Insanity X
Developed by Aetherbyte
Released for XBLIG (6/2011)
Insanity X plays similar to Atari's arcade classic Berserk. This is a port of Insanity, which was originally a homebrew game released for the PC-Engine/Turbo Grafx-16 Super CD-ROM. Insanity X features responsive controls and Berserk veterans will instantly feel at home with the gameplay. You must navigate from room to room while killing enemies and if you touch any of the walls you die instantly. The soundtrack here is awesome and the game allows you to choose between synth or chip-tune music at the title screen.
While obviously inspired by Berserk, Insanity X isn't exactly the same. While Berzerk basically went on until you died, as there were thousands of rooms, Insanity X actually has a boss battle. After blasting through a few dozen levels, you'll face off against a boss in the form of the robot master. Insanity X comes recommended for fans of retro games, particularly Berserk. Unfortunately, at the time I wrote the review the above was the best image I could find for the title card, which featured some sweet artwork.
Final Verdict: Insanity X is an excellent Berserk inspired game that plays competently and will be enjoyed by those who loved the original or just retro games in general.
Related Links:
Insanity X - GameFAQs
Insanity Turbografx-CD Review - Honest Gamers
Sunday, March 22, 2020
Monday, March 16, 2020
Fist Puncher (XBLIG, 2013)
Fist Puncher
Developed by Team2Bit
Released for XBLIG (8/2013)
Also on Linux, Macintosh, Ouya, PC
Let's take a look at the trial for Fist Puncher, which is a beat 'em up title where you walk to the right beating up anybody in your path. Fist Puncher features heavily pixelated graphics, which do sport a considerable amount of detail considering how blocky they are. The environments are nice-looking and varied enough to keep the setting interesting. You have several characters to choose from and you can spend your points on upgrading your character after completing a stage, similar to Castle Crashers. The controls are responsive enough, giving the player a kick, punch, jump and grab at their disposal. Holding the right trigger will modify your moves into more damaging variants while draining your special meter.
The problem I had with Fist Puncher was simple: the game was way too easy. I may have sustained a couple hits in my playtime, but enemies occasionally dropping food made sure my health stayed at pretty much 100%. A beat 'em up without any sort of engaging enemies or challenge is a recipe for boredom. I think the developer(s) had their heart in the right place and had the best intentions of making a cool beat 'em up since some of the character design isn't too shabby and the environments are well done, but ultimately the lack of any challenge in the gameplay really killed my interest in the title. Oh, and the game retailed for five times as much as your average indie game retailing at $4.99. Fist Puncher does support up to four-players local, and even with the issues the game has I could see this being a fun time with four buddies.
Final Verdict: I really wanted to like Fist Puncher, but the lack of difficulty and high price tag kept that from happening. There's at least a dozen or so better beat 'em up titles on the 360 you should play instead of this one.
Developed by Team2Bit
Released for XBLIG (8/2013)
Also on Linux, Macintosh, Ouya, PC
Let's take a look at the trial for Fist Puncher, which is a beat 'em up title where you walk to the right beating up anybody in your path. Fist Puncher features heavily pixelated graphics, which do sport a considerable amount of detail considering how blocky they are. The environments are nice-looking and varied enough to keep the setting interesting. You have several characters to choose from and you can spend your points on upgrading your character after completing a stage, similar to Castle Crashers. The controls are responsive enough, giving the player a kick, punch, jump and grab at their disposal. Holding the right trigger will modify your moves into more damaging variants while draining your special meter.
The problem I had with Fist Puncher was simple: the game was way too easy. I may have sustained a couple hits in my playtime, but enemies occasionally dropping food made sure my health stayed at pretty much 100%. A beat 'em up without any sort of engaging enemies or challenge is a recipe for boredom. I think the developer(s) had their heart in the right place and had the best intentions of making a cool beat 'em up since some of the character design isn't too shabby and the environments are well done, but ultimately the lack of any challenge in the gameplay really killed my interest in the title. Oh, and the game retailed for five times as much as your average indie game retailing at $4.99. Fist Puncher does support up to four-players local, and even with the issues the game has I could see this being a fun time with four buddies.
Final Verdict: I really wanted to like Fist Puncher, but the lack of difficulty and high price tag kept that from happening. There's at least a dozen or so better beat 'em up titles on the 360 you should play instead of this one.
Tuesday, March 10, 2020
Far Cry 3 Classic Edition (Xbox One, 2018)
Far Cry 3 Classic Edition
Developed by Ubisoft Montreal
Published by Ubisoft
Released for Xbox One (6/2018)
Also on PC/PS3/PS4/X360
This will be a review strictly discussing the Xbox One port of Far Cry 3, so if you'd like to read the review on the game itself check out the Xbox 360 review here. The Xbox One port is mostly the same game, though there are a few key differences which we'll discuss in this review.
Far Cry 3 Classic Edition was originally included with the Season Pass for Far Cry 5 and was later sold individually as it's own standalone game, being made available four weeks earlier for Season Pass holders. Far Cry 3 Classic Edition contains only the single-player campaign, which means that the multiplayer co-op and PvP modes from the Xbox 360 version have been removed. This also means no map editor, which would be a bit pointless with no online community to share your maps with.
Far Cry 3 was a standout title back when it released in 2012 and while it has aged a bit in the graphics depatrment, the gameplay holds up well. Unfortunately Ubisoft Montreal hasn't done a whole lot here when it comes to graphical improvements, so those expecting a shiny remaster might find themselves a bit disappointed. The visual fidelity has been bumped up a tad, featuring a higher-resolution and generally sharper textures, though you'll still come across the odd texture that looks like they forgot to upscale. The framerate on the Xbox 360 version of the game was a bit erratic, but with an Xbox One X the game now runs at a steady 30 FPS. While the framerate shoots for 30 FPS and will achieve this on the X model systems, the base and S Xbox One models it will dip below that quite regularly. While I would have loved to see the game run at 60 FPS or at least get more of a visual upgrade, there is still a noticeable improvement from the previous versions available.
While Far Cry 3 Classic Edition is still an enjoyable game, it's a shame that Ubisoft didn't take the time to add some extra polish to this classic. Instead, this port feels a bit rushed and is missing some of the content from the Xbox 360 version of the game. Despite these issues, the game is still a fun time and worth a play if you wish to revisit one of Ubisoft's biggest hits of the previous generation.
Final Verdict: Far Cry 3 Classic Edition performs better than the old Xbox 360 version, but the graphics aren't really that big of a step up and there is some content missing. Despite not being much of a remaster, the game still proves a fun way to kill some time.
Purchase Links:
Buy Far Cry 3 Classic Edition - Microsoft Store
Buy Far Cry Insanity Bundle - Microsoft Store
Buy Far Cry 3 Classic Edition Disc - eBay
Related Links:
Far Cry 3 - Xbox Overview
Ubisoft - Official Site
Ubisoft Montreal - Official Site
Far Cry 3 Classic Edition Console Test - Digital Foundry
Far Cry 3 Classic Edition - Metacritic
Far Cry 3 Classic - GameFAQs
Far Cry 3 Classic - True Achievements
Far Cry 3 Classic Achievement Guide - Xbox Achievements
Developed by Ubisoft Montreal
Published by Ubisoft
Released for Xbox One (6/2018)
Also on PC/PS3/PS4/X360
This will be a review strictly discussing the Xbox One port of Far Cry 3, so if you'd like to read the review on the game itself check out the Xbox 360 review here. The Xbox One port is mostly the same game, though there are a few key differences which we'll discuss in this review.
Far Cry 3 Classic Edition was originally included with the Season Pass for Far Cry 5 and was later sold individually as it's own standalone game, being made available four weeks earlier for Season Pass holders. Far Cry 3 Classic Edition contains only the single-player campaign, which means that the multiplayer co-op and PvP modes from the Xbox 360 version have been removed. This also means no map editor, which would be a bit pointless with no online community to share your maps with.
Far Cry 3 was a standout title back when it released in 2012 and while it has aged a bit in the graphics depatrment, the gameplay holds up well. Unfortunately Ubisoft Montreal hasn't done a whole lot here when it comes to graphical improvements, so those expecting a shiny remaster might find themselves a bit disappointed. The visual fidelity has been bumped up a tad, featuring a higher-resolution and generally sharper textures, though you'll still come across the odd texture that looks like they forgot to upscale. The framerate on the Xbox 360 version of the game was a bit erratic, but with an Xbox One X the game now runs at a steady 30 FPS. While the framerate shoots for 30 FPS and will achieve this on the X model systems, the base and S Xbox One models it will dip below that quite regularly. While I would have loved to see the game run at 60 FPS or at least get more of a visual upgrade, there is still a noticeable improvement from the previous versions available.
While Far Cry 3 Classic Edition is still an enjoyable game, it's a shame that Ubisoft didn't take the time to add some extra polish to this classic. Instead, this port feels a bit rushed and is missing some of the content from the Xbox 360 version of the game. Despite these issues, the game is still a fun time and worth a play if you wish to revisit one of Ubisoft's biggest hits of the previous generation.
Final Verdict: Far Cry 3 Classic Edition performs better than the old Xbox 360 version, but the graphics aren't really that big of a step up and there is some content missing. Despite not being much of a remaster, the game still proves a fun way to kill some time.
Purchase Links:
Buy Far Cry 3 Classic Edition - Microsoft Store
Buy Far Cry Insanity Bundle - Microsoft Store
Buy Far Cry 3 Classic Edition Disc - eBay
Related Links:
Far Cry 3 - Xbox Overview
Ubisoft - Official Site
Ubisoft Montreal - Official Site
Far Cry 3 Classic Edition Console Test - Digital Foundry
Far Cry 3 Classic Edition - Metacritic
Far Cry 3 Classic - GameFAQs
Far Cry 3 Classic - True Achievements
Far Cry 3 Classic Achievement Guide - Xbox Achievements
Friday, March 6, 2020
The Impossible Game (XBLIG, 2009)
The Impossible Game
Developed by FlukeDude
Released for XBLIG (11/23/2009)
Also on iOS/Linux/Macintosh/PC/PS3/PSP/Windows Phone
The Impossible Game is a platformer that pretty much boils the genre down to its simplest form, with gameplay that consists entirely of timing your jumps. The game contains only a single level, but as the title implies this level is quite challenging. This single stage can be cleared in about a minute and a half on a perfect run, but you'll spend much, much longer than that attempting to get through it.
In the Impossible Game, you'll take control of a square that scrolls along a 2D plane automatically, similar to many games in the runner genre, where your character is always moving forward with no input required from the player. Since you don't have to worry about movement, your priority will be timing your jumps to make it over the pits and spikes littered throughout the stage. It's simple, but it's far from easy. The speed at which your square auto-scrolls is quite fast and making some of the jumps will take very precise timing of your jumps. There's also quite a bit of memorization required, but this will come naturally as you play through the stage hundreds if not thousands of times trying to complete it.
The graphics complement the simple gameplay, consisting of solid squares and triangles placed upon a gradient background. While the visual presentation is simple, the music is awesome and makes dying a bit less painful knowing you'll get to hear the soundtrack. The level must be completed in a single run, but there is a practice mode that allows you place checkpoints anywhere along the path. After dying, you'll spawn back at the last checkpoint you've placed, making completing the level much easier but a lot less satisfying. There is a penalty for using practice mode, where the excellent music is replaced by a lame track. Finishing practice mode will end with a message telling you complete the stage legit.
The Impossible Game was one of the more successful titles on XBLIG and could regularly be found in the best-sellers section of the store. The game definitely earned its spot with easy controls coupled with a stiff challenge all to the tune of an excellent soundtrack. If you're a fan of brutal platformers you'll likely enjoy this one. If you're easily frustrated or just don't like hard games, you'd probably do your controller a favor to stay away from this one.
The Impossible Game Level Pack released for XBLIG in November 2010. This level pack added 2 new levels that ramp up the challenge compared to the original stage. While the pack started with only 2 levels, the developer diligently updated it over the course of time to include 2 more, for a total of 4 new levels, each with a new song to enjoy while you inevitably die thousands of times trying to complete these. These additional levels can be selected in any order, giving you some options if you get hung up on a particular level. The level pack was a great deal for those who enjoyed the original game, offering quite a bit of extra content which sold for the reasonable price of 80 Microsoft Points (or $1).
The Impossible Game was initially released on XBLIG in November 2009, was next released for iOS devices in April 2010 and even saw a release for the PlayStation Portable in September 2011. At the time of this writing, the game's final releases would come in May 2014 for PC, Linux and Macintosh. All versions of the game from the PSP onward include the bonus stages from the level pack.
Final Verdict: The Impossible Game is a short, simple platformer with a stiff challenge. If you like your games tough, give this one a look as it's still available on a number of platforms.
Related Links
The Impossible Game - Official Site
The Impossible Game Trailer - YouTube
Rage Quit: The Impossible Game - YouTube
The Impossible Game - GameFAQs
The Impossible Game Level Pack - GameFAQs
Developed by FlukeDude
Released for XBLIG (11/23/2009)
Also on iOS/Linux/Macintosh/PC/PS3/PSP/Windows Phone
The Impossible Game is a platformer that pretty much boils the genre down to its simplest form, with gameplay that consists entirely of timing your jumps. The game contains only a single level, but as the title implies this level is quite challenging. This single stage can be cleared in about a minute and a half on a perfect run, but you'll spend much, much longer than that attempting to get through it.
In the Impossible Game, you'll take control of a square that scrolls along a 2D plane automatically, similar to many games in the runner genre, where your character is always moving forward with no input required from the player. Since you don't have to worry about movement, your priority will be timing your jumps to make it over the pits and spikes littered throughout the stage. It's simple, but it's far from easy. The speed at which your square auto-scrolls is quite fast and making some of the jumps will take very precise timing of your jumps. There's also quite a bit of memorization required, but this will come naturally as you play through the stage hundreds if not thousands of times trying to complete it.
The graphics complement the simple gameplay, consisting of solid squares and triangles placed upon a gradient background. While the visual presentation is simple, the music is awesome and makes dying a bit less painful knowing you'll get to hear the soundtrack. The level must be completed in a single run, but there is a practice mode that allows you place checkpoints anywhere along the path. After dying, you'll spawn back at the last checkpoint you've placed, making completing the level much easier but a lot less satisfying. There is a penalty for using practice mode, where the excellent music is replaced by a lame track. Finishing practice mode will end with a message telling you complete the stage legit.
The Impossible Game was one of the more successful titles on XBLIG and could regularly be found in the best-sellers section of the store. The game definitely earned its spot with easy controls coupled with a stiff challenge all to the tune of an excellent soundtrack. If you're a fan of brutal platformers you'll likely enjoy this one. If you're easily frustrated or just don't like hard games, you'd probably do your controller a favor to stay away from this one.
The Impossible Game Level Pack released for XBLIG in November 2010. This level pack added 2 new levels that ramp up the challenge compared to the original stage. While the pack started with only 2 levels, the developer diligently updated it over the course of time to include 2 more, for a total of 4 new levels, each with a new song to enjoy while you inevitably die thousands of times trying to complete these. These additional levels can be selected in any order, giving you some options if you get hung up on a particular level. The level pack was a great deal for those who enjoyed the original game, offering quite a bit of extra content which sold for the reasonable price of 80 Microsoft Points (or $1).
The Impossible Game was initially released on XBLIG in November 2009, was next released for iOS devices in April 2010 and even saw a release for the PlayStation Portable in September 2011. At the time of this writing, the game's final releases would come in May 2014 for PC, Linux and Macintosh. All versions of the game from the PSP onward include the bonus stages from the level pack.
Final Verdict: The Impossible Game is a short, simple platformer with a stiff challenge. If you like your games tough, give this one a look as it's still available on a number of platforms.
Related Links
The Impossible Game - Official Site
The Impossible Game Trailer - YouTube
Rage Quit: The Impossible Game - YouTube
The Impossible Game - GameFAQs
The Impossible Game Level Pack - GameFAQs
Thursday, March 5, 2020
XBLIG Origins | Xbox Overview
XBLIG Origins
Originally Published March 5, 2020
The origins of Xbox Live Indie Games (XBLIG) goes back as far as 2006, one year after the system's launch, when Microsoft reached out to developers to make them aware of the upcoming indie games program. Microsoft introduced the XNA Framework, a tool that aimed to simplify game programming and make it easier to realize your creations. In late November 2008, the indie games storefront debuted as "Xbox Live Community Games" and was later renamed to XBLIG.
While I never had first-hand experience using the XNA Development tools, which allowed you to program in either C# or Visual Basic .NET. While I never had first-hand experience using XNA, I've read from several developers that the platform was intuitive and made designing quick and simple. Support for the XNA Development tools would be discontinued in 2013 and the service would not carry over to the Xbox One. The Microsoft Indie Outreach program would eventually be replaced with the ID@Xbox initiative, which is still active today.
There were well over 3,000 titles released by the time XBLIG wrapped up, an impressive number even if well over half of those titles are crap. This massive amount of games is one of the things that made it so hard for the good games to stand out, as they would tend to get buried under heaps of garbage and would require some digging to find. Of course, Microsoft's placement of the XBLIG storefront made matters worse and by even by the last update you still had to scroll through several layers of menu to find it. Microsoft offered up an awesome service with XBLIG but in the long run didn't do enough to really help it succeed.
If you were releasing a game onto the XBLIG service, you had a number of things working against your game finding success. In addition to a store crowded with sub-par games and a storefront that's a bit tough to find, none of the titles sold on XBLIG were allowed to contain any achievements or gamerscore. Achievements took off in a big way during the Xbox 360 era and there's no doubt one of the several reasons these games didn't get much play is due to the lack of them.
There were several limits when releasing a game on XBLIG when compared to your standard Xbox Live Arcade game. Developers could sell their games for 3 different price ranges: 80, 240 or 400 Microsoft points, which equals out to $1, $2.50 or $5. The titles priced at $1 were obviously the most tempting, but there were also the most duds at this price range. When XBLIG first launched, a strict 150 MB file-size limit was imposed, but was later upgraded to 500 MB. Leaderboards and online play weren't officially supported by Microsoft, but there were some clever developers that managed to get around this and included these features in their games using workarounds
In conclusion, XBLIG was a great idea and helped spur the indie games movement on home consoles, but was filled with a ton of potential that was never fully realized. Despite the numerous issues with XBLIG, there were still some awesome titles released that were definitely worth playing. There was an excellent write-up back in March 2011 on Gamasutra, which talks about and interviews several of the more prominent developers for the XBLIG platform. It's a good read and worth a look if you're interested in hearing first-hand accounts from some of the developers.
Related Links:
XBLIG - Xbox Overview
The Shutdown of XBLIG - Xbox Overview
ID@Xbox - Xbox
Xbox Live Creators Program - Xbox
XNA Development - Official Site
XBLIG Developers at a Crossroads - Gamasutra
XBLIG - Wikipedia
Originally Published March 5, 2020
The origins of Xbox Live Indie Games (XBLIG) goes back as far as 2006, one year after the system's launch, when Microsoft reached out to developers to make them aware of the upcoming indie games program. Microsoft introduced the XNA Framework, a tool that aimed to simplify game programming and make it easier to realize your creations. In late November 2008, the indie games storefront debuted as "Xbox Live Community Games" and was later renamed to XBLIG.
While I never had first-hand experience using the XNA Development tools, which allowed you to program in either C# or Visual Basic .NET. While I never had first-hand experience using XNA, I've read from several developers that the platform was intuitive and made designing quick and simple. Support for the XNA Development tools would be discontinued in 2013 and the service would not carry over to the Xbox One. The Microsoft Indie Outreach program would eventually be replaced with the ID@Xbox initiative, which is still active today.
There were well over 3,000 titles released by the time XBLIG wrapped up, an impressive number even if well over half of those titles are crap. This massive amount of games is one of the things that made it so hard for the good games to stand out, as they would tend to get buried under heaps of garbage and would require some digging to find. Of course, Microsoft's placement of the XBLIG storefront made matters worse and by even by the last update you still had to scroll through several layers of menu to find it. Microsoft offered up an awesome service with XBLIG but in the long run didn't do enough to really help it succeed.
If you were releasing a game onto the XBLIG service, you had a number of things working against your game finding success. In addition to a store crowded with sub-par games and a storefront that's a bit tough to find, none of the titles sold on XBLIG were allowed to contain any achievements or gamerscore. Achievements took off in a big way during the Xbox 360 era and there's no doubt one of the several reasons these games didn't get much play is due to the lack of them.
There were several limits when releasing a game on XBLIG when compared to your standard Xbox Live Arcade game. Developers could sell their games for 3 different price ranges: 80, 240 or 400 Microsoft points, which equals out to $1, $2.50 or $5. The titles priced at $1 were obviously the most tempting, but there were also the most duds at this price range. When XBLIG first launched, a strict 150 MB file-size limit was imposed, but was later upgraded to 500 MB. Leaderboards and online play weren't officially supported by Microsoft, but there were some clever developers that managed to get around this and included these features in their games using workarounds
In conclusion, XBLIG was a great idea and helped spur the indie games movement on home consoles, but was filled with a ton of potential that was never fully realized. Despite the numerous issues with XBLIG, there were still some awesome titles released that were definitely worth playing. There was an excellent write-up back in March 2011 on Gamasutra, which talks about and interviews several of the more prominent developers for the XBLIG platform. It's a good read and worth a look if you're interested in hearing first-hand accounts from some of the developers.
Related Links:
XBLIG - Xbox Overview
The Shutdown of XBLIG - Xbox Overview
ID@Xbox - Xbox
Xbox Live Creators Program - Xbox
XNA Development - Official Site
XBLIG Developers at a Crossroads - Gamasutra
XBLIG - Wikipedia
Tuesday, March 3, 2020
Glass Masquerade (Xbox One, 2019)
Glass Masquerade
Developed by Onyx Lute/Stage Clear Studios
Published by Digerati Distribution
Released for Xbox One (2/8/2019)
Also on Mac/PC/PS4/Switch
Originally released in November 2016 for PC & Mac, Glass Masquerade made its way to home consoles with releases for the PlayStation 4, Xbox One and Nintendo Switch in February 2019.
Glass Masquerade is pretty much exactly what it claims to be: a relaxing puzzle game. The game consists of 25 different jigsaw-style puzzles, but rather than standard pieces you'll be reassembling shards of glass to form a stained-glass image.
Each stained-glass puzzle in Glass Masquerade represents a country and with 25 different levels there's a decent variety when it comes to the themes. The puzzle for Britain features Sherlock Holmes, Germany has a knight on horseback, Sweden features Vikings and China has a dragon just to name a few. The artwork is cool on each one and they look like they could be legit stained-glass pieces. There's a sense of discovery as you slowly unveil each image piece by piece.
The gameplay and controls are simple: select a piece from either side of the screen and drag it to where it should be in the puzzle area, using the A button to select and drop pieces. If the piece is aligned where it belongs in the puzzle (or at least close proximity) then it will drop into place, otherwise it will drop back over to the side, where you can grab it and try again or go for another piece. Each puzzle starts off by giving you a few corner pieces, giving you a base to start from. You can back out of a puzzle at anytime with the B button and the game will save your progress, allowing you to pick right back up where you left off next time you play.
While the control scheme is nice and simple, moving the puzzle pieces can feel a bit clunky. There's a bit of a delay to the piece movement and if you move a piece too far it will overshoot to the other side of the screen. It's not as bad as it sounds and while it was a bit annoying at first I warmed up to the controls rather quick. Smoother controls would definitely have been nice, but once you get used to the movement sensitivity the controls work fine.
Other than the slight control issue, I had a hard time finding much to complain about with Glass Masquerade. Those who enjoy jigsaw puzzles or relaxing puzzle games in general will find something to like in Glass Masquerade. It's fun while it lasts but it's a bit on the short side, so you may want to hold off for a sale before making a purchase.
Final Verdict: Glass Masquerade is a jigsaw-puzzler where you work to piece together stained-glass pictures. It's simple and a bit on the short side, but if you enjoy jigsaw or chill puzzle games you'll likely enjoy this one.
Related Links:
Buy Glass Masquerade - Microsoft Store
Buy Indie Puzzle Bundle Vol. 1 - Microsoft Store
Buy Indie Darling Bundle Vol. 4 - Microsoft Store
Onyx Lute - Official Site
Digerati Distribution - Official Site
Glass Masquerade - GameFAQs
Glass Masquerade - True Achievements
Glass Masquerade - Xbox Achievements
Developed by Onyx Lute/Stage Clear Studios
Published by Digerati Distribution
Released for Xbox One (2/8/2019)
Also on Mac/PC/PS4/Switch
Originally released in November 2016 for PC & Mac, Glass Masquerade made its way to home consoles with releases for the PlayStation 4, Xbox One and Nintendo Switch in February 2019.
Glass Masquerade is pretty much exactly what it claims to be: a relaxing puzzle game. The game consists of 25 different jigsaw-style puzzles, but rather than standard pieces you'll be reassembling shards of glass to form a stained-glass image.
Each stained-glass puzzle in Glass Masquerade represents a country and with 25 different levels there's a decent variety when it comes to the themes. The puzzle for Britain features Sherlock Holmes, Germany has a knight on horseback, Sweden features Vikings and China has a dragon just to name a few. The artwork is cool on each one and they look like they could be legit stained-glass pieces. There's a sense of discovery as you slowly unveil each image piece by piece.
The gameplay and controls are simple: select a piece from either side of the screen and drag it to where it should be in the puzzle area, using the A button to select and drop pieces. If the piece is aligned where it belongs in the puzzle (or at least close proximity) then it will drop into place, otherwise it will drop back over to the side, where you can grab it and try again or go for another piece. Each puzzle starts off by giving you a few corner pieces, giving you a base to start from. You can back out of a puzzle at anytime with the B button and the game will save your progress, allowing you to pick right back up where you left off next time you play.
While the control scheme is nice and simple, moving the puzzle pieces can feel a bit clunky. There's a bit of a delay to the piece movement and if you move a piece too far it will overshoot to the other side of the screen. It's not as bad as it sounds and while it was a bit annoying at first I warmed up to the controls rather quick. Smoother controls would definitely have been nice, but once you get used to the movement sensitivity the controls work fine.
Other than the slight control issue, I had a hard time finding much to complain about with Glass Masquerade. Those who enjoy jigsaw puzzles or relaxing puzzle games in general will find something to like in Glass Masquerade. It's fun while it lasts but it's a bit on the short side, so you may want to hold off for a sale before making a purchase.
Final Verdict: Glass Masquerade is a jigsaw-puzzler where you work to piece together stained-glass pictures. It's simple and a bit on the short side, but if you enjoy jigsaw or chill puzzle games you'll likely enjoy this one.
Related Links:
Buy Glass Masquerade - Microsoft Store
Buy Indie Puzzle Bundle Vol. 1 - Microsoft Store
Buy Indie Darling Bundle Vol. 4 - Microsoft Store
Onyx Lute - Official Site
Digerati Distribution - Official Site
Glass Masquerade - GameFAQs
Glass Masquerade - True Achievements
Glass Masquerade - Xbox Achievements
Sunday, March 1, 2020
Gnomes Garden 3: The Thief of Castles (Xbox One, 2018)
Gnomes Garden 3: The Thief of Castles
Original Game by Creobit
Xbox One Port by SPL
Published by 8Floor Games
Released for Xbox One (7/4/2018)
Also on PC/PS4/Switch
The first thing that struck me about Gnomes Garden 3 was the fresh title music. After using that same played-out tune in the first games, this is definitely a step in the right direction. There's also some animation on the title screen, with lightning flashes reflecting off the surroundings and an animated fire flickering from the troll queen's hand. The second entry was very similar to the first game, so seeing even this small improvement makes a good first impression and gives hope that the developers stepped it up this time. Let's take a look at Gnomes Garden 3 and see how it fares.
The story involves the princess returning back to her homeland only to discover that the castle has vanished out of thin air. The warlock from the Great Grey Wastelands possesses an "all-powerful magic" that can shrink anything down to the size of a child's toy. So off you embark on your journey to figure out where the warlock is, which of course involves completing 49 stages filled with various tasks. It's a bit odd how they always act like the princess is such a big part of the action in the story bits, but during the game she's never anywhere to be seen, but I suppose we should just be content they've given us any kind of story at all. Perhaps the player is supposed to be the princess, issuing the commands out to her gnome troops.
The core gameplay is exactly as you remembered it in the previous entries. You collect the same resources: wood, stone, food and crystals. Each building that produces these resources can be upgraded up to 3 times and when upgraded will produce more of whatever resource that building handles. Some stages take away the ability to upgrade your buildings, but we'll come back to that in the next paragraph. Each stage has a time goal in which to be completed and finishing the fastest will get you 3 stars. Overall the difficulty felt much more lax on the time requirements and there weren't any stages that gave me trouble, where the previous games had at least a few stages I had try repeatedly before nailing that 3-star rating. This isn't necessarily a bad thing, just a heads up that this game is a bit easier than the previous entries.
They've changed a few things up for the third entry of Gnomes Garden. There is a new building on certain stages called the Merrymaker's House. On stages that have the Merrymaker's House, you lose the ability to upgrade your buildings, but now gain the option to send a merrymaker over to one of your production buildings. Once clicked, the merrymaker will enter the building and play music for 20 seconds, increasing the output of whatever resource that building pumps out. You can continue to use this guy as much you'd like. There's also the ability to upgrade the Merrymaker's House, up to 3 levels, to allow multiple merrymakers to occupy several buildings at once. It's a cool feature and part of the reason this game is easier than previous entries.
Another change to the gameplay involves the trolls that occasionally show up to pester you. In previous games, these guys would show up and would temporary stall your workers until you send them away, which required a firefighter. Instead of pestering your workers, in this game the trolls will show up and steal a bundle of resources that you haven't sent a worker to collect. The trolls are still taken care of in the same fashion, which requires having a firefighter available and clicking on the troll to send them over.
Gnomes Garden 3 is another very similar yet enjoyable entry into the franchise. While it is mostly more of the same, it's still a fun little time-killer that doesn't demand a whole lot from the player. There's still the issue of accidentally clicking buildings and upgrading them when you mean to collect the resources, you've just got to be careful where you're clicking sometimes. These games are a bit of a guilty pleasure, they're kind of dumb and super simple but for whatever reason they can be fun in little bursts here and there. They're definitely not something I'll come back to once I beat them, but not something I regret having spent the time playing either. Give it a shot if a simple resource collector and builder sounds like fun.
Final Verdict: Gnomes Garden 3 contains more of the same resource gathering and building that the earlier games had, but it changes a few things and still proves to be an enjoyable little time-killer.
Related Links:
Buy Gnomes Garden 3 - Microsoft Store
Buy Gnomes Garden 3 in 1 Bundle - Microsoft Store
Buy 8Floor Strategic Collection - Microsoft Store
SPL - Developer Official Site
8Floor Games - Twitter
Gnomes Garden 3 - Metacritic
Gnomes Garden 3 - GameFAQs
Gnomes Garden 3 - True Achievements
Gnomes Garden 3 - Xbox Achievements
Original Game by Creobit
Xbox One Port by SPL
Published by 8Floor Games
Released for Xbox One (7/4/2018)
Also on PC/PS4/Switch
The first thing that struck me about Gnomes Garden 3 was the fresh title music. After using that same played-out tune in the first games, this is definitely a step in the right direction. There's also some animation on the title screen, with lightning flashes reflecting off the surroundings and an animated fire flickering from the troll queen's hand. The second entry was very similar to the first game, so seeing even this small improvement makes a good first impression and gives hope that the developers stepped it up this time. Let's take a look at Gnomes Garden 3 and see how it fares.
The story involves the princess returning back to her homeland only to discover that the castle has vanished out of thin air. The warlock from the Great Grey Wastelands possesses an "all-powerful magic" that can shrink anything down to the size of a child's toy. So off you embark on your journey to figure out where the warlock is, which of course involves completing 49 stages filled with various tasks. It's a bit odd how they always act like the princess is such a big part of the action in the story bits, but during the game she's never anywhere to be seen, but I suppose we should just be content they've given us any kind of story at all. Perhaps the player is supposed to be the princess, issuing the commands out to her gnome troops.
The core gameplay is exactly as you remembered it in the previous entries. You collect the same resources: wood, stone, food and crystals. Each building that produces these resources can be upgraded up to 3 times and when upgraded will produce more of whatever resource that building handles. Some stages take away the ability to upgrade your buildings, but we'll come back to that in the next paragraph. Each stage has a time goal in which to be completed and finishing the fastest will get you 3 stars. Overall the difficulty felt much more lax on the time requirements and there weren't any stages that gave me trouble, where the previous games had at least a few stages I had try repeatedly before nailing that 3-star rating. This isn't necessarily a bad thing, just a heads up that this game is a bit easier than the previous entries.
They've changed a few things up for the third entry of Gnomes Garden. There is a new building on certain stages called the Merrymaker's House. On stages that have the Merrymaker's House, you lose the ability to upgrade your buildings, but now gain the option to send a merrymaker over to one of your production buildings. Once clicked, the merrymaker will enter the building and play music for 20 seconds, increasing the output of whatever resource that building pumps out. You can continue to use this guy as much you'd like. There's also the ability to upgrade the Merrymaker's House, up to 3 levels, to allow multiple merrymakers to occupy several buildings at once. It's a cool feature and part of the reason this game is easier than previous entries.
Another change to the gameplay involves the trolls that occasionally show up to pester you. In previous games, these guys would show up and would temporary stall your workers until you send them away, which required a firefighter. Instead of pestering your workers, in this game the trolls will show up and steal a bundle of resources that you haven't sent a worker to collect. The trolls are still taken care of in the same fashion, which requires having a firefighter available and clicking on the troll to send them over.
Gnomes Garden 3 is another very similar yet enjoyable entry into the franchise. While it is mostly more of the same, it's still a fun little time-killer that doesn't demand a whole lot from the player. There's still the issue of accidentally clicking buildings and upgrading them when you mean to collect the resources, you've just got to be careful where you're clicking sometimes. These games are a bit of a guilty pleasure, they're kind of dumb and super simple but for whatever reason they can be fun in little bursts here and there. They're definitely not something I'll come back to once I beat them, but not something I regret having spent the time playing either. Give it a shot if a simple resource collector and builder sounds like fun.
Final Verdict: Gnomes Garden 3 contains more of the same resource gathering and building that the earlier games had, but it changes a few things and still proves to be an enjoyable little time-killer.
Related Links:
Buy Gnomes Garden 3 - Microsoft Store
Buy Gnomes Garden 3 in 1 Bundle - Microsoft Store
Buy 8Floor Strategic Collection - Microsoft Store
SPL - Developer Official Site
8Floor Games - Twitter
Gnomes Garden 3 - Metacritic
Gnomes Garden 3 - GameFAQs
Gnomes Garden 3 - True Achievements
Gnomes Garden 3 - Xbox Achievements
Friday, February 21, 2020
Blackwood Crossing (Xbox One, 2017)
Blackwood Crossing
Developed by PaperSeven
Published by Vision Games
Released for Xbox One (4/5/2017)
Also on PC/PS4
Blackwood Crossing is the first release on the Xbox One from Brighton, UK-based developer PaperSeven. The game is a walking-simulator with gameplay that consists of exploring, walking and interacting with various objects and items. Like most games of this type, the gameplay borrows a bit from old PC point & click adventure titles but with much simpler puzzles to avoid the player getting stuck. Let's take a look at how this one fares in this genre that is quite well represented on the Xbox One.
In Blackwood Crossing you'll take control of a young girl named Scarlett and the plot will explore her relationship with her little brother Finn. You'll start out aboard a moving train, chasing around your mischievous brother and engaging in a game of Simon Says. You'll have the impression you're in the real world for a minute or two, but it won't be long until you find out not all is what it seems. You'll spend the next hour or so exploring, while learning about your relationship with your brother along the way. The relationship between Finn and Scarlett is handled well and you'll never doubt that these two were siblings. There are supporting characters that are represented as static people wearing masks and only have a few lines of dialogue, so they are nowhere near as memorable as the primary two characters.
Games in the "walking simulator" genre tend to be on the short side and Blackwood Crossing is no exception. Being that the story is a big part of the attraction here, I'll spare you any spoilers but I will say the game will likely get you to feel something for the two central characters by the time it's over, which is impressive considering how short the whole experience is. The game will only take you about an hour or so to complete. The story is a bit confusing at times but by the time the game wrapped up I felt fulfilled enough.
Gameplay in Blackwood Crossing consists mostly of simply walking around and interacting with stuff, but there are a few light puzzles to solve. Certain segments have masked people frozen in place, tasking you to piece together conversations by selecting the people in the correct order. Later on the game, Scarlett will be able to manipulate objects using magic. None of these are difficult, so you likely won't get stuck anywhere along the way.
The controls are simple, utilizing the sticks to move and control the camera like your standard first-person game. Inventory is easy to use, with the Y button used to pull up or put items away and the shoulder buttons used to cycle through. Lining up to objects can be a bit tedious at times, with the game sometimes requiring you to be at a particular spot to get the option to interact with stuff. There was one point in the game when I could only speak to Finn when standing on his right side at a certain spot. It's not a game-breaker since the game never requires to do anything quickly, but it is a bit annoying at times.
The sound design is solid overall, with appropriate sounds where needed and well-delivered voice samples. My only minor gripe is that they seemed to forget to insert a sound effect while climbing a ladder, but other than that there's not much to complain about. The music comes in at appropriate times and coveys the mood while staying in the background. Graphically, the game looks nice with characters rendered in a cartoon-like fashion and the environments you'll explored are detailed.
Blackwood Crossing is a good effort from PaperSeven, but there are a few things worth griping about. Scarlett's movement is quite slow and there is no way to sprint or dash, which comes across as an effort to pad the game out at some points. As already mentioned, interacting with objects is a bit annoying and the story is a bit confusing at times. Blackwood Crossing, while on the short side, delivers some solid visuals and a nice story about a brother and sister. If you like these walking simulator types of games or just want some easy gamerscore, this one's worth a shot. Due to the short length of the game I'd recommend waiting for it to go on sale first (the initial price is a bit high) or check it out if it ever pops up on Game Pass.
Final Verdict: Blackwood Crossing is a short walking-sim game with some issues, but the characters, graphics and story make it an experience worth having if you're a fan of the genre.
Related Links:
Buy Blackwood Crossing - Microsoft Store
PaperSeven - Official Site
Vision Games - Official Site
Blackwood Crossing - GameFAQs
Blackwood Crossing - True Achievements
Blackwood Crossing Achievement Guide - Xbox Achievements
Developed by PaperSeven
Published by Vision Games
Released for Xbox One (4/5/2017)
Also on PC/PS4
Blackwood Crossing is the first release on the Xbox One from Brighton, UK-based developer PaperSeven. The game is a walking-simulator with gameplay that consists of exploring, walking and interacting with various objects and items. Like most games of this type, the gameplay borrows a bit from old PC point & click adventure titles but with much simpler puzzles to avoid the player getting stuck. Let's take a look at how this one fares in this genre that is quite well represented on the Xbox One.
In Blackwood Crossing you'll take control of a young girl named Scarlett and the plot will explore her relationship with her little brother Finn. You'll start out aboard a moving train, chasing around your mischievous brother and engaging in a game of Simon Says. You'll have the impression you're in the real world for a minute or two, but it won't be long until you find out not all is what it seems. You'll spend the next hour or so exploring, while learning about your relationship with your brother along the way. The relationship between Finn and Scarlett is handled well and you'll never doubt that these two were siblings. There are supporting characters that are represented as static people wearing masks and only have a few lines of dialogue, so they are nowhere near as memorable as the primary two characters.
Games in the "walking simulator" genre tend to be on the short side and Blackwood Crossing is no exception. Being that the story is a big part of the attraction here, I'll spare you any spoilers but I will say the game will likely get you to feel something for the two central characters by the time it's over, which is impressive considering how short the whole experience is. The game will only take you about an hour or so to complete. The story is a bit confusing at times but by the time the game wrapped up I felt fulfilled enough.
Gameplay in Blackwood Crossing consists mostly of simply walking around and interacting with stuff, but there are a few light puzzles to solve. Certain segments have masked people frozen in place, tasking you to piece together conversations by selecting the people in the correct order. Later on the game, Scarlett will be able to manipulate objects using magic. None of these are difficult, so you likely won't get stuck anywhere along the way.
The controls are simple, utilizing the sticks to move and control the camera like your standard first-person game. Inventory is easy to use, with the Y button used to pull up or put items away and the shoulder buttons used to cycle through. Lining up to objects can be a bit tedious at times, with the game sometimes requiring you to be at a particular spot to get the option to interact with stuff. There was one point in the game when I could only speak to Finn when standing on his right side at a certain spot. It's not a game-breaker since the game never requires to do anything quickly, but it is a bit annoying at times.
The sound design is solid overall, with appropriate sounds where needed and well-delivered voice samples. My only minor gripe is that they seemed to forget to insert a sound effect while climbing a ladder, but other than that there's not much to complain about. The music comes in at appropriate times and coveys the mood while staying in the background. Graphically, the game looks nice with characters rendered in a cartoon-like fashion and the environments you'll explored are detailed.
Blackwood Crossing is a good effort from PaperSeven, but there are a few things worth griping about. Scarlett's movement is quite slow and there is no way to sprint or dash, which comes across as an effort to pad the game out at some points. As already mentioned, interacting with objects is a bit annoying and the story is a bit confusing at times. Blackwood Crossing, while on the short side, delivers some solid visuals and a nice story about a brother and sister. If you like these walking simulator types of games or just want some easy gamerscore, this one's worth a shot. Due to the short length of the game I'd recommend waiting for it to go on sale first (the initial price is a bit high) or check it out if it ever pops up on Game Pass.
Final Verdict: Blackwood Crossing is a short walking-sim game with some issues, but the characters, graphics and story make it an experience worth having if you're a fan of the genre.
Related Links:
Buy Blackwood Crossing - Microsoft Store
PaperSeven - Official Site
Vision Games - Official Site
Blackwood Crossing - GameFAQs
Blackwood Crossing - True Achievements
Blackwood Crossing Achievement Guide - Xbox Achievements
Monday, January 27, 2020
The Town of Light (Xbox One, 2017)
The Town of Light
Developed by LKA
Published by Wired Productions
Released for Xbox One (6/6/2017)
Also on PC/PS4
Originally released for PC in February 2016, the Town of Light was ported to both the PlayStation 4 and the Xbox One in June 2017. Powered by the Unity Engine, the game has players navigating an abandoned mental hospital in Tuscany, Italy. The developers state that it's based on extensive research and inspired by real events.
In the Town of Light, the player assumes the role of a 16-year-old girl named Renée, who was a former patient at the hospital back in the 1940's. As Renée you'll explore the now abandoned hospital, searching for answers from the past and recollecting several memories of where she spent her youth. Sometimes these pop up as images, but mostly it is described in narrative. The hospital is a large facility, so there's a lot of ground to explore making it easy to get confused as to where or what you're supposed to do next. Luckily, guides are easy to find out there but it shows that the Town of Light is a bit more open-ended than your average walking simulator. There are a couple points in the story where your decisions will branch the story off a different path, helping to add a little replay value for those who want to play again.
Graphically, the Town of Light presents a detailed environment for you to explore with a decent amount of interactivity, but there are some issues here for sure. There's a filter over the screen at all times during the game that makes it look as if you're looking through some lenses that could use some cleaning. This definitely made me double-take on several occasions to make sure my TV wasn't dirty. It really stands out in the bright outdoor segments and is something I would've liked an option to turn off. There's also quite a bit of graphic pop-in that occurs, particularly noticeable when walking around in the large outdoor areas. The framerate struggles to maintain in quite a few areas, even while playing on an Xbox One X. The game definitely doesn't keep any kind of consistent frame-rate, but with this being a simple walking simulator it's not game-breaking, just a bit annoying. These issues aside, the environment looks good with lots of detail.
While the Town of Light is not your traditional horror game, some of the events that Renée experienced while locked up in the hospital are indeed quite horrific. In particular, the methods used to lobotomize patients back in the '40's were quite disturbing, involving shoving a tool up into the brain through the patient's eye. There are also some sexual themes as our character recalls her lesbian relationship with one of her fellow patients throughout the story. It's nothing too explicit, but I know how people are sensitive to this kind of thing so just a heads up. Sexual themes in general have always had a strange reception in America, but that's a different rabbit-hole to jump into another time. If you want a darker walking-simulator game, particularly one that deals with psychology in the old days, give the Town of Light a go. I'd recommend waiting for a sale due to the short length of the game, but it's worth a shot.
Final Verdict: Those into psychology, especially the history of it, will definitely find something to like with the Town of Light. It's dark and emotional, as a game about one afflicted with a mental illness should be.
Purchase Links:
Buy the Town of Light - Microsoft Store
Related Links:
The Town of Light - Official Site
LKA - Official Site
Wired Productions - Official Site
The Town of Light - GameFAQs
The Town of Light - Wikipedia
The Town of Light - True Achievements
Developed by LKA
Published by Wired Productions
Released for Xbox One (6/6/2017)
Also on PC/PS4
Originally released for PC in February 2016, the Town of Light was ported to both the PlayStation 4 and the Xbox One in June 2017. Powered by the Unity Engine, the game has players navigating an abandoned mental hospital in Tuscany, Italy. The developers state that it's based on extensive research and inspired by real events.
In the Town of Light, the player assumes the role of a 16-year-old girl named Renée, who was a former patient at the hospital back in the 1940's. As Renée you'll explore the now abandoned hospital, searching for answers from the past and recollecting several memories of where she spent her youth. Sometimes these pop up as images, but mostly it is described in narrative. The hospital is a large facility, so there's a lot of ground to explore making it easy to get confused as to where or what you're supposed to do next. Luckily, guides are easy to find out there but it shows that the Town of Light is a bit more open-ended than your average walking simulator. There are a couple points in the story where your decisions will branch the story off a different path, helping to add a little replay value for those who want to play again.
Graphically, the Town of Light presents a detailed environment for you to explore with a decent amount of interactivity, but there are some issues here for sure. There's a filter over the screen at all times during the game that makes it look as if you're looking through some lenses that could use some cleaning. This definitely made me double-take on several occasions to make sure my TV wasn't dirty. It really stands out in the bright outdoor segments and is something I would've liked an option to turn off. There's also quite a bit of graphic pop-in that occurs, particularly noticeable when walking around in the large outdoor areas. The framerate struggles to maintain in quite a few areas, even while playing on an Xbox One X. The game definitely doesn't keep any kind of consistent frame-rate, but with this being a simple walking simulator it's not game-breaking, just a bit annoying. These issues aside, the environment looks good with lots of detail.
While the Town of Light is not your traditional horror game, some of the events that Renée experienced while locked up in the hospital are indeed quite horrific. In particular, the methods used to lobotomize patients back in the '40's were quite disturbing, involving shoving a tool up into the brain through the patient's eye. There are also some sexual themes as our character recalls her lesbian relationship with one of her fellow patients throughout the story. It's nothing too explicit, but I know how people are sensitive to this kind of thing so just a heads up. Sexual themes in general have always had a strange reception in America, but that's a different rabbit-hole to jump into another time. If you want a darker walking-simulator game, particularly one that deals with psychology in the old days, give the Town of Light a go. I'd recommend waiting for a sale due to the short length of the game, but it's worth a shot.
Final Verdict: Those into psychology, especially the history of it, will definitely find something to like with the Town of Light. It's dark and emotional, as a game about one afflicted with a mental illness should be.
Purchase Links:
Buy the Town of Light - Microsoft Store
Related Links:
The Town of Light - Official Site
LKA - Official Site
Wired Productions - Official Site
The Town of Light - GameFAQs
The Town of Light - Wikipedia
The Town of Light - True Achievements
Saturday, January 25, 2020
Gnomes Garden 2 (Xbox One, 2018)
Gnomes Garden 2
Developed by Jerzie/SPL
Published by 8Floor
Released for Xbox One (10/30/2018)
Also on PC/PS4/Switch
File Size: 466.45 MB
Gnomes Garden 2 was originally released for PC back in December 2015, just four months after the first game came out. The versions released for the Xbox One would come out in even quicker succession, with the sequel releasing less than a month after the first game hit the digital storefront.
Gnomes Garden 2 will be instantly familiar to anybody who played the first title, as the gameplay really hasn't changed much this time around. There are a total of 49 levels to play through, with each level taking around 5-10 minutes to complete. Each stage will provide a list of tasks that must be completed and the same 3-star timed rating for each stage has returned from the previous game, adding a little replay value for completionists.
The story involves the gnomes trying to restore their kingdom and thwart the trolls. Trolls will occasionally appear on-screen to slow your workers down, but can be sent packing if you have a fireman handy. If you want a more complete overview of the gameplay, check out the review for the first game here, as the gameplay in the sequel is the same as the first title and I honestly don't feel like repeating all of that again.
The interface is mostly the same as the previous effort, with options that allow you to adjust the volume of the music and sound effects as well as pointer sensitivity. There's really not a whole lot more to say about Gnomes Garden 2. If you enjoyed the first game and simply want more of the same, then by all means check this one out. If you were looking for the franchise to evolve in any way then you will likely be disappointed by the sequel as it is literally just more of the same.
Final Verdict: Gnomes Garden 2 isn't bad, but it does nothing that wasn't done in the first title. If you liked the original game and want more of the same, check this one out.
Related Links:
Buy Gnomes Garden 2 - Microsoft Store
Gnomes Garden - Xbox Overview
8Floor - Twitter
Gnomes Garden 2 - GameFAQs
Gnomes Garden 2 - True Achievements
Gnomes Garden 2 - Xbox Achievements
Developed by Jerzie/SPL
Published by 8Floor
Released for Xbox One (10/30/2018)
Also on PC/PS4/Switch
File Size: 466.45 MB
Gnomes Garden 2 was originally released for PC back in December 2015, just four months after the first game came out. The versions released for the Xbox One would come out in even quicker succession, with the sequel releasing less than a month after the first game hit the digital storefront.
Gnomes Garden 2 will be instantly familiar to anybody who played the first title, as the gameplay really hasn't changed much this time around. There are a total of 49 levels to play through, with each level taking around 5-10 minutes to complete. Each stage will provide a list of tasks that must be completed and the same 3-star timed rating for each stage has returned from the previous game, adding a little replay value for completionists.
The story involves the gnomes trying to restore their kingdom and thwart the trolls. Trolls will occasionally appear on-screen to slow your workers down, but can be sent packing if you have a fireman handy. If you want a more complete overview of the gameplay, check out the review for the first game here, as the gameplay in the sequel is the same as the first title and I honestly don't feel like repeating all of that again.
The interface is mostly the same as the previous effort, with options that allow you to adjust the volume of the music and sound effects as well as pointer sensitivity. There's really not a whole lot more to say about Gnomes Garden 2. If you enjoyed the first game and simply want more of the same, then by all means check this one out. If you were looking for the franchise to evolve in any way then you will likely be disappointed by the sequel as it is literally just more of the same.
Final Verdict: Gnomes Garden 2 isn't bad, but it does nothing that wasn't done in the first title. If you liked the original game and want more of the same, check this one out.
Related Links:
Buy Gnomes Garden 2 - Microsoft Store
Gnomes Garden - Xbox Overview
8Floor - Twitter
Gnomes Garden 2 - GameFAQs
Gnomes Garden 2 - True Achievements
Gnomes Garden 2 - Xbox Achievements
Thursday, January 23, 2020
Far Cry 3 (Xbox 360, 2012)
Far Cry 3
Developed by Ubisoft Montreal
Published by Ubisoft
Released for Xbox 360 (12/2012)
Also on PC/PS3/PS4/X1
Backwards Compatible on Xbox One
Four years after Far Cry 2, Ubisoft released the third entry in the series in December 2012. Ubisoft Montreal took the open-ended nature of the second game and went all-out with it this time, dropping the player onto a giant set of islands and letting you explore at your own will. The island is massive and many dangers await, including hostile enemies and a large variety of wild animals. Far Cry 3 received positive reviews back in 2012 from both critics and gamers alike, so let's take a fresh look at the game and see how it holds up after all these years.
Far Cry 3 starts off with the main character, a dude named Jason Brody from Los Angeles, with his friends on vacation in Bangkok. When they decide to partake in some skydiving, the group makes the mistake of landing on a an island with a severe pirate problem. Soon after they are captured and taken prisoner by Vaas, a pirate-lord on the island.
There will be spoilers in the following paragraph, so if you haven't played the game yet you may want to skip to the next paragraph. Far Cry 3 is without a doubt a worthwhile gaming experience, though the game is far from perfect. The main storyline uses the "white man shows up to save the natives" trope that we've seen before in movies like Dances with Wolves or the Last Samurai, and while it works well enough to give you a reason to shoot people it all feels a bit contrived. The main character is a generic "dude bro" guy (though he is from Cali to be fair) and it's quite a stretch to think he's the one carrying out the player's actions. Jason's group of friends that are stuck on the island with him aren't particularly likable either. It's not a game-breaker, but you'll likely find yourself more interested in the villains and side-characters than the main ones, which leads me to feel that the game could have benefited from a silent protagonist. The most interesting of the bad guys, Vaas, who is also the guy featured on the game's cover-art, is taken out about halfway through the game, causing the campaign to lose some steam in the second act, due partly to the fact that repetition starts to settle in but also because Hoyt and Buck (the other 2 villains in the game) are nowhere near as interesting as Vaas. Despite a somewhat cliché story and a non-charismatic hero, Far Cry 3 still manages to throw the player into an interesting world that is a blast to explore.
Far Cry 3 was a great looking game on high-end PCs back when it came out. While the PlayStation 3 and Xbox 360 ports were watered-down in the graphics and performance department, the game still looked good when stacked against others on the respective platforms and delivered a solid open-world experience. The Rook Islands, the setting of the game, makes a good use of bright, vibrant colors in an era where most games were obsessed with using darker palletes. To help the world feel even more alive, there is a day and night cycle and even the occasional rainfall. Far Cry 3 also boasts some impressive fire effects, with an awesome flamethrower that can spread out and cause some serious damage.
In addition to the already mentioned flamethrower, Far Cry 3 features a large variety of weapons to choose from and is quite a step up when compared to earlier entries in the series. There's a nice range of assault rifles, submachine guns, sniper rifles, handguns, machine guns, shotguns, launchers and special weapons to choose from, allowing you to mix up your encounters by switching up your arsenal (since you can only carry a few weapons at a time). This was the first Far Cry title to feature the awesome Vector .45 ACP, an awesome submachine gun with a high rate of fire that has been featured in every game in the series after this one (with the exception of Far Cry Primal of course, which doesn't feature firearms). Special weapons include the flamethrower, flare gun, repair tool (used to fix vehicles) and the recurve bow. Also new to the Far Cry franchise is the weapon customization, which allows you add stuff like extended magazines, suppressors, scopes and even paint jobs. There are also signature versions of select weapons available, which come decked out with accessories and are definitely a step-up from the vanilla version of that gun. Far Cry 3 does a great job providing a wide variety of weaponry to play around with and was a big improvement when compared to the previous games.
One of the coolest features of Far Cry 2 was the inclusion of wildlife and Far Cry 3 brings it back, offering a nice variety of animals you'll come across while exploring the Rook Islands. There's over 20 different types of animals, ranging from boars, cougars, bears, deer to snakes, crocodiles and fish. The more aggressive animals will attack you on sight, so you'll always have to be mindful of them as you move about. The plus side to this is that the animals will also attack any other bystanders, allowing you to easily take out enemies without any direct involvement. Enemy outposts (more on these later) will frequently feature caged animals and it's always fun to release these beasts upon their captors. The animals in Far Cry 3 really add an extra element to the game that help set it apart from your average open-world game of the time.
Most open-world titles have a skill tree of some sort and Far Cry 3 is no exception. There's a large skill tree that will allow you to unlock a bevy of different perks. There are survival perks for improved sprinting, first-aid enhancement, underwater breath control and health boosts. There are weapon perks for stuff like steady aim, holding more ammo and quicker reloads. There's also a nice variety of perks to help with stealth encounters including several new takedowns. The chained takedown is definitely a favorite, allowing you to link your takedowns when there's another guy in close proximity, making quick work out of unaware groups.The perks do a good job adding a sense of progression to the game as you get stronger the more you progress.
Besides the standard campaign missions, there's quite a bit to do while killing time in the Rook Islands. Almost as important as the story missions are the radio towers and outposts. Radio towers are scattered all around the islands and will unlock more of the map for you to see when unlocked. Radio towers must be scaled, which will require some platforming, and once the power box at the top is destroyed another chunk of the map will be unveiled, revealing points of interest and nearby outposts. The outposts are enemy encampments that can be found across the map that will grant you a spot you can fast travel to on the map once you clear them out. Clearing enemy outposts is always some of the best fun in Far Cry titles, allowing you to choose from a variety of tactics to take care of business. If you want to go in guns blazing you can, but I always find it more fun to try and sneak about to clear the outpost undetected. Once a tower or outpost has been cleared, that location will be available to fast travel to from the map menu. There are alarms that can be disabled if your sneaky, but if the enemy sees you and activates the alarm then you'll have to fight against additional reinforcements. While the towers with their platforming aren't really anything special, the outposts are easily a highlight and among the most fun you'll have with the game.
In addition to the outposts and radio towers, there are several other types of side-quests you'll unlock as you clear the outposts. None of these missions are required to complete the game, but they will get you some nice XP and rewards. There are general side missions where you assist the locals, path of the hunter quests, supply drops, trials and wanted dead missions, so there's no shortage of extra stuff to do here. Most of these are just your standard "go here and get or kill this" type of missions, but there's a little variety. Supply drops have you racing on a quad, trying to reach a destination before a time limit runs out. Path of the hunter quests will have you seeking revenge on animals that have killed some of the locals. The side-missions add a decent amount of variety and will grant you some nice XP if you choose to take them on.
The control layout in Far Cry 3 utilizes all of the buttons on the pad, but once you become accommodated it works well enough. The Y button serves two functions, which at first I thought would be problematic. Pressing the button will switch weapons while holding it will heal your character. I warmed up to this rather fast and it really wasn't an issue. The weapon wheel, a common thing in modern shooter games, works good and it's easy to switch up your arsenal on the fly. Aiming and shooting with the weapons feels good, which is of course very important in a shooter. When driving, the game forces a first-person mode which helps a bit with immersion but takes some getting used to. Later on in the game, you'll obtain the wingsuit which allows you to glide around, making traversal much quicker. The controls in Far Cry 3 are solid and it shouldn't take long to get used to the layout, as it's not all that different from your standard first-person shooter.
There are some other negatives to the game besides the already mentioned story/character issues. The missions leading up to the boss fights are fun, but when you actually go head-to-head with them it tends to result in a quick-time event, which was a bit of a let-down to me, though I'm sure some people don't mind or enjoy these. Also, some of the boundaries imposed on you while your on missions feel a bit restrictive, taking away from the open-world aspect of the game. Looting dead enemies can be a pain due to the fact that they drop their weapons on the ground next to their body, making it difficult to select whether you want to loot the body or swap weapons since both actions are assigned to the same button. The fall damage is way too unforgiving, with Jason losing several bars for dropping what feels like a few feet and death coming from falls way too easily. There is a perk you can unlock to help reduce the fall damage, but even after unlocking that I still found the fall damage far too exaggerated. These gripes are all rather minor and aren't enough to stop Far Cry 3 from being an enjoyable experience.
It's also worth noting that Far Cry 3 features a few additional modes, which include a co-op campaign and map editor. The co-op campaign allows for 2-4 players to team up against the pirates. The co-op campaign's story takes place before the vanilla campaign and it involves the featured characters being scammed out of their money while on a cruise ship. The action picks up when the crew decide to attack the pirates that stole from them. The co-op campaign features 6 missions, with an additional 2 that were released exclusively for PlayStation 3 which were obtained through the Ubisoft Club (which would later turn into Uplay). The co-op campaign was a bit rough around the edges but was still fun to play. These days you'll likely have a hard time finding random players and would have to coordinate a session with friends if you wanted to play it. There was also a map editor, which was quite a bit more advanced than what we'd seen in previous entries, allowing you to place enemy AI and wildlife with options for editing the terrain. There was enough to let your imagination let loose a bit, so kudos to the developers for including both the co-op campaign and map editors as nice bonus features.
While the earlier Far Cry games were good, the series really found its stride with Far Cry 3, establishing the formula that every game after it would follow. While the gameplay tasks can be a bit repetitive, the gameplay loop in Far Cry 3 is enjoyable enough that it was always fun to dig back in and continue exploring. The Xbox 360 port really struggles to keep a steady 30 FPS, usually averaging around 25 FPS and dipping even lower when there's a lot of action on-screen. It doesn't make the game un-playable by any means, but if you have a decent PC you can probably get this game running smoother and looking quite a bit nicer than these old console ports. In addition to an inconsistent frame-rate, both the Xbox 360 and PlayStation 3 ports both suffer from screen-tearing, which is quite easy to notice but at the same time many games of this era had the same problem. While not the most optimal way to play Far Cry 3, the Xbox 360 port is still a fun game if you have no alternative way to visit the Rook Islands.
Final Verdict: Far Cry 3 is a fun open-world experience with a colorful tropical environment to explore. There's a lot to do here and while the Xbox 360 port doesn't have the best frame-rate, the game is still a blast.
Purchase Links:
Buy Far Cry 3 (Digtial) on Xbox 360 - Microsoft Store
Buy Far Cry 3 (Disc) on Xbox 360 - eBay
Buy Far Cry 3 Classic (Digital) on Xbox One - Microsoft Store
Buy Far Cry Insanity Bundle (Digital) on Xbox One - Microsoft Store
Buy Far Cry 3 Classic Edition (Disc) on Xbox One - eBay
Related Links:
Ubisoft Montreal - Official Site
Ubisoft - Official Site
Far Cry 3 - GameFAQs
Far Cry 3 Xbox 360/PS3 Frame-Rate Analysis - Digital Foundry
Far Cry 3 - True Achievements
Far Cry 3 Achievement Guide - Xbox Achievements
Developed by Ubisoft Montreal
Published by Ubisoft
Released for Xbox 360 (12/2012)
Also on PC/PS3/PS4/X1
Backwards Compatible on Xbox One
Four years after Far Cry 2, Ubisoft released the third entry in the series in December 2012. Ubisoft Montreal took the open-ended nature of the second game and went all-out with it this time, dropping the player onto a giant set of islands and letting you explore at your own will. The island is massive and many dangers await, including hostile enemies and a large variety of wild animals. Far Cry 3 received positive reviews back in 2012 from both critics and gamers alike, so let's take a fresh look at the game and see how it holds up after all these years.
Far Cry 3 starts off with the main character, a dude named Jason Brody from Los Angeles, with his friends on vacation in Bangkok. When they decide to partake in some skydiving, the group makes the mistake of landing on a an island with a severe pirate problem. Soon after they are captured and taken prisoner by Vaas, a pirate-lord on the island.
There will be spoilers in the following paragraph, so if you haven't played the game yet you may want to skip to the next paragraph. Far Cry 3 is without a doubt a worthwhile gaming experience, though the game is far from perfect. The main storyline uses the "white man shows up to save the natives" trope that we've seen before in movies like Dances with Wolves or the Last Samurai, and while it works well enough to give you a reason to shoot people it all feels a bit contrived. The main character is a generic "dude bro" guy (though he is from Cali to be fair) and it's quite a stretch to think he's the one carrying out the player's actions. Jason's group of friends that are stuck on the island with him aren't particularly likable either. It's not a game-breaker, but you'll likely find yourself more interested in the villains and side-characters than the main ones, which leads me to feel that the game could have benefited from a silent protagonist. The most interesting of the bad guys, Vaas, who is also the guy featured on the game's cover-art, is taken out about halfway through the game, causing the campaign to lose some steam in the second act, due partly to the fact that repetition starts to settle in but also because Hoyt and Buck (the other 2 villains in the game) are nowhere near as interesting as Vaas. Despite a somewhat cliché story and a non-charismatic hero, Far Cry 3 still manages to throw the player into an interesting world that is a blast to explore.
Far Cry 3 was a great looking game on high-end PCs back when it came out. While the PlayStation 3 and Xbox 360 ports were watered-down in the graphics and performance department, the game still looked good when stacked against others on the respective platforms and delivered a solid open-world experience. The Rook Islands, the setting of the game, makes a good use of bright, vibrant colors in an era where most games were obsessed with using darker palletes. To help the world feel even more alive, there is a day and night cycle and even the occasional rainfall. Far Cry 3 also boasts some impressive fire effects, with an awesome flamethrower that can spread out and cause some serious damage.
In addition to the already mentioned flamethrower, Far Cry 3 features a large variety of weapons to choose from and is quite a step up when compared to earlier entries in the series. There's a nice range of assault rifles, submachine guns, sniper rifles, handguns, machine guns, shotguns, launchers and special weapons to choose from, allowing you to mix up your encounters by switching up your arsenal (since you can only carry a few weapons at a time). This was the first Far Cry title to feature the awesome Vector .45 ACP, an awesome submachine gun with a high rate of fire that has been featured in every game in the series after this one (with the exception of Far Cry Primal of course, which doesn't feature firearms). Special weapons include the flamethrower, flare gun, repair tool (used to fix vehicles) and the recurve bow. Also new to the Far Cry franchise is the weapon customization, which allows you add stuff like extended magazines, suppressors, scopes and even paint jobs. There are also signature versions of select weapons available, which come decked out with accessories and are definitely a step-up from the vanilla version of that gun. Far Cry 3 does a great job providing a wide variety of weaponry to play around with and was a big improvement when compared to the previous games.
One of the coolest features of Far Cry 2 was the inclusion of wildlife and Far Cry 3 brings it back, offering a nice variety of animals you'll come across while exploring the Rook Islands. There's over 20 different types of animals, ranging from boars, cougars, bears, deer to snakes, crocodiles and fish. The more aggressive animals will attack you on sight, so you'll always have to be mindful of them as you move about. The plus side to this is that the animals will also attack any other bystanders, allowing you to easily take out enemies without any direct involvement. Enemy outposts (more on these later) will frequently feature caged animals and it's always fun to release these beasts upon their captors. The animals in Far Cry 3 really add an extra element to the game that help set it apart from your average open-world game of the time.
Most open-world titles have a skill tree of some sort and Far Cry 3 is no exception. There's a large skill tree that will allow you to unlock a bevy of different perks. There are survival perks for improved sprinting, first-aid enhancement, underwater breath control and health boosts. There are weapon perks for stuff like steady aim, holding more ammo and quicker reloads. There's also a nice variety of perks to help with stealth encounters including several new takedowns. The chained takedown is definitely a favorite, allowing you to link your takedowns when there's another guy in close proximity, making quick work out of unaware groups.The perks do a good job adding a sense of progression to the game as you get stronger the more you progress.
Besides the standard campaign missions, there's quite a bit to do while killing time in the Rook Islands. Almost as important as the story missions are the radio towers and outposts. Radio towers are scattered all around the islands and will unlock more of the map for you to see when unlocked. Radio towers must be scaled, which will require some platforming, and once the power box at the top is destroyed another chunk of the map will be unveiled, revealing points of interest and nearby outposts. The outposts are enemy encampments that can be found across the map that will grant you a spot you can fast travel to on the map once you clear them out. Clearing enemy outposts is always some of the best fun in Far Cry titles, allowing you to choose from a variety of tactics to take care of business. If you want to go in guns blazing you can, but I always find it more fun to try and sneak about to clear the outpost undetected. Once a tower or outpost has been cleared, that location will be available to fast travel to from the map menu. There are alarms that can be disabled if your sneaky, but if the enemy sees you and activates the alarm then you'll have to fight against additional reinforcements. While the towers with their platforming aren't really anything special, the outposts are easily a highlight and among the most fun you'll have with the game.
In addition to the outposts and radio towers, there are several other types of side-quests you'll unlock as you clear the outposts. None of these missions are required to complete the game, but they will get you some nice XP and rewards. There are general side missions where you assist the locals, path of the hunter quests, supply drops, trials and wanted dead missions, so there's no shortage of extra stuff to do here. Most of these are just your standard "go here and get or kill this" type of missions, but there's a little variety. Supply drops have you racing on a quad, trying to reach a destination before a time limit runs out. Path of the hunter quests will have you seeking revenge on animals that have killed some of the locals. The side-missions add a decent amount of variety and will grant you some nice XP if you choose to take them on.
The control layout in Far Cry 3 utilizes all of the buttons on the pad, but once you become accommodated it works well enough. The Y button serves two functions, which at first I thought would be problematic. Pressing the button will switch weapons while holding it will heal your character. I warmed up to this rather fast and it really wasn't an issue. The weapon wheel, a common thing in modern shooter games, works good and it's easy to switch up your arsenal on the fly. Aiming and shooting with the weapons feels good, which is of course very important in a shooter. When driving, the game forces a first-person mode which helps a bit with immersion but takes some getting used to. Later on in the game, you'll obtain the wingsuit which allows you to glide around, making traversal much quicker. The controls in Far Cry 3 are solid and it shouldn't take long to get used to the layout, as it's not all that different from your standard first-person shooter.
There are some other negatives to the game besides the already mentioned story/character issues. The missions leading up to the boss fights are fun, but when you actually go head-to-head with them it tends to result in a quick-time event, which was a bit of a let-down to me, though I'm sure some people don't mind or enjoy these. Also, some of the boundaries imposed on you while your on missions feel a bit restrictive, taking away from the open-world aspect of the game. Looting dead enemies can be a pain due to the fact that they drop their weapons on the ground next to their body, making it difficult to select whether you want to loot the body or swap weapons since both actions are assigned to the same button. The fall damage is way too unforgiving, with Jason losing several bars for dropping what feels like a few feet and death coming from falls way too easily. There is a perk you can unlock to help reduce the fall damage, but even after unlocking that I still found the fall damage far too exaggerated. These gripes are all rather minor and aren't enough to stop Far Cry 3 from being an enjoyable experience.
It's also worth noting that Far Cry 3 features a few additional modes, which include a co-op campaign and map editor. The co-op campaign allows for 2-4 players to team up against the pirates. The co-op campaign's story takes place before the vanilla campaign and it involves the featured characters being scammed out of their money while on a cruise ship. The action picks up when the crew decide to attack the pirates that stole from them. The co-op campaign features 6 missions, with an additional 2 that were released exclusively for PlayStation 3 which were obtained through the Ubisoft Club (which would later turn into Uplay). The co-op campaign was a bit rough around the edges but was still fun to play. These days you'll likely have a hard time finding random players and would have to coordinate a session with friends if you wanted to play it. There was also a map editor, which was quite a bit more advanced than what we'd seen in previous entries, allowing you to place enemy AI and wildlife with options for editing the terrain. There was enough to let your imagination let loose a bit, so kudos to the developers for including both the co-op campaign and map editors as nice bonus features.
While the earlier Far Cry games were good, the series really found its stride with Far Cry 3, establishing the formula that every game after it would follow. While the gameplay tasks can be a bit repetitive, the gameplay loop in Far Cry 3 is enjoyable enough that it was always fun to dig back in and continue exploring. The Xbox 360 port really struggles to keep a steady 30 FPS, usually averaging around 25 FPS and dipping even lower when there's a lot of action on-screen. It doesn't make the game un-playable by any means, but if you have a decent PC you can probably get this game running smoother and looking quite a bit nicer than these old console ports. In addition to an inconsistent frame-rate, both the Xbox 360 and PlayStation 3 ports both suffer from screen-tearing, which is quite easy to notice but at the same time many games of this era had the same problem. While not the most optimal way to play Far Cry 3, the Xbox 360 port is still a fun game if you have no alternative way to visit the Rook Islands.
Final Verdict: Far Cry 3 is a fun open-world experience with a colorful tropical environment to explore. There's a lot to do here and while the Xbox 360 port doesn't have the best frame-rate, the game is still a blast.
Purchase Links:
Buy Far Cry 3 (Digtial) on Xbox 360 - Microsoft Store
Buy Far Cry 3 (Disc) on Xbox 360 - eBay
Buy Far Cry 3 Classic (Digital) on Xbox One - Microsoft Store
Buy Far Cry Insanity Bundle (Digital) on Xbox One - Microsoft Store
Buy Far Cry 3 Classic Edition (Disc) on Xbox One - eBay
Related Links:
Ubisoft Montreal - Official Site
Ubisoft - Official Site
Far Cry 3 - GameFAQs
Far Cry 3 Xbox 360/PS3 Frame-Rate Analysis - Digital Foundry
Far Cry 3 - True Achievements
Far Cry 3 Achievement Guide - Xbox Achievements
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