March 30, 2021
Demetrios - The BIG Cynical Adventure (Xbox One, 2017)
Demetrios - The BIG Cynical Adventure
Developed by Fabrice Breton
Published by COWCAT
Released for Xbox One (8/2/2017)
Also on Linux/Mac/PC/PS4/Switch/Vita
Demetrios - The BIG Cynical Adventure was funded via Kickstarter and developed using the Game Maker Studio engine. Coded by a single French developer and published by COWCAT, Demetrios is an interesting blend of both the point 'n click and visual novel genres. There are tons of things to interact with and puzzles to solve, but at the same time there are thousands of lines of dialog to read. With the subtitle of the BIG Cynical Adventure, the game lives up to its name featuring some really wacky dialog that will make it hard to keep a straight face while playing.
Gameplay in Demetrios, as previously stated, is a mixture of the point 'n click and visual novel genres. Consisting of 6 chapters, you'll be given a few different locations in each chapter to explore. There are lots of people and objects to interact with along your journey. While engaging in a conversation with another person there are typically several dialogue options to select from. Like most point 'n click games, some of the puzzles can be real head scratchers, but there is a sense of satisfaction once you figure them out. For players going in blind, you can expect to get a solid 10-15 hours out of Demetrios before it's over, which is a good length for a game of this nature. Even those playing through the game with a guide can expect to blow around 8-10 hours, so if there's one thing you can't hold against the game it's being too short as this is a decent length for a point & click/visual novel game.
Friday, March 19, 2021
Thunderflash (Xbox One, 2021)
Thursday, March 18, 2021
Hello there!
Hello and welcome to Xbox Overview. Life got crazy for a while there and I was having trouble finding much time to dedicate to the site, but now I find myself with lots of free time to invest into bringing the site back to life. I'm currently working on fixing a bunch of the links on the old reviews, but the site will be coming back strong very soon, featuring tons of new reviews and articles relating to all things Xbox! Thanks for visiting and hope to see you again soon!
Friday, July 17, 2020
Batman: The Telltale Series (Xbox 360/One, 2016)
Developed by Telltale Games
Released for Xbox 360/Xbox One (9/2016)
Also on iOS/Mac/PC/PS3/PS4/Switch
Batman: The Telltale Series is one of many licensed franchises that were given the Telltale Games treatment. The game takes many liberties with the Batman universe and while fans of the comics will recognize many of the characters, many of the backstories are quite different than you might be accustomed to. Though to be honest I haven't really followed Batman comics since the early to mid-'90s, so I could be wrong here but it is quite the contrast to the Batman and company that I knew as a youngin. I can see this being an issue with purists, but if you look at it as like an Elseworlds style spin-off there is some enjoyment to be had from Batman: The Telltale Series.
There are going to be some spoilers in the following paragraph as we'll be discussing some basic details of the story, so if you don't want any of the plot revealed you might want to skip ahead to the next paragraph. The first big shocker drops when you find out that your now-deceased father, Thomas Wayne, was involved in some shady business and was a criminal. Oswald Cobblepot, aka the Penguin, was a childhood-friend of Bruce's in this strange version of Gotham City. Other classic characters you'll encounter include Selina Kyle/Catwoman, Two-Face and the Joker. The character actors all do a great job with the voice acting, as has been the standard with Telltale Games in the past. The story is the game's strong suit and I'll leave it up to you if you wish to look into further spoilers, but I will say there are lots of unexpected twists that will leave you scratching your head and wanting to see what the next chapter holds.
Tuesday, July 14, 2020
Super Contra (XBLA, 2007)
Developed by Konami/Backbone Entertainment
Published by Konami
Released for XBLA (7/25/2007)
Also on Arcade/Amiga/NES/PC
Backwards Compatible on Xbox One
Super Contra was released in arcades by Konami in 1988 and was the sequel to the popular Contra (1987). Super Contra takes the familiar run & gun formula and pumps up the excitement with 5 action-packed new levels and support for up to 2 players. Load up your firearms and prepare to shoot everything in sight as "the quest for freedom continues!" The XBLA port of Super Contra was released in late July 2007, around 7 months after the original was put up for download.
There are 5 levels in Super Contra and while the game is a bit shorter than Contra, the pacing is much quicker and the action more frenetic. The corridor sections that broke up the 2D platforming in the first game are gone, replaced with the new overhead shooter segments which play a bit like Capcom's Commando (1985). The game alternates between stage types, featuring a total of 3 side-scroller and 2 overhead-shooter stages. Regardless of how you feel about the overhead stages, the 3 side-scroller stages are top-notch and the bosses are menacing. The overhead levels can be fun once you become familiar with the layouts, but enemies love to quickly appear from the sides of the screen to wipe you out sometimes resulting in some cheap deaths. The biggest hurdle to clearing this game in a single credit are definitely going to be these overhead stages.
Monday, July 13, 2020
Konami Classics Vol. 1 (Xbox 360, 2009)
Ports Developed by Digital Eclipse
Published by Konami
Released for Xbox 360 (12/15/2009)
Backwards Compatible on Xbox One
It wasn't very often you'd see games released for Xbox Live Arcade receive a retail-disc release, so Konami Classics Vol. 1 is worth a look for fans of physical media as it packs 3 of Konami's XBLA titles into one package. Released simultaneously with a second volume in mid-December 2019, this disc features Frogger, Super Contra and Castlevania: Symphony of the Night. It's definitely an odd grouping, but each are classics in their own respect.
Each of these games have already been reviewed individually on this site, so be sure to check them out here at these links:
Castlevania: Symphony of the Night (XBLA, 2007)
Frogger (XBLA, 2006)
Super Contra (XBLA, 2007)
Rush'n Attack (XBLA, 2007)
Developed by Konami/Backbone Entertainment
Published by Konami
Released for XBLA (5/23/2007)
Also on Arcade/C64/CPC/MSX/NES/PC/ZX81
Rush'n Attack, also known as Green Beret, was originally developed by Konami and released to arcades in 1985 and is one of the earliest examples of a 2D side-scrolling run & gun action game. It may even be the first, but it's hard to make such an assumption when there's such a wide number of forgotten and unknown games out there. This XBLA port was handled by Backbone Entertainment, the same team that responsible for Konami's other classic titles that arrived on the service.
Rush'n Attack has you take control of a spec-ops solder who has been sent into enemy territory. Your mission is to infiltrate the hostile grounds, locate and rescue your fellow soldiers who are being held captive. Armed with only your combat knife, you'll have to stab or avoid oncoming enemies. A single hit from an enemy or a projectile spells instant death, at which point you'll be sent back to a checkpoint to try again until you run out of lives.
Thursday, July 9, 2020
River City Ransom (Xbox One, 2020)
Developed by Technos Japan/I.T.L., Inc.
Published by Arc System Works
Released for Xbox One (4/16/2020)
Also on GBA/NES/PS4/Switch/X68000
Before we look at the Xbox One port of River City Ransom, I'd like to take a look back at the history of the game and its various releases. River City Ransom, aka Downtown Nekketsu Monogatari in Japan or Street Gangs in PAL territories, was originally released for the Famicom in April 1989 and later for the NES in January 1990. Also in 1990, the Sharp X68000 (Japanese home-computer) would receive a port in taking advantage of the computers beefy hardware, featuring better graphics, improved music, more enemies on screen at once and various other improvements. There would be yet another enhanced port released in December 1993 for the PC-Engine CD, this one built from the ground up. The 4th port was released in May 2004 for the GameBoy Advance and was titled River City Ransom EX. This one packs enough new features that it's technically not a remake, with tons of new moves and animations to make the fighting more interesting. It's a bit of a bummer that the only version included is the NES/Famicom and they didn't include some of the other versions of the game, but I suppose this would have taken a lot of effort since only the NES and GameBoy Advance ports were translated to English. Enough about the ports of the past already, let's talk about the Xbox One port of the game...
The Xbox One port of River City Ransom contains the Famicom/NES version of the game, which was developed by Technos Japan. Technos has a rich history with the brawler genre, having also developed Renegade and Double Dragon, really helping to lay down the framework for games to come. River City Ransom feels like a natural progression of the genre, adding in the ability to explore, character stats with the ability to level up and shops where you can use money to purchase items. These features had all been seen in other types of games, but this was the first time we'd seen them in a beat 'em up before.
Wednesday, July 8, 2020
Life is Strange 2 (Xbox One, 2018)
Developed by DONTNOD Entertainment
Published by Square Enix
Released for Xbox One (9/27/2018)
Also on Linux/Mac/PC/PS4
It took a little while, with a prequel and a demo coming out in the years between the first game and this one, but in 2018 DONTNOD Entertainment finally gave us a direct sequel to the original game in Life is Strange 2. The game was released episodically just like the previous entries in the series. There were a total of 5 episodes, with the first one released on September 27, 2018 and the final episode on December 3, 2019. All of the other episodes were of course released between those dates.
It took well over a year for the complete game to release, which is way too long for such a story-driven game. DONTNOD Entertainment has revealed that their next title will release with all episodes available from day one, which will hopefully become a standard practice for the company going forth. The release dates were far too spread apart, making it difficult to clearly recall previous events with so much time lapsing between episodes. While it took over a year for the final episode to release, Life is Strange 2 ended up as a well-polished product, so the developers should be commended for taking the time needed and not rushing out an unfinished product like some of Telltale's later efforts.
Saturday, July 4, 2020
Agatha Christie - The ABC Murders (Xbox One, 2016)
Developed by Artefacts Studio
Published by Microids
Released for Xbox One (2/23/2016)
Also on Android/iOS/Linux/Mac/PC/PS4
Agatha Christie was a prolific author who specialized in crime novels, writing over 60 different books that spanned from the 1920s all the way into the '70s. The ABC Murders was but one of many crime novels she wrote and was originally released way back in 1936. One of her more well-known works, the ABC Murders was adapted into several forms of media over the years, including several video games based on her works. Before an Agatha Christie title ever made it home consoles, there were quite a few adaptations of her works on the PC from DreamCatcher Interactive, so if you're interested in Christie you might want to look into those. The first Agatha Christie title to release on a system other than the PC was the 2009 release for the Nintendo DS that shares the same title as this version, but they are very different games. The DS game is presented more like a visual-novel while the Xbox One game takes the point & click adventure approach. So without further ado let's take a look at Agatha Christie - The ABC Murders for the Xbox One and see how it fares...
The story begins with our detective being informed of a murder in Andover, the beginning of the alphabet-themed kills: the victim's names and the location they are killed both correspond to the alphabet and the killer intends to go down all of the letters. While attempting to solve the mystery you'll investigate murder scenes, interrogate suspects and witnesses on the scene, solve puzzles and use deduction in order to find answers. You'll control the renowned detective Hercule Poirot, who will often be assisted by his helping hand, Captain Arthur Hastings. It may sound like the game checks all the boxes for a great detective adventure, but there issues with the gameplay that drag it down.
Friday, July 3, 2020
Coffee Talk (Xbox One, 2020)
Developed by Toge Productions
Published by Chorus Worldwide
Released for Xbox One (1/31/2020)
Also on Mac/PC/PS4/Switch
Coffee Talk is a visual-novel game where you play as a barista at a coffee bar, serving up beverages to an interesting cast of characters. The setting is in Seattle, which grounds the game in reality somewhat, but the characters are completely far out. You'll encounter a vampire, werewolf, mermaid, and a cat-lady among other strange patrons, each with their own story to tell. I can't really say I've played anything quite like Coffee Talk on the Xbox One before, so if you're looking for something different this just might be it...
The bulk of your time with Coffee Talk will be spent playing the main story, which will last somewhere between 3-5 hours, depending on how fast you read and if you skip text or not. The majority of gameplay just consists of reading the dialogue between characters, with the occasional chance to brew a drink for your patron. This should inform you right off the bat if this is going to be a game for you, as I know how so many people can't stand reading, especially when it comes to video games. This alone makes Coffee Talk a niche title, but there's nothing wrong with that and there's more than enough room in the gaming marketplace for titles that cater to a smaller audience. The customers you'll serve are an interesting bunch and the writers did a great job giving each of them unique personalities. Occasionally you'll be requested to serve up a certain kind of drink and you'll have to select the proper ingredients to mix it. These sequences do a good job keeping the player involved without being too challenging.
Monday, June 29, 2020
The Awesome Adventures of Captain Spirit (Xbox One, 2018)
Developed by DONTNOD Entertainment
Published by Square Enix
Released for Xbox One (6/26/2018)
Also on PC/PS4
Released as a demo for Life is Strange 2, the Awesome Adventures of Captain Spirit released in late June 2018. The game follows a 9-year-old boy, who has a crazy imagination and escapes to a fantasy version of reality where he becomes his superhero alter ego: Captain Spirit. Since this is classified as a free demo, there are no achievements or gamerscore to unlock, which unfortunately many will skip over this one. Let's take a look and see if the Awesome Adventures of Captain Spirit is worth the download...
A playthrough of the Awesome Adventures of Captain Spirit is only going to eat up an hour or two of your time, so there's not much to lose going into this. The game puts you in the shoes of Chris, a young boy with a hyperactive imagination, who creates a superhero alter ego by the name of Captain Spirit. Chris is an only-child that lives with his father and they are both struggling in the aftermath of losing Chris's mother in a tragic hit-and-run accident. Chris's father has turned to alcohol to cope with his loss and during the course of the game he drinks himself to sleep while watching a sports game. Captain Spirit basically entails the adventures of Chris while he does some chores around the place, using his vivid imagination to make these mundane tasks seem exciting.
Friday, June 26, 2020
Arrow Diamond (XBLIG, 2013)
Developed/Published by Hitmark Brothers
Released for XBLIG (9/19/2013)
If you've read through any number of the XBLIG reviews here, you know that I've described many of those games as weird or strange (which they are), but I think this game might take the cake for the most mysterious piece of software that I've encountered on the service. Rather than just simply giving the game a proper name composed of letters like everything else, the Hitmark Brothers decided that this title would be named using symbols. GameFAQs has it listed as Arrow Diamond, but in the game library and back when it was sold it was simply listed as ->♦, which I suppose could be directly translated to Arrow Diamond. Naming your game with symbols is a sure-fire way to make sure that your game is nigh impossible to find, so its doubtful that many were even aware of this game's existence. This is just the beginning of the weirdness that lies within the game that will be referred to as Arrow Diamond...
After starting up a new game, you'll take control of a giant green hand that belongs to presumably a god, looming down from the sky above. Everything is viewed from a 2D perspective and the first thing you'll notice are the little green seed things walking around on the ground level. Some of the seeds will grow a sprout which can pushed down into the ground using your finger. You can also flick them to quickly move them or pick them up to manually relocate them. Once a seed has been planted, you'll need to nourish it with water. There's water on either side of the little island you have to work with, so using your giant hand you'll need to cup a handful of water and dump it on the plant.
Thursday, June 25, 2020
Contra (XBLA, 2006)
Original Game Developed by Konami
Ported by Backbone Entertainment
Published by Konami
Released for XBLA (11/8/2006)
Also on Arcade/C64/CPC/Mobile/MSX/NES/PC/PS2/PS4/ZX
Backwards Compatible on Xbox One
The original Contra game was an important release in the history of video games and the classic run 'n gun shooter got its start in the arcade back in 1987. Featuring 8 action-packed stages and allowing 2-player simultaneous co-op gameplay, Contra was an incredible game when it came out. A mysterious meteor has landed in the jungle (presumably somewhere in South America) that has brought with it deadly alien lifeforms called the Red Falcon. So of course the first course of action is to send 1 or 2 commandos to the island to put a stop to the deadly aliens. It's not much of a story, but it's enough to justify some blasting excitement.
The first 4 stages of Contra alternate between side-scroller and behind the back levels, but all stages following these are side-scrollers. There are a total of 8 different areas, though the last 4 are linked together and many consider stage 5 to be 1 level with 4 sections. It feels a bit uneven though there wasn't much more Konami could have done with the base levels and it would have gotten a bit monotonous had there been any more of them. The existing 2 base areas where you play behind the back are quite similar, but there's a solid amount of variety between the side-scrolling stages. The mission begins in the jungle and will take you through the waterfalls, snow and a few others before ending up at the alien base.
Wednesday, June 24, 2020
Life is Strange: Before the Storm (Xbox One, 2017)
Developed by Deck Nine Games
Published by Square Enix
Released for Xbox One (8/21/2017)
Also on Android/Linux/Mac/PC/PS4
Life is Strange: Before the Storm is a prequel to Life is Strange (2016) and was handled by a different studio called Deck Nine Games. Before the Storm consists of three main episodes, with a fourth bonus episode that's included in the deluxe edition but can also be purchased as DLC. The 1st episode was released in late August 2017 and the final bonus episode hit the store in early March 2018, so it took roughly 7 months for all of the content to release. All of the achievements and gamerscore can be unlocked through the initial three chapters, so the bonus chapter feels like a bit of an afterthought and unessential, though if you're a fan of the first game it's still worth a look.
The voice acting in Before the Storm is well done, very much in tune with the quality of the first game. While the voice acting itself is delivered excellent, there is a reverb to much of it that makes it sound as if it was recorded in the bathroom or something. Presentation-wise, the game looks pretty much the same as it did in Life is Strange and while the Unreal Engine 3 was getting a bit old at this point, the visuals still look nice. The menus are easy to navigate, text is easy-to-read and the characters that do a good job conveying emotion at times.
Thursday, June 11, 2020
Xbox Live on the Original Xbox | Xbox Overview
Sony beat Microsoft to the punch by quite a bit, with the online service for the PlayStation 2 making its debut in Japan back in July 2001. North American users would receive online support for PS2 in August 2002, a good 3 months before Xbox users were playing online. There are some key differences between what the 2 companies were providing. The biggest difference that most will bring up immediately is the fact that Xbox Live was a paid subscription service while the Sony online broadband was free (as long as you had an existing internet connection). While Microsoft's online service was unified under Xbox Live and ran through official servers, the PlayStation 2 online offerings were completely left up to the third-party developers, meaning there was less consistency between online experiences. While the Xbox was built with an ethernet port from the beginning, those who owned the early fat PS2 models had to buy an adapter in order to hook up an internet cable. So while Sony's online was free, there were several aspects about Xbox Live that were ahead of the competition.
The online servers enjoyed almost a full 8 year life-span, which is longer than I think most people expected it to stick around. Many players hold fond memories of playing Xbox Live; An old friend of mine used to wax nostalgic about playing Ghost Recon and Splinter Cell online on his Xbox back in the day, telling stories that obviously left a lasting memory. Many people fondly recall playing Halo 2, which was likely the most popular game on the service. Personally, I had a PlayStation 2 back in this time so my memories of Xbox Live on the OG Xbox are very limited, though I do recall playing Capcom vs SNK 2 EO at a friend's place and being impressed by option to fight an opponent online. While these days everybody knows and expects Xbox Live to be a primary feature of any Xbox console, t's interesting to think back about the times when online gaming was fresh and exciting for many.
Over the course of its active years, Xbox Live also allowed you to download new content for some games and even digital-only titles that could be downloaded via the Xbox Live Arcade. Xbox Live on the original Xbox helped pave the way for easy access to online gaming from your console, a feature that had been mostly limited to computer users in the '90s, and this is one of several reasons why the Xbox was such an important release in the history of game consoles.
Related Links:
Xbox Live Arcade on the Xbox - Xbox Overview
XBLA Origins | Xbox Overview
Since Xbox Live Arcade was so prominent on the Xbox 360, it's easy to make the mistake of thinking that the service began on that system. Originally announced at the E3 2004 press conference, XBLA would launch in November that same year. The service launched with a limited number of titles, with a few being added as time went on. By the time the console was reaching the end of its life cycle, there were 27 (as far as I could find) titles released for the platform.
On the 360, XBLA offered free trial versions for any of the games listed on the marketplace. The original XBLA offered this feature as well, allowing an Xbox Live subscriber to play a 30-minute trial of any of the titles on offer. Full versions of the games could be purchased as a digital download and as far as I can tell they ranged in price from $10-20. While there were some solid titles being offered on the service, the prices were a bit much considering how simple some of them were.
As you can see from the list below, there was a decent variety of games on offer. There were several titles aimed at casual gamers, like PopCap's Bejeweled and Feeding Frenzy, but there were also some arcade classics for the older folks with titles like Ms. Pac-Man, Gauntlet, Smash TV and Robotron 2084. Many of these titles would make the transition over to XBLA on the Xbox 360, though there were also several that didn't, such as Atomaders, Fuzzee Fever and Hamsterball Gold. With the Xbox Live servers shut down, there's no way to play these unless you have a modded Xbox. It's interesting to look back at the list of games that helped kick off the Xbox Live Arcade service, which would become a huge part of what made the 360 so great.
Following is a list of all known titles released on the original XBLA with links to gameplay on YouTube (credit to uploader FEU3RSTURM). While much of the menu text is in German, you get to see these games in action without having to go through the trouble of modding an old Xbox. Here is a link to the menu where you would navigate your XBLA games.
Alien Sky
AstroPop
Atomaders
Bankshot Billiards
Bejeweled
Bookworm Deluxe
Dangerous Mines
Dino and Aliens
Feeding Frenzy
Fuzzee Fever
Gauntlet
Guardian
Hamsterball Gold
Hardwood Solitaire
Joust
Marble Blast
Ms. Pac-Man
Mutant Storm
Namco Vintage (Dig Dug, Galaga, Pole Position)
Orbz
Pipeline
Ricochet Lost Worlds
Robotron 2084
Smash TV
Super Collapse II
Think Tanks
Zuma Deluxe
Related Links:
Xbox Live on the Original Xbox - Xbox Overview
E3 2004 Complete Microsoft Press Conference - YouTube
Mark Plays Live Arcade on the Original Xbox - YouTube
Sudocats (Xbox One, 2023)
Sudocats Developed by Devcats Games Published by Silesia Games Released for Xbox One|Series (5/9/2023) Also on Linux/Mac/PC/PS4/PS5/Switch I...


















