Chester
Developed by Brilliant Blue-G
Released for XBLIG (8/2011)
Also on PC
Chester is a 2D platformer with an interesting "style change" mechanic in it. As you play through the game, you'll unlock various styles that you can switch to on the fly. One style might make everything look as if it were drawn on paper while another will turn everything to blocks like an old primitive game. Everything looks different after changing the style and they all provide a little perk of some sort, for instance in the block style you fall a tad bit slower. Your character is armed with a projectile attack and a fireball. You can press the jump button twice for a double-jump. The platforming mechanics seem pretty sound, though I did have some issues jumping while sliding on walls at times. You'll also be able to unlock new characters as you progress, and like the styles you can switch them up on the fly. Certain characters do more damage against certain enemies. There's a lot going in Chester, every level has lots of stuff lying around to collect and the game features four difficulties. The game retailed for a buck on XBLIG and platforming fans would easily get their moneys' worth out of Chester. The game would see a re-mastered version for PC in February 2017, titled Chester One, which could be considered the definitive version of the game. I only had a chance to experience the trial version of the game, but perhaps in the future if/when I get the full game on PC I'll revisit this review.
Final Verdict: Chester is a solid 2D platformer with some interesting ideas that help it stand out. Recommended for platformer fans.
Related Links:
Chester - GameFAQs
Chester One - Steam
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