Friday, December 7, 2018

Kakuto Chojin: Back Alley Brutal (Xbox, 2002)

Kakuto Chojin
Developed by DreamFactory
Published by Microsoft Game Studios
Released for Xbox (11/2002)


My first reaction upon seeing Kakuto Chojin was that it was just another generic fighting game from a Western developer. I was surprised to discover that the Japan-based developer, DreamFactory, was founded by Seiichi Ishii, who was a designer for Virtua Fighter and one of the creators of Tekken. DreamFactory would go on to create the Tobal games on the original PlayStation and the arcade fighter Ehrgeiz, so they definitely do have some experience under their belt when it comes to fighting games. Kakuto Chojin was released exclusively for the Xbox console and has never received backward-compatibility support for either the 360 or the One, so it can only be played on Microsoft's original console.

Kakuto Chojin allows you to select from 12 different fighters, each represented by a different fighting style and from various countries. By this point in the timeline of fighting games, none of these characters really stand out and they all feel a bit cliche so while they do look nice, they're just not that memorable in the end. There's a decent range of fighting styles which include karate, jeet kune do (complete with Bruce Lee knock-off), capoeira, tae kwan do, a pit fighter, ninjitsu, hakkyoku-ken, pro wrestling, muay-thai and two fighters who use kung fu. Several of these have very odd countries of origin in regards to their fighting styles, for instance the capoeira chick is from Japan rather than Brazil like one would expect. When you complete the game with a fighter you unlock an alternate move set that can be selected at the character select screen. If you beat the game with all 12 characters you'll be able to select the boss character, making for a grand total of 13 characters to choose from.

Graphically Kakuto Chojin has some nice visuals for a game released in 2002. While the arenas are enclosed squares in design, they at least look nice and there is a unique stage for each character. There are some good details, like the rainy rooftop which features reflective surfaces. There are also a few stages that offer a chance to ring-out your opponents which does help add a little variety. While the stages and characters are both well-rendered, the characters have a strange shine to them which I suppose was intended to be perspiration but it ends up looking a bit cheesy. The game features some nifty particle effects on certain stages with rain or snow. The shading and lighting is also very well done for the time. There's even some battle damage depicted on the fighters as they take a beating, making for a very nice overall presentation.

The controls are a bit different when compared to your standard fighting game. You have low, medium and high attack buttons which works okay. There is a dedicated button for special moves, which when used will turn your health meter yellow. You are unable to use this move again until your meter fills back up and is completely red, which I assume was done in an effort to prevent you from spamming your special move. The triggers are used for blocking and running, which needlessly over-complicate things, especially considering you can dash by tapping forward twice. I've never been a fan of fighting games that have block assigned to a button and it feels just as awkward here as it does in any other game that does this. By holding block and pressing up you have the ability to jump, though you'll rarely need to use this to win.

In addition to the story mode, the Kakuto Chojin single player modes also include survival and practice mode. There are also a few multiplayer modes that allow up to four players to compete in battle royal, capture the crown or standard versus games. I've heard the game is quite enjoyable with up to four players but I never had four pads for my Xbox so I couldn't tell you personally, though it does sound like a good time with the right friends. There's not much else to say about the fighting in Kakuto Chojin other than you punch, kick, throw and occasionally use a special move to deplete the health bar of your opponent. Everything works fine, though the game just really doesn't do much to set itself apart from other fighting games of the time.

The main menu also has an option to access some game demos. There are interactive demos featured for NFL Fever 2003, Shenmue II and Quantum Redshift. There are also non-interactive movies for Xbox Live, Blinx the Time Sweeper, Fable, Tao Feng, Kung Fu Chaos and MechAssault.

Kakuto Chojin was met with some controversy, particularly in America, due to the Somalian character named Asad. The fighter is a Muslim which is apparent by his stage's theme, which contained phrases from Quran being chanted in the background. Bear in mind this game was released in 2002, not long after 9/11 attacks on the Twin Towers, so Americans were still very sensitive to anything referencing Islam. Due to this the game was recalled by Microsoft in the United States and was only available for a very limited time in Japan and was never released at all in Europe.

In closing, Kakuto Chojin is a nice-looking game and the fighting is serviceable, though it's definitely not up to par with the heavy-hitters at the time. When it comes to 3D fighters of this era, the Soul Calibur, Tekken and Virtua Fighter franchises are still several steps ahead of this one. That's not to say it's a bad game, so if you're a fighting junkie just looking for something new for your old Xbox it's worth a look. The game never really picked up in value and is still quite easy to find despite being recalled from stores. The full title of the game on the cover is Kakuto Chojin: Back Alley Brutal but I honestly just didn't feel like typing that throughout the whole review.

Final Verdict: Kakuto Chojin definitely doesn't reinvent the wheel, but it's a decent 3D fighter that remained exclusive to the original Xbox.

Purchase Links:
Buy Kakuto Chojin - eBay

Related Links:
Kakuto Chojin - GameFAQs
Kakuto Chojin - Wikipedia
Kakuto Chojin - Hardcore Gaming 101


Japanese Cover Artwork

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