Headlander
Developed by Double Fine
Published by Adult Swim
Released for Xbox One (11/2016)
Also on Mac/PC/PS4
In
Headlander, the player will take control of a head encapsulated in a helmet equipped with thrusters that enable it to navigate the environment. It's a silly premise for sure, but with this being a Double Fine game there's an excellent sense of humor within that makes the whole premise work wonderfully. The world is presented with a retro '60's-70's vision of the future and it feels quite unique.
Headlander is a "Metroidvania" game, meaning the player will be navigating a large map with access to new areas opening up as the player gains new abilities.
At the beginning of the story you have the option to choose between three different heads (two male, one female). The game plays the same regardless of which head you choose, since none of them are able to actually speak due to the lack of any vocal cords, but the option to select a character is still welcome. You'll then be let loose to explore the mysterious world featured in
Headlander, which is some sort of utopia inhabited completely by robots with not a human in sight save for the floating head you control. The floating head starts off with a vacuum ability, allowing the player to suck the heads off enemies, land on top of them and assume control. This head-swap mechanic is a big part of
Headlander, with certain robot guards granting access to locked doors. There's a decent variety of robots to take control of throughout the game, featuring both civilian models and guards. There are also little dust vacuums and robot dogs that can be possessed, with certain hidden areas only accessible by using these little guys. The "head landing" is an awesome gimmick and gives the gameplay a unique feel. There's no jump button in
Headlander, but it's not really necessary thanks to the whole floating head mechanic.
With
Headlander being a Metroidvania style game, it should go without
saying that you'll be unlocking upgrades as you play. There are energy
orbs scattered throughout the game that add to your XP when collected.
The upgrade menu can be accessed at any point and will allow you to
choose what you'd like to upgrade next, with more options unlocking as
you progress through the story. There's a nice range of upgrades, some
of which make the combat drastically easier. There's the obvious stuff
like upgrading your health regeneration and vacuum suck abilities and
then more original stuff like the ability to turn an abandoned body into
a sentry gun.
While initially you'll do all your fighting using the bodies you possess, you'll eventually unlock some nice upgrades to boost the power of your head. You'll get boosters on your helmet which can be upgraded to damage enemies while boosting. In addition to your booster attack, you'll also be able to unlock a shield to give you some defensive capabilities. The upgrade system is well implemented, though I found myself wishing there was more game to use these on. The story mode is a bit on the short side and will give most players about 7-10 hours of gameplay. Personally I felt like the game had a good length to it and the fact I wanted more when it was over is more of a testament to how fun the game was rather than a knock against it being too short.
Most players will likely die quite a bit throughout their adventure, but frustration is kept low thanks to
Headlander's generous respawns. Upon death you'll spawn back into the last room you were in with a quick reload, making it easy to get right back into the game after making a mistake. The game auto-saves every time you enter a new room as well, making it easy to quit and resume when you need to go do something else.
Any good Metroidvania game needs a solid map to help keep tabs on where you're at.
Headlander's map is a bit basic, but gives you enough to keep you informed where you need to go and where you haven't been. While the areas themselves aren't labeled on the map, nearby collectibles and points of interests will be clearly marked. As you explore you'll find access to teleports, allowing you an option to quickly travel from one section to the next. There are a few areas that are outside the map and there are special warps you can find to switch back and forth between sections.
Headlander is another awesome effort from Double Fine, though I did run into a minor issue while playing. There's some pretty bad slowdown that occurs when there are too many lasers on screen at once. Towards the end, there was a particular room that really had the frame-rate chugging. It didn't cause any unfair deaths or anything, but it's worth a mention and I'm sure some will be bothered by it. Outside of the slowdown, I didn't really encounter any other issues while playing. Double Fine did a nice job polishing the game for the most part and it's always refreshing to play a game that didn't crash on me at anytime during my play.
I've never been let down by a game from Double Fine before and
Headlander continues that tradition. The game is well-polished and original enough to stand out amongst the many Metroidvania titles out there. The mysterious world you'll explore is intriguing and the head-swap mechanic makes the game a joy to play. There's even a couple of Easter eggs hidden in the game that reference past Double Fine games. If you're a fan of 2D Metroidvania style games, make sure that
Headlander is one you don't miss!
Final Verdict: Headlander is an excellent 2D Metroidvania style game with a retro-style vision of the future and an interesting head-swapping mechanic. Genre fans need to check this one out!
Related Links:
Buy Headlander - Microsoft Store
Double Fine - Official Site
Adult Swim - Official Site
Strategy Guides/Walkthroughs:
Headlander - GameFAQs
Headlander Achievement Guide - Xbox Achievements
Headlander - True Achievements