Sunday, December 31, 2017

Pneuma: Breath of Life (Xbox One, 2015)

Pneuma: Breath of Life
Developed by Deco Digital
Released for Xbox One (2/2015)
Also on PC/PlayStation 4


Pneuma: Breath of Life is a first-person puzzle game. The majority of the puzzles in the game are focused around sight, so the game is unique in this aspect. Solving a puzzle in Pneuma will typically involve either looking directly at or avoiding line of sight with the strange eyeball things you'll find scattered about When you're not solving puzzles in Pneuma, you're walking slowly to your next destination while your character narrates the story.

Pneuma: Breath of Life looks pretty good graphically, with some nice reflective surfaces and shading effects. I think many who saw screens or footage of this game were hoping for a Myst style game, but the gameplay really shares nothing in common with that series. Pneuma isn't a bad game for what it is, though it is very short and can be completed within an hour or two. Unfortunately, save for a few optional puzzles there's really not much to bring you back to the game. While I enjoyed most of the puzzles, there were a couple that were a bit troublesome but nothing that couldn't be solved with some perseverance. The narrative story delivered by your character came off a bit pretentious (he thinks he's God!), but I imagine there will be some out there who enjoy the story. Pneuma: Breath of Life is likely going to bore the majority of gamers out there, but for those who like some puzzle-solving this one might be worth a look.

Final Verdict: Pneuma: Breath of Life is a first-person game where you walk around and solve puzzles mostly based on sight. If you're into puzzle games and don't mind the short length, this one's worth a look.

Related Links:
Buy Pneuma: Breath of Life - Microsoft Store
Deco Digital - Twitter
Pneuma: Breath of Life - GameFAQs
Pneuma: Breath of Life Achievement Guide - Xbox Achievements
Pneuma: Breath of Life Walkthrough - True Achievements


Saturday, December 30, 2017

Hori Gem Pad EX (Xbox 360, 2013)

Hori Gem Pad EX (Xbox 360, 2013)

Here we take a look at a third-party controller that was released for the Xbox 360. The controller is wired, so no batteries or charging is necessary. Click the above link for a review and see if it's something you might be interested in.

Friday, December 29, 2017

Another World: 20th Anniversary Edition (Xbox One, 2014)

Another World: 20th Anniversary Edition
Developed by Eric Chahi
Published by The Digital Lounge
Released for Xbox One (6/2014)
Also on 3DS/Android/iOS/Linux/Mac/Ouya/PC/PS3/PS4/Vita/WiiU


Another World: 20th Anniversary Edition was released for a multitude of platforms back in 2013 and 2014. The game was originally developed by a single creator, Eric Chahi, and first released for the Amiga and Atari ST back in 1991. As a kid I remember hearing tons of critical praise about the game and had the opportunity to try it out when it released for the Super Nintendo in '92 (known as Out of This World in North America). The game was also ported to the 3DO, Apple II, Commodore 64, Genesis, Macintosh, PC and mobile devices. It was even ported over to the Atari Jaguar in 2012 (as an unofficial release, of course)! The game featured cutting edge graphics and animation for the time, but one has to bear in mind it was made by one person and also how old this game is when you play it.

The graphics in Another World are made up of vector shapes and are extremely basic by today's standards, but in 1991 this was some mind-blowing stuff. The characters are all well-animated and the environments are very mysterious. The game is a cinematic platformer, so don't expect your standard ultra-responsive controls you typically get in 2D side-scrollers. There's a bit of delay between pressing the button and your character performing the action, but it's something you'll get used to if you stick with the game. The game relies heavily on trial & error and you'll constantly find yourself dying and repeating sections of the game until you figure it out. Luckily when you die there's a quick game over screen and it puts you right back in the action.

The story involves your character being transported to another planet, where you are quickly captured and put into a cage. After escaping from your cage with your cellmate, your goal is to make it out alive by any means necessary. Nothing is over-explained which gives the game a nice sense of mystery but also leads to some rather cryptic puzzles. The gameplay design is a bit clunky in several areas, such as everything being on a single screen (no scrolling) making some screen transitions jarring. The game is also quite short, and can be easily completed in under an hour or two if you know what you're doing (or use a guide). There's a nice feature where you can switch between the updated and original graphics on the fly. Another World is definitely still interesting from a historical and technical standpoint. While the actual gameplay doesn't hold up the best, I still enjoyed the time I spent with the title. The price tag is very reasonable and there is still some fun to be had. The cinematic presentation is still pretty cool even as dated as it is.

Final Verdict: Another World: 20th Anniversary Edition is an interesting and historically significant game that's worth a look if you're interested in the roots of the cinematic platformer genre.

Related Links:
Buy Another World - Microsoft Store
Another World - GameFAQs
Another World - Official Site
The Digital Lounge - Official Site
History Lessons: Another World - Waltorius Writes About Games


Monday, December 25, 2017

Johnny Platform Saves Christmas (XBLIG, 2009)

Johnny Platform Saves Christmas!
Developed by IshiSoft
Released for XBLIG (12/2009)
Also on PC


One year after Johnny Platform's Biscuit Romp, developer IshiSoft brought us Johnny Platform Saves Christmas! The game is very similar to the first one but there are many new features and additions that make this a more enjoyable game. The Johnny Platform games are a combination of action, puzzle and platforming elements all wrapped up into one. The main objective is always to eliminate the enemies and get to the exit that is revealed, but often just getting to the exit door is a feat of its own and will require some thinking.

The game was developed specifically for the 360 this time around, so many of the original games weaknesses that were a result of being a port of a Nintendo DS game are gone this time around. There are several stages that now take up the whole screen, and while there are still some vertical stages they are larger than they were in Biscuit Romp and as a result they feel less crammed. The sprites have received an upgrade and everything looks better as a result. The game now features a couple of songs that change up every so often so the sound design is also improved where the previous game had only one song that looped continuously.

Johnny Platform has some new tricks up his sleeve now which helps add some freshness and variety to the puzzles. You can now perform a roll maneuver by using the bumpers or triggers. You can jump at the end of the roll too so it will assist in getting across gaps you normally couldn't clear. If you hold the roll button as you land on top of an enemy, you can roll off the top of their head. Johnny has gotten stronger since the last game and can now walk while carrying multiple stacked objects now. The game has also added little fire pits that will send you flying (much like in Battleblock Theater) and help you reach high spots. In addition to the rolling blocks (which were cookies in the first game) you now have bombs which can be ignited if rolled over a fire source. With this being a Christmas themed game, there are of course lots of icy platforms. All these additions are well implemented throughout and help add some variety to the gameplay.

While the original featured an admirable fifty-five levels, this one steps it up and offer a hundred levels! The difficulty spikes are a bit uneven, but it's a bit subjective as the time it takes for one person to solve a puzzle may be completely different for the next player. The stage design is solid overall and a lot of thought was put into the level layouts. The lives system has been altered to be a bit less of a nuisance now, as you can now start from any stage you've completed. The game will record how many lives you had when you reached a given stage in case you want to go back and rack up some more lives if you were having trouble reaching the next checkpoint, which you'll get every four or five levels. Once you reach about the halfway point of the game the difficulty really ramps up and I really began struggling to reach the next checkpoint. Actually the lives/checkpoint system is my only complaint against the game as it will force you to replay certain stretches over and over until you finally get to the next checkpoint. It's not a huge deal but it did cause me to turn the game off several times where I would've continued on if I didn't have to keep repeating the last several stages over and over. With that being said though I'd say Johnny Platform Saves Christmas is easily one of the top puzzle/platformers that came out for XBLIG.

While the game is no longer available on the 360 after the indie games section closed down, the developer was nice enough to develop a port for the PC and offers it free to download. If you're the type of gamer who enjoys puzzles or platformers then you should definitely give this one a go (link to the PC version is below).

Final Verdict: Johnny Platform Saves Christmas! improves upon the original in about every way imaginable. 2D platformer/puzzle fans don't sleep on this one!

Related Links:
Johnny Platform's Buscuit Romp - Xbox Overview
Link For Free PC Version - IshiSoft Official Site
Johnny Platform Saves Christmas! Review - Indie Gamer Chick


Saturday, December 23, 2017

Johnny Platform's Biscuit Romp (XBLIG, 2008)

Johnny Platform's Biscuit Romp
Developed by IshiSoft
Released for XBLIG (12/2008)
Also on Nintendo DS (Unofficial Homebrew Release)


Johnny Platform's Biscuit Romp is a 2D platformer-puzzler featuring a vertically-oriented playfield, which is a bit odd for these style of games outside of the arcades back in the '80's & '90's. This means that the gameplay will not take up the entire field on a standard screen and there will be a bunch of unused space. The game does have an option that allows you to rotate the image so if you have a monitor setup for vertical orientation this is a big plus.

Johnny Platform's Biscuit Romp was originally developed as a homebrew game for the Nintendo DS , which explains the vertical orientation of the action as the game was programmed with the DS's two-screen layout in mind. The Xbox 360 port is the same as the DS original but there are five additional levels as a bonus for purchasing the game (the original homebrew is free of course) and the order of certain levels were rearranged for difficulty balance. The developer states that the game is a remake of an original game on the Amiga, but lacking familiarity with that platform I'm not sure which game (please share if you know more!). The title screen does have a copyright of 2000-2008 so we know the year of origin for the game's inspiration at least.

Johnny Platform's Biscuit Romp is a throwback 2D-platformer, with each stage taking place on a single screen. Certain stages will loop around when you walk to the edge, giving you a little more room to move around. Your character has a double-jump and landing on top of your enemies is your only form of attack. The goal of each screen is to take out all the enemies which will open the exit. There are coffee cups scattered about, and collecting enough of these will earn the player an extra life. Biscuit Romp is old-school in that you have lives, and when you've used them all up it's game over! The game is nice enough to give you a checkpoint every couple levels that you can start from at the main menu, so you don't have to start over from scratch every play. You also have a button that allows you to reset the stage without losing a life should you make the level unfinishable.

Biscuit Romp relies just as much on you puzzle-solving skills as it does the platforming. Several stages feature blocks that can be pushed and cookies that can be rolled to access higher spots. Your character can also support the cookie as it rolls if he gets underneath it, allowing you to act as a bridge, which will be necessary to solve some of the trickier puzzles. The stages are well designed and give the player plenty of time to get used to the games controls before really ramping up the challenge, but Johnny Platform is up to the task thanks to the spot-on controls. The game gets pretty tough towards the end, but it never feels unfair and overcoming the challenge is always fun. The controls are tight

The graphics in Biscuit Romp are basic, but the simplicity compliments the gameplay well and everything looks good. The music is catchy but will grow tiresome before long as the game only loops one song for the entire duration of the fifty-five levels! Still, the lack of variety in music isn't bad enough to ruin the fun and it's one of those games that you don't need the volume to enjoy, so it's easy to play while listening to your favorite music, podcast or whatever. Considering that the game was made in only 2-3 weeks, it's pretty amazing what the developer achieved here and it stands as one of my favorite platformers released on XBLIG. While the game is short and doesn't really give a lot of incentive to play it again after you've run through it, the game retailed for $1 and would easily give you your moneys worth.

Final Verdict: Johnny Platform's Biscuit Romp is an excellent 2D single-screen platformer offering up 55 levels of old-school fun!

Related Links:
Ishisoft - Official Website
Developer Interview - GoGameGo Blog
Developer Interview - Cinema Blend
DS Homebrew Version Download - GBATemp
Johnny Platform's Biscuit Romp - GiantBomb.com
Johnny Platform's Biscuit Romp Review - Indie Gamer Chick
Walkthrough - GameAnyone.com
Johnny Platform's Biscuit Romp - GameFAQs


Friday, December 22, 2017

Nandeyanen!? - The 1st Sutra (XBLIG, 2014)

Nandeyanen!? - The 1st Sutra
Developed by Tchagata Games
Released for XBLIG (8/2014)
Also on PC


Nandeyanen!? - The 1st Sutra is a horizontal shmup released for XBLIG in August 2014 and later in 2015 for PC. The game is your traditional bullet-hell shooter and feels like something you'd play in a Japanese arcade. The graphics are composed of high-resolution sprites featuring some nice artwork and coloring. The game looks really good in motion though there is some noticeable screen-tearing (though this is a common issue with many 360 titles). Enemy bullets are bright and pink, making them hard to miss. Rather than piloting a ship, you control a flying tengu, one of those dudes from Japanese mythology with the long-nose. Your enemies consist of various yokai which makes for an interesting and strange assortment of foes to shoot.

Any shmup worth its salt needs something to set itself apart from the pack, and Nandeyanen!? - The 1st Sutra features a "pod" button you can use to summon some help. This can be used to parry bullets (similar to Street Fighter III's parry move) or take down enemy shields by having the pod emit a blast. You can use three pods at a time at which point you'll have to wait for them to recharge. Another somewhat unique feature to this game is the lack of weapon power-ups, your shot remains at a consistent strength throughout the entire game, but the enemy placement was obviously laid out with this in mind so it never becomes an issue. Certain enemies throughout each stage will drop a relic, and if you collect enough of these you can knock off about a quarter of the stage boss's health meter before the fight even starts. You also have a bomb that will clear the bullets off the screen, which will come in handy when you have a curtain of bullets coming at you.
At first you might be surprised at how large your character sprite is, but like in most bullet-hell style shooters your hit-box is actually quite small. In Nandeyanen!?, your hit-box is the little circle on your characters belt, which also shines to indicate when your pods have recharged. The only real complaint I have against the game is that it only features three stages. The stages are quite lengthy and feature both a mid and final boss battle, but it's all over too quick and the game really could have used another level or two. Even with the short length, this is still a fun title worth coming back to every now and then. The game does offer three difficulties to provide some extra challenge as well as a bonus gallery featuring some concept art you can unlock. Upon completion, the game teases that the 2nd Sutra will be coming soon but unfortunately that doesn't look like it's ever going to happen.

Final Verdict: Nandeyanen!? - The 1st Sutra is short shoot 'em up title featuring only three levels, but it's very competently designed and a joy to play. Shmup fans should check this one out.

Related Links:
Nandeyanen!? - Tchagata Games Official Site


Thursday, December 21, 2017

Back to the Future: The Game (Xbox 360/Xbox One, 2015)

Back to the Future: The Game
Developed by Telltale Games
Released for Xbox 360/Xbox One (10/2015)
Also on Mac/PC/PS3/PS4/Wii


Back to the Future: The Game is likely about the closest we're ever going to get to having a fourth entry in the movie series (until Hollywood inevitably decides to 'reboot' the franchise at least). The game was created by Telltale Games so those who've played any of the companies other entries have a good idea of what to expect: a little bit of exploration, some minor puzzles with a whole lot of narration and dialogue selections.

Back to the Future: The Game was originally released on the Macintosh, PC, PlayStation 3 & Wii back in 2011. With the game's re-release in 2015 for the 360, One and PlayStation 4 the game received new voice-work from original cast member Tom Wilson (Biff Tannen) while the previous version featured an impersonator. Christopher Lloyd is also on board as Doc Brown. Due to obvious complications, Marty McFly is voiced by an actor other than Michael J. but he does a tremendous job with the impersonation and it didn't take long before I forgot it wasn't Fox himself! While the voice acting is solid, there were many scenes that felt a bit too quiet and could have used some improvement in the sound design department. The minor sound issue is easy to overlook with such great voice acting and that incredible Back to the Future music score.

The game is a bit less linear than The Walking Dead titles and may present a few parts that cause players to get stuck but overall the game is pretty easy to see through to the end, especially with the easy mode that provides hints. These point and click style games always play best with a mouse, so if you have a PC or Mac you may want to make that your first option for playing the game. That being said, the controls are mapped out well enough and the game is still very playable on consoles. You guide Marty around with the left stick and the right stick will cycle through your available interactions around you. The X button brings up your inventory and that's really about all there is to the controls, they are simple yet effective enough and gameplay never felt limited by the control scheme. The in-game graphics aren't bad, but you have to keep in mind this game was released on the Wii in 2011, so the visuals are going to reflect that. They've been touched up a bit and though they are a bit cartoon-ish the characters bear a good resemblance to the real counterparts.

The story mostly takes place in 1931 Hill Valley, which was a bit disappointing as I've always been a big fan of the second movie where they went into the future and would love to see that in video game form. What's presented is still interesting though and the game brings back a lot of classic characters from the series, even if they are in the form of relatives in the past. I'm not going to go in depth with the story as that is the meat and bones of the game and will be the main thing to keep you playing. I will say if you've ever had an interest in the Back to the Future series or time-travelling in general, then this game is worth a look. The story does a great job of showing you how messing with the past can alter the timeline and then shows the futility of trying to go back and fix the mistakes that altered time, only to mess something else up in the process. Definitely a bit of a paradox but that's how a time-travel scenario should be!

On the Xbox One, there's a pretty cool feature regarding achievements that will show the percentage of players that have unlocked each achievement. I found it strange that out of all the people that have played Back to the Future: the Game on the One, under 10% played beyond the first episode! I urge anybody reading this who hasn't to go back and play through the game as the ending is absolutely awesome and should be witnessed before judging the title. At the very least watch a video of the ending, it's definitely one of the best things about this game.

The version released on the 360 and the One in 2015 are the same game, though the graphics are a bit cleaner on the One and the loading times are a bit quicker, but the game is still a fun experience regardless of which platform you choose to play it on. Fans of the old movies definitely need to go back and check this game out at some point! Anybody who enjoyed any of Telltales previous efforts or point 'n click titles in general should give this one a go as well. In the wake of the shutdown of Telltale Games, the game has been de-listed from the digital storefronts, but since Back to the Future also received a physical release for both platforms it is still possible to play using a disc.

Final Verdict: Back to the Future: The Game is another enjoyable entry from Telltale Games. The game does some awesome stuff regarding time travel and is worth a look for fans of the movies and/or point 'n click titles.

Purchase Links:
Buy Back to the Future (Xbox One) - eBay
Buy Back to the Future (Xbox 360) - eBay

Related Links:
Back to the Future on Xbox One - GameFAQs
Back to the Future on Xbox 360 - GameFAQs
Back to the Future for Xbox 360 - Xbox Marketplace


Saturday, November 25, 2017

Thimbleweed Park (Xbox One, 2017)

Thimbleweed Park
Developed by Terrible Toybox
Released for Xbox One (3/2017)
Also on Android/iOS/Linux/Mac/PC/PS4/Switch



Thimbleweed Park is a true love-letter to the old LucasArts point & click adventures of the '90's. If you're a fan of games like The Secret of Monkey Island and Maniac Mansion then Thimbleweed Park was made for you. It's hard to say how the younger generation of gamers will feel about this game as this gameplay style is something of a relic compared to what you're used to in video games these days, but there is a lot to love about Thimbleweed Park even if you've never played any of the games it pays homage to.

The game features a list of actions you can select from at the bottom left corner of the screen and displays your inventory on the right. You basically use the cursor to point your character where you'd like them to go and use the inventory/command options to interact with people/objects around you. It's a simple formula and quite easy to pick up, though is obviously best experienced using a mouse. That being said, I still feel the game played quite well on the Xbox One and at no point did I feel like the controls became an issue. It also helps that the game doesn't have any parts where you have to react quickly, making the somewhat clunky controls a lot more forgivable.

Croc's World - Xbox Edition (Xbox One, 2017 | XBLIG, 2014)

Croc's World (Xbox-Edition)
Developed by Sprakelsoft
Released for Xbox One (10/2017) | Xbox Live Indie Games (5/17/2014)
Also on iOS/PC


Croc's World (Xbox-Edition) is a release for the somewhat obscure section on the Xbox One's game store called the Creators Collection. This was originally released for the iOS and the Xbox 360 indie games store, but according the developer this version adds two new worlds with thirty additional levels. I am unable to confirm if this is true as the free version they have up for download only lets you play two levels and then promptly asks the player to pay $1.99 to continue on. Before I get into why I had no desire to pay the fee, let's quickly talk about the gameplay.

Saturday, November 11, 2017

State of Decay (XBLA, 2013)

State of Decay
Developed by Undead Labs
Published by Microsoft Game Studios
Released for Xbox Live Arcade (6/2013)
Also on PC


State of Decay is an open-world zombie survival game. The premise and gameplay are both incredibly ambitious, perhaps a bit too much for the (at the time) aging 360 hardware. The game has a whole host of technical issues, all of which we'll delve into in this review, but despite this I still had a great time playing it. You rarely see open-world titles like this on Xbox Live Arcade, and State of Decay is one of the more in-depth zombie survival titles that I've played on a console.

Let's start off with the positive aspects of State of Decay. The premise is awesome and the game has a scope that no other zombie title (at least on the 360) had reached at the time of release. You're given a massive sandbox to explore and are able to setup a base, recruiting new survivors along the way. The character you play as has a stamina and life bar, and these will drain after a while forcing you to switch survivors in order for the current one to rest. Each survivor have their own individual stats which are leveled up as you use the affected ability and certain characters have unique stats to build up and will be able to unlock specific abilities.

It's important to stay stocked up on medicine and snacks, as these will help temporarily replenish your stamina and health. There are, of course, zombies scattered about the map everywhere, and I was quite surprised to see that throughout my entire playthrough that the undead were the only things I was killing (typically anything with zombies seems to have the survivors going at it with the zombies as fodder). Taking a cue from Left 4 Dead, there are special zombie types you'll have to watch for as they are tougher than your average undead. There are, of course, the big overweight zombies that are absolute damage sponges, feral zombies that can pounce on the player (very deadly!), bloaters that explode and leave a nasty fume that damages the player and armored zombies that are immune to bullets.

State of Decay features a perma-death system, so you need to be careful about playing as a single survivor for too long. When a survivor is murdered, you're treated to a gruesome death animation getting torn in half and your character will drop their belongings in a rucksack where they were slain, allowing you to reclaim your old possessions with a different survivor. I can't tell you how bad some of my character deaths pissed me off as they come unexpectedly sometimes, but let's just say I shut the game off a couple times in pure frustration. Typically when you go down, you'll be put into a downed state and are given ample time to mash the A button to recover and you'll initially think that your character going down is no big deal at all. It seems that if one of the "special" zombie types is anywhere near your character when they go down then you can kiss them goodbye as they killed me without even giving me an opportunity to recover on a few occasions.

Open-world games rely heavily on missions to keep the player occupied, and State of Decay is no exception. Typically your quests will involve fetch quests where you'll assist an ally and then escort them home, but there are a few variations on mission types. Aside from the missions, there are tons of places to scavenge for necessities like food, ammo and building materials. Your base will consume so much of each resource each day and it's up to you to make sure everything stays stocked up. With the building materials you can add specialized rooms to your base, such as a medical bay or workshop, that can give you certain perks. Basically, State of Decay has no shortage of things for you to do within its large open-world. I found myself annoyed initially by the way State of Decay bombards the player with quests, many of which will expire if not completed within a certain amount of time (similar to Dead Rising). The completionist side of me hated seeing these timed quests fail. At first I found very little time to actually go scavenge, but eventually you'll become familiar with which quests are important and which ones you can let expire. The zombie hunting missions, for example, are pretty much worthless unless you just need a little XP boost.

The combat in State of Decay isn't the games strongest point and when surrounded by a group of zombies you'll quickly realize how clunky it is, but this is not a game where you want to allow yourself to be surrounded as you will get overwhelmed quick. Every time you perform an action, a chunk of your stamina meter is depleted and this plays heavily into the melee combat. It's very hard to choose which target you wish to strike with your attack, and as a result it's a bit random who you will hit next some times, which can be a pain when you need to focus on a tough enemy in a group. The dodging mechanic is also a bit unreliable and your stamina meter will really inflate the difficulty of the melee gameplay. You'll need to constantly stop attacking to run away and recuperate or eat a snack before continuing to pound away on your enemies. The combat system is serviceable once you get accommodated with it and after you start leveling your attack stats up you can become quite the force to be reckoned with.

The game engine in State of Decay really struggles to keep up with everything sometimes, with rampant framerate stutters and graphic pop-in all over the place. The pop-in is especially noticeable while driving at top speed, and I even had one occasion where my car slammed into another vehicle I couldn't see because it hadn't loaded in yet. It promptly popped up after stopping my truck dead in its tracks. The framerate issue becomes prevalent whenever you're in an area with a high population of zombies. There was one occurrence where the framerate got bogged down so bad that the game froze, but other than this instance I was still able to enjoy the game despite the framerate issues however it definitely does take a bit away from the overall experience. There are also some pretty ugly low-res textures that look quite out of place.

The car handling is a bit off, particularly the braking. Your car can go from 60 to 0 on a dime and you'll notice very quick that fences and several other objects about will stop you as well. It's a bit ridiculous seeing a picket fence stop a pickup truck ramming it at full speed. There's also some pretty severe clipping issues going on, with zombies popping through walls quite frequently. Again, not a game-breaker but it is quite obvious and does detract from the immersion. Also, be cautious using the exit game feature on the main menu as this would lead to a black screen and would never load back to the dashboard. Instead, exit the game using your Xbox button to go directly to the dashboard.

While State of Decay does host quite a few technical issues, the good outweigh the bad and none of it stopped me from having a good time while playing through this one. If you're able overlook the games flaws then you should enjoy this one. The developers are obvious fans of classic horror films and there's tons of references to classic icons of the genre to be found. It's a good game that could have been a great game if some of the technical problems were ironed out. After completing the game and seeing how small the development crew was, it became much easier to understand why the game had as many technical problems as it did, as the game is huge as far as Xbox Live Arcade titles go and easily provides enough content to compete with many retail titles. In 2015, Undead Labs would release a revamped version of the game for Xbox One & PC, titled State of Decay: Year One Survival Edition. I'm looking forward to revisiting the game at some point on the One and see if the developers were able to work out some of the kinks.

Final Verdict: State of Decay does contain a fair share of technical problems, but the game still remains a very playable and fun open-world zombie survival action title.

Related Links:
Buy State of Decay - Microsoft Store
Undead Labs - Official Site
State of Decay - Metacritic
State of Decay - GameFAQs
State of Decay Achievement Guide - Xbox Achievements
State of Decay - True Achievements


Breakdown
DLC Released on 11/2013

Breakdown was the first batch of downloadable-content for State of Decay that was released five months after the games initial release. This mode takes place on the same map as the main campaign, but adds a few wrinkles in the formula. New to this mode you'll be able to find an RV, which after you fix and get it running can be used to leave the map and will start a new scenario. With each new scenario you enter, the game ramps up the difficulty by spawning more zombies, hordes and freaks while also providing fewer resources and vehicles. For anybody that felt like the initial campaign was too easy, this mode will definitely ramp up the challenge in the later scenarios and will provide a much tougher challenge than the vanilla campaign.

Breakdown features a host of challenges that the player can tackle as they play. There's a batch of things to do for each scenario level up until five, and some of these will eat up a lot of your time. Each time a challenge is finished, a hero will spawn on the map who can be picked up and recruited to your home base. These were characters from the main campaign story and will often have a handy special skill unlocked already. Any heroes you've unlocked can be selected as your starting survivor when you start up a new game which is a nice bonus. The challenges are fun to unlock for the most part with only a few that stand out as requiring too much grinding.

That's basically Breakdown in a nutshell. It omits the story-driven missions of the original campaign but does still have several types of quests you can embark on if you need to gain influence. These usually involve helping random survivors who can be recruited if you earn their trust, hunting a particular type of zed freak, clearing out an infested building or assisting an ally in trouble. These missions will spawn consistently until you've repaired your RV and decide to move on to the next scenario.

While I enjoyed my time with Breakdown for the most part, I found little motivation to come back after completing all the challenges. There's also an exploit that allows you to load your entire party on the RV and bring everyone to the next scenario rather than the limited amount the game intended you to have. Of course you can use restraint and not use the exploit, but it does grant the player a distinct advantage when moving onto the next scenario (I've read that this was patched in the Xbox One version). I'm not certain if this was an issue in the main campaign, but some of the survivors' voice actors are just plain wrong. Several of the characters ethnicities just don't match up with their voices which can end up being funny actually but is yet another oversight. The bugs I encountered were mostly superficial, and Breakdown is worth getting if you've completed the main campaign and want some more mileage out of State of Decay.

Lifeline
DLC Released on 5/2014

Eleven months after the games official release we received Lifeline, and this time Undead Labs delivers a new map for you to survive in. This time around the story involves the military, so typically you'll be much better equipped for action. The map, while smaller than the original, is a welcome addition and makes up for Breakdown taking place in the same map as the initial campaign.

The map consists of a highway, with the exit out of town conveniently blocked off. There are several off-ramps you can use to access little parts of the city, but overall you're a lot more restricted than the original map. There's a story this time around, you need to require important people to try and continue the research of doctor who died early on.

Overall I found Lifeline to be an excellent addition to State of Decay, even better than the original campaign in some respects as it is a much more focused experience, and definitely worth the purchase if you enjoyed the vanilla game. If you only get one DLC for State of Decay, skip Breakdown and get Lifeline.

Monday, October 16, 2017

RISK: Factions (XBLA, 2010)

RISK: Factions
Developed by Stainless Games
Published by Electronic Arts
Released for Xbox Live Arcade (6/2010)
Also on PC/PS3


RISK: Factions is, of course, based on the classic board game. It's a turn-based strategy game where your objective is to capture as many territories as possible. RISK is one of those board games that I'd often see in peoples stacks of board games, but rarely got the opportunity to play it due to the fact it takes many hours to complete a game. It's fun, just very time consuming. RISK: Factions contains much of what made the board game fun, while adding some new touches and speeding the whole process up quite a bit, allowing you to complete a game in a fraction of the time it would take on the board version. The game was developed by Stainless Games, who have done numerous games but are most notable for their Carmageddon and Magic: The Gathering titles.

In addition to having the standard RISK game rules, the game introduces the Factions mode which aims to speed things up a bit in addition to some new features. There are five factions: the humans, cats, yetis, robots and zombies. You can setup the game to randomize the starting territories or have the players select them at the beginning. After this each player will choose which territory to place their capital and then the proper game begins. At the start of each turn, players are granted troops and are allowed to place them on whichever territory they wish. The amount of troops given depends on how many territories that player holds among other bonuses, such as controlling an entire continent. The more troops you have on a territory, the greater your chance of victory will be. Once an attack is initiated, if you choose to watch the battle you'll see the dice roll out with some animated versions of your armies attacking each other. It's amusing for a while, but before long you'll find yourself using the fast-attack option to speed things up.

RISK: Factions does have a few new additions to the gameplay as well. Certain maps have special features, such as a missile silo or a dam, that when corresponding territories are controlled give that player a nice advantage. There are bonuses you can earn for meeting certain objectives, such as capturing a certain number of territories in a turn or controlling a certain continent. Completing these objectives can earn bonus perks such as additional troops at the start of each turn. In quick game mode the winner is determined by who can accomplish a certain amount of objectives first.

The biggest difference between the ruleset of the original game and this console port is that the player has quite a few opportunities to gain a distinct advantage over the opposition. The gameplay in RISK: Factions is good for what it is, so if you're a fan of turn-based strategy games or the original board game, it's a game that's worth a look. Unfortunately, the game would be removed from the Xbox Live Arcade store in 2014, making this a tough one to check out these days. This is considered by many to be superior to the RISK game that would come out for the Xbox One, though I haven't had the opportunity to check that one out so I can't say for myself.

Final Verdict: RISK: Factions is a fun port of the turn-based strategy board game. It has quite a few new additions while maintaining much of what made the original good to begin with.

Related Links:
Electronic Arts - Official Website
Stainless Games - Official Website
RISK: Factions - Metacritic
RISK: Factions - GameFAQs
RISK: Factions Achievement Guide
RISK: Factions - True Achievements


Thursday, October 12, 2017

Walking Dead: The Complete Telltale Series (XBLA, 2012/Xbox One, 2014)

The Walking Dead: A Telltale Games Series
Developed by Telltale Games
Released for XBLA (4/2012) Xbox One (10/2014)
Also on Android/iOS/Mac/Ouya/PC/PS3/PS4/Switch/Vita



The Walking Dead: A Telltale Games Series
is based on the hit television/comic series of the same name. While I definitely feel that the horror genre has been over-saturated with zombies in general, I'm always willing to spend some time on one that does something to set itself apart. In the case of the Walking Dead, the thing that got most of us really invested into the game was the character Clementine. You'll stumble across Clementine, a young girl, at the very beginning of the game. She's hiding out in her treehouse, hoping for her parents to come back home. You end up taking her along with you as your companion and honestly, unless you've got a cold heart, you'll end up caring very much for her as the story progresses. I'm not very familiar with the source material, having only seen the first season of the series and never read any of the comics, so I came into this title with a neutral stance and it doesn't matter as these characters were created originally for the game.


When the Walking Dead was originally released, it was done so in episodic format, with an episode releasing every other month. Personally, I don't like that big of a gap between gaming sessions, especially in a game so story driven. Being the kind of gamer who rarely pays full price for games anymore,  I waited for the entire game to be released and go on sale before playing it. At the beginning of each episode you receive a refresher on previous events though so it really wasn't a big deal if you played them as they came out. The X-Box One release contains the entire game from the get-go while you'll have to individually download the episodes if you're playing on the 360.

The Walking Dead features a graphic style similar to cel-shading, giving a comic book style to the visuals that works quite well. There are a few instances where the characters move a bit robotic, and it's a bit cheesy how the tears from a character look painted on, but for the most part the graphics look good. The zombies look pretty horrifying with lots of decay and there's a good variety in their designs. Of course, the zombies are just a sub-plot to the living who usually end up being their own worst enemy, as how it usually works out in zombie stories ever since Night of the Living Dead came out back in the late '60's. There's a good diversity of characters throughout the game, and there are several different outcomes depending on how you interact with them. The dialogue and voice acting is very well executed and the game does a good job of making it seem like your decisions hold real weight to them, which is important considering some of them are life and death scenarios. While the game does a good job making it seem like your choices are impactful, most of the major events in the game are fixed. There are some ways your choices will affect the story, it's just not as drastic as Telltale would like you to believe.

The first episode starts off with a bang, which is a must as this was the one that would draw you in. The introduction of Clementine is very well done and when the chapter ends you'll be anxious to see where the story goes from there. There are of course dips and dives throughout, with the middle section of the game dragging on a bit with some forgettable parts, but for the most part the story is well done and often to the point. The finale in chapter five is quite tragic and will stir some emotions in players who got invested in the game. I won't provide much for details because if you somehow haven't played the Walking Dead I'm not going to be the one to spoil it for you. There was also a bonus episode, 400 Days, that tells five different stories of survivors and then connects the dots at the end. It's not bad and is worth a look, but the stories are too short to accomplish much.

There's not a whole lot of gameplay involved in the Walking Dead, and when there is it usually involves walking around a small area and using the cursor to highlight/interact with people/objects. It's really one of those games you need to be in the mood to do a lot of observing, as the game will frequently take control away from the player for a dialogue or action scene. The developers did a good job of giving the player control at key spots, and it is possible to die if you don't react fast enough, though none of it is really difficult and you'll come back from a recent checkpoint. It's definitely a game that will be appreciated by those who like some good storytelling, but players requiring constant interaction in their video games may be put off.

In the X-Box 360 version of The Walking Dead I was able to complete the game without any glitches, which is bit surprising in retrospect considering how much trouble I've had with certain Telltale Games products in the past. It should be noted that I downloaded the game so all my experience is based on the digital version. I've read there are some issues with retail disc copy of the game, so that's something to consider if you're intending to play the game on your 360, particularly if you have one of the systems with a 4 GB hard drive. The X-Box One version contains much more acceptable load times and some slightly improved visuals. I only ran into one glitch on the One, where I would suddenly die for no reason at a certain point even upon restart, but using the game's rewind feature I was able to start the chapter over and finish it out.

Overall, the Walking Dead tells a gripping story of survival and is definitely worth visiting at least once for a playthrough. The game allows you to make some heavy decisions and there are some variations on the story based on your choices, which can provide a little replay incentive to go back and try some other options. Telltale Games did a great job creating their own story based on the source material and the game would be a smash hit for the company, and of course they would eventually follow up with a sequel...

Final Verdict: The Walking Dead: A Telltale Game Series is an excellent story-driven game, which has various outcomes based on your decisions. If you've somehow managed to not play this game, it's definitely worth a look.

Purchase Links:
Buy Walking Dead (Xbox One Digital) - Microsoft Store
Buy Walking Dead (Xbox 360 Digital) - Xbox Marketplace
Search Walking Dead (Xbox One Disc) - eBay
Search Walking Dead (Xbox 360 Disc) - eBay

Related Links:
Point & Click Adventures - Xbox Overview
The Walking Dead - Metacritic
The Walking Dead on Xbox 360 - GameFAQs
The Walking Dead on Xbox One - GameFAQs
The Walking Dead Achievement Guide - Xbox Achievements
The Walking Dead - True Achievements



Sunday, October 1, 2017

Article | X-Box One = One Big Letdown?

Click here for the article

One look at the comments section of any YouTube video featuring modern gaming consoles would have you think the common consensus is that the X-Box One flat-out sucks. While I don't think the system is near as bad as people make it out to be, it's definitely not without its share of flaws. Let's delve into what it is about the X-Box One that's so disappointing (much of this applies to this console generation as a whole and are not all exclusive issues to the One).

Friday, September 29, 2017

Dead by Daylight (Xbox One, 2017)

Dead by Daylight
Developed by Behaviour Interactive
Published by Starbreeze & 505 Games
Released for Xbox One (6/2017)
Also on PC & PlayStation 4


Dead by Daylight is a game I really wanted to like. It's a multiplayer title that pits four survivors against one ruthless killer. On the mission I played, the survivors were tasked with starting up several generators, which I'm assuming if we'd succeeded we would have escaped alive. Unfortunately, the killer took us down one-by-one, despite all of our best efforts to help each other out. After losing while playing as a survivor, I was ready to try my hand as the killer. Here's where the major issues with this title begin, as the game froze while loading the match. I figured maybe it was just a freak occurrence, so I restarted the game and attempted to join another game as the killer, only to have the game freeze on the loading screen once again. Tried a hard reboot of the system in order to clear the memory cache, still froze at the loading screen. Deleted and re-installed the game, still froze at the killer loading screen. The fact that this game was cleared for release absolutely blows my mind! Half of the game doesn't even work and it's the half that most gamers would be interested in playing.

The fact that the game has two publishers involved makes it even more confusing and makes me wonder if anybody even play-tested the X-Box version of this port! It looks like it could be a fun game if it functions properly on PC or PlayStation 4, but I recommend to stay far away from the Xbox One version. It also makes me wonder why Microsoft is letting broken games like this make it to the store. I always liked Starbreeze as a developer but this doesn't bode well for the efforts as a publisher. It was well after two months since the game had been released when I tried to play it, and if the developers can't get their product even halfway working by that point then perhaps they should try making a more simple type of game. If you've somehow managed to play as the villain on the Xbox One port of Dead by Daylight, leave a comment below as I'm interested in hearing if this ever gets fixed.

Final Verdict: Dead by Daylight is a broken product that should have never made it to the digital store in this shape. Don't waste your money on this one!

Related Links:
Dead by Daylight - GameFAQs
Behaviour Interactive - Official Site
Starbreeze Studios - Official Site
505 Games - Official Site
Dead by Daylight - Microsoft Store



Friday, September 22, 2017

Cancelled X-Box One Games

Click here for the article!

Just a quick look at a handful of titles that were slated for release on the X-Box One but were cancelled before development was complete. There are some big ones in here, including console exclusives from Platinum Games and Obsidian Entertainment, two high-profile companies whose games would have greatly benefited Microsoft in their battle with Sony. Click the above link and check it out!

Wednesday, September 13, 2017

JUJU (Xbox 360, 2014)

JUJU (Xbox 360, 2014)

Journey with the shaman panda, Juju, and his lizard sidekick, Peyo, as they embark upon a dangerous and mystical journey to save Juju's father and the world from an ancient evil. Run, bounce, chant, and battle humongous bosses with a friendor family member in this beautifully animated, lighthearted adventure.

Monday, September 11, 2017

Sega Vintage Collection: Streets of Rage (XBLA, 2012)

Sega Vintage Collection: Streets of Rage
Developed by M2
Published by Sega
Released for XBLA (5/2012)
Backwards Compatible with Xbox One


The Sega Vintage Collection: Streets of Rage contains all three of the titles that were released for the Sega Genesis/Mega Drive. Streets of Rage 2 was released previously on the 360 by itself on XBLA, but was pulled from the marketplace as Sega put the Sega Vintage Collection out. The entire trilogy is also  available on the retail title from Sega, Sonic's Ultimate Genesis Collection, however there is one reason in particular this version may still be of interest even if you already own the disc or the original cartridges. Read on and we'll get to that, but let's start with a look at the first game...

The original Streets of Rage, released way back in 1991 and while it hasn't aged quite as well as its sequels but is still a respectable beat 'em up. Everything is a bit simple, with your character having just a basic attack combo, jump attack, throw and a special maneuver. When being thrown, you can press up and jump to land on your feet. You also have a move to break out of a hold if grabbed from behind. The graphics are detailed, but the sprites are a bit smaller than the later games. The enemies don't display health bars except for the bosses. There are three fighters to select from and the character designs are all well done, despite the fact that Axel is pretty much a blatant copy of Cody from Final Fight. The balance between the three characters is nice, with you standard slow/strong, fast/weak and balanced character traits. The game features eight levels and there's a decent amount of variety in locations. The level designs are very well done for the most part, with the city, beachfront and ship stages being standouts. It does drag a little towards the end with the somewhat boring factory and elevator stages, but they're short enough that it's not that big of a problem. Overall, the first game is still solid and is still a very playable beat 'em up.

Streets of Rage II would release the following year in 1992 and improves vastly upon its predecessor. One of the characters from the original has been omitted, but you have two new ones for a total of four selectable fighters. The sprites are all bigger and more detailed this time around, in addition to more interesting backdrops to beat up thugs in front of. All of the characters have two unique super moves that will deplete a bit of your health bar with each use in addition to a special move. While the special moves make the game a bit easier than your typical beat 'em up of the time, it doesn't make the game any less fun for it, especially in two-player mode with a friend. Streets of Rage II is considered by most to the finest of the trilogy, and I have a hard time arguing against that.

One of the many nice features of this compilation is that you are able to select the region for each cart, allowing you to play the highly-coveted Japanese Bare Knuckle III, which is universally accepted to be a far superior game to the butchered Western port that was Streets of Rage 3. For some reason Streets of Rage 3 was one of those games that Sega decided to tweak the difficulty when porting it to the West, making the game unreasonably difficult for a beat 'em up with less health pickups, faster enemies and a gimped special move system, just to name a few of the changes. The Japanese version of the game has a difficulty more on par with the second game, and is overall a much less frustrating game to play because of this. Some of the boss battles are bit cheap to the point of not being very fun to play, but overall the third entry is still a very good game and does sport some improvements. The action is a bit faster overall, which definitely helps with the pacing of the game, and the new special system is very different, boosting your power the longer you can stay alive and rack up a high score.

All three games feature two-player simultaneous action, with both local and online support making it easy to play with buddies near and far. The emulation is spot-on as far as I could tell and I didn't notice anything with audio or visuals looking off. The options menu is plentiful, allowing you to stretch the image to fill the screen or keep the aspect ration, smooth the pixels or add scan lines. There's a jukebox available in the settings menu as well, which is a good thing when you have a game with a soundtrack as good as these games. Often cited as composer Yuzo Koshiro's finest work, the Streets of Rage trilogy has definitely produced some of the best music I've heard from the Sega Genesis sound chips! The first and third games have alternate endings, adding a little incentive to go back and beat it again. The game also has very generous save states, allowing you to save & load the game at anytime. Overall, this is a great collection of beat 'em up classics and I'd recommend anybody who likes video games to play them if you haven't yet!

Final Verdict: A trilogy of some of the most iconic beat 'em up titles ever created, Sega Vintage Collection: Streets of Rage is worth the download for beat 'em up fans, whether revisiting the series or playing it for the first time!

Related Links:
Buy Sega Vintage Collection: Streets of Rage - Xbox Marketplace
Beat 'em Ups - Xbox Overview
Sega - Official Site
M2 - Official Site
Sega Vintage Collection: Streets of Rage -  Metacritic
Sega Vintage Collection: Streets of Rage - GameFAQs
Sega Vintage Collection: Streets of Rage Achievement Guide - Xbox Achievements
Sega Vintage Collection: Streets of Rage - True Achievements


Trine 2 (XBLA, 2011)

Trine 2
Developed by Frozenbyte, Inc.
Published by Atlus
Released for XBLA (12/2011)
Also on Linux/Mac/PC/PS3/WiiU
Backwards Compatible on Xbox One


Trine 2 is an interesting hybrid of puzzle/platformer/action that actually works quite well. Similar to The Lost Vikings (originally released for the Mega Drive/Sega Genesis in 1992), you have three characters at your disposal each with different abilities, and you'll have to use their abilities combined to overcome the various puzzles you'll encounter throughout. One of the characters uses magic to levitate objects, one can fire arrows and the other uses melee attacks with his sword. In single player mode, you can switch between the three characters on the fly, and the game also supports up to three players local or online. I wasn't able to find any players online in my time with the game but I could see how this would be a fun title with three players. The game controls like a 2D platformer, but features fully-rendered 3D environments. The graphics are quite beautiful, with lush details and vibrant colors all over the place. Controlling the characters is simple, the jumping is bit floaty but none of the platforming is demanding enough to make it much of a problem. The problem-solving aspect of the game is very well done, with multiple ways to get past many of the sections. The game features twenty levels and when coupled with the fact the game features co-op play makes Trine 2 a pretty sweet package, especially for those who like solving puzzles.

The original Trine was released for PC and PlayStation 3 in 2009, later being ported also to Mac & Linux operating systems and would later see a re-release titled Trine: Enchanted Edition, as well as Trine 3, neither of which would see a release to an X-Box system. Considering how many other platforms the original and third entries were released on, it's a bit odd that these weren't ported over to the Xbox One as I believe the sales would have easily exceeded whatever profits were gained from the Wii U release.

Final Verdict: Trine 2 is a fun 2.5D puzzle-platform-action game that features local or online co-op for up to three players. Recommended for those who enjoy a good puzzle to solve!

External Links:
Buy Trine 2 - Xbox Marketplace
Frozenbyte Inc - Official Website
Atlus - Official Website


Sudocats (Xbox One, 2023)

Sudocats Developed by Devcats Games Published by Silesia Games Released for Xbox One|Series (5/9/2023) Also on Linux/Mac/PC/PS4/PS5/Switch I...