Developed/Published by Codestalkers
Released for Xbox One (4/27/2018)
Korgan was released for the Xbox One in April 2018 and was developed by Codestalkers, a one-man operation out of Barcelona, Spain. Though a one man operation, reading about the dev on the Codestalkers official site states that the single dev only does programming and outsources all other apsects of the game. Korgan marks the developers first release on a console, with all previous efforts being released for Android devices. Korgan is an episodic dungeon crawler that allows you to download the prologue for free and that's what I'll be looking at for this review, so without further ado let's go crawling some dungeons and see if it's worth the time...
There's not much story to Korgan, just explore those dungeons and complete the various quests and secondary objectives, fight a boss at the end then move onto the next where you'll do the same. A somewhat original design feature allows you to switch between 3 character classes on the fly. There's a mage, hunter and warrior, with the first two focusing on ranged attacks and the warrior is the melee specialist. The 2 projectile-based characters are far better than the warrior, so the only time you'll likely switch to him is when there are the few enemies that can only be damaged with melee attacks. You'll frequently encounter traps, which can be disabled by any class, but unless you use the hunter to disarm them you'll take some damage. The mage has the ability to launch ice attacks that can freeze enemies, so each class has situations you'll want to use them even if it is only temporary.
Each character has a light and special attack and every so often will build up a special attack that can cause massive damage. The attack system works okay, but feels archaic the way you have to face your enemy in order to attack, especially with the mage who launches fireballs. It seems stupid she can't fire behind her as she backs off and if the developer would have implemented twin-stick controls, the combat would've been instantly better. Instead you have this awkward style of attack where you have to strike, backtrack a bit, strike and rinse and repeat. In addition to looking stupid, it quickly grows stale and if the combat isn't any good in a dungeon crawler that's a bit of a problem. You'll warm up to it eventually and the game is playable, mostly thanks to the mage's ability to freeze the enemies, but it's far from good. As you go about killing enemies and opening chests, you'll unlock better gear and items to equip to boost your stats. There's also a level up system that allows you to upgrade certain perks for you characters, with skill points being shared between all 3 characters.
The prologue gives you 3 levels: dungeon, ruins and grassy fields. Each level features a decent-size layout and a map can be accessed at any time, which will mark all but a few of the secondary objectives. The graphics in the game are actually not bad, featuring a good use of colors and a smooth framerate, though everything looks a bit basic and generic. The characters you play as don't look bad, but again suffer from just being generic and having no back-story to generate any interest in them. The control scheme works good enough, though for some reason the same button is used to pick up loot and switch characters, which seems unnecessary when the triggers are unused.
Korgan was released where you could play the opening prologue chapter for free and additional episodes would be released periodically. Only 1 additional episode was ever released and seeing as this game was released back in 2018, I think it's safe to say that there's not going to be a 2nd episode. There are a few obvious reasons why this never made it past the first episode, the main one being the fact that all 1000 gamerscore can be unlocked in an hour or two by playing the prologue. So the developer didn't bother to add any additional achievements for the 1st episode, which really hurts because this thing is retailing for $20!
Korgan is not a bad game, it ran fine and played decent for what it was, which is a generic dungeon crawler that's held back by forgettable enemy/level design and lackluster combat. The character switching mechanic is interesting and had some potential, but outside of a few scenarios I found little reason to use anyone besides the mage, so the characters needed some more balancing to make them more useful all around. As it is, Korgan is going to appeal only to achievement hunters thanks to it's easy and quick gamerscore completion. On the plus side, at least the game won't take up too much of your time.
Final Verdict: Korgan is a dungeon crawler with the prologue chapter available for free. While the ability to switch characters on the fly is neat, the combat, graphics and design leave much to be desired. Achievement hunters will enjoy the easy free gamerscore, but all others I'd advise you to steer clear.
Related Links:
Get Korgan - Microsoft Store
Dungeon Crawlers - Xbox Overview
Codestalkers - Official Site
Korgan - Metacritic
Korgan - GameFAQs
Korgan - True Achievements
Korgan Achievement Guide - Xbox Achievements